Korfball drills for technique condition / strength
- Players start on the back line in 1 row.
- Each line is numbered from 1 to 7.
- I call a number each time and they have to sprint to it.
- Vary between forwards and backwards.
- 1 declarer throws the ball to the person in front of the basket
- He then takes a shot
- If the ball is caught under the basket, he goes inside and takes a through ball
- Finally, he then takes a short chance
- Exchange by.
- The person who aimed goes to indicate.
- The declarer closes in behind.
- Point count:
- Shot counts 2x
- Walk through counts 1x
- Short chance counts 1x
- You can play this as follows e.g. who reaches the 20 first
- Or 1 minute and then see who has the most points per basket
Shooting game where they get to take a card when they have scored.
- Each playing card shows a "color": clubs, spades, hearts or diamonds.
- Each color represents an exercise:
- Hearts: through-ball
- Spades: penalty throw
- Clubs: shot front side
- Diamonds: shot back side
- If they took a card, number is what the card indicates
- For example, Hearts 4 = 4 through balls
- Ace is 1 or 11 own choice
- The first group with 50 points has won.
There are four hats in front of each basket.
- Player 1 under the post with the ball
- Player 2 stands at the first hat and receives the ball
- Player 1 places the ball back and makes the running moves (See drawing) The player making the running moves taps the hats with his hand. The running motion is sideways, forwards and backwards
- Upon returning to the first hat, the ball is played and shot, sideways movement and shot.
- After 5 changes
- The player faces the basket.
- Player jumps sideways over the two hurdles and runs sideways to the hat.
- Gets played the ball and takes a shot;
- The player jumps forward over the two hurdles and sprints to the hat
- Then the player sprints to the post and then takes a through ball
- We score 20x with the hats on the right side and 20x with the hats on the left side.
2-minute walk-through ball and shot take.
- In threes or twos to the basket.
- There is constantly 1 person working for 2 minutes, ideally 2 people for rebounding.
- There are pawns/slip dots in a square around the basket, about 4 meters apart.
- Player 1 starts at the first pawn, walks in for a through ball.
- Then walks out to the second pawn and takes the shot there.
- Goes to the third pawn and makes another through ball there etc.
- After 1 minute it is the next player's turn.
For 2 minutes take away balls .
- You have 2 attackers with a ball each.
- After 2 minutes 1 of the others becomes shooter.
- Who of the 3 team is the best shooter.
- Possibly a 2nd turn to improve.
- Players stand two by two 12 meters apart. They throw the ball across to the other side and sprint after the ball. 10x per person
- 1 person is the ticker
- The ticker is going to try to tickle as many people as possible, ticked? Then hold each other's hands until the pendulum is very long!
Red dots are the tickers. They are not allowed to let go of each other. The blue dots are the people who have yet to be tapped.
Play 2:2 where the person playing the ball makes a move toward the basket to supposedly take the catch.
- Depending on how the defender stands, this lady sprints away to a free position to shoot
- Or she comes into the support and doubles with the declarer who then shoots
Which pair scores 3 times first.
Then against another pair
Then against another pair
Wonderful warm-up game:
- Form large circle
- Put three different colored caps in between each pair
- Coach calls left-right where the inner and outer circle moves in the called direction
- A different opponent each time
Points e.g. per small pylon 1 and the large 2. Be careful because the players become fanatical
Pawn Tag
- Divide the team into groups of 3 to 4 people
- Place pawns at different distances (for example, 4 meters, 8 meters, 12 meters and 20 meters)
- One player per team starts
- The player runs to the first pawn, taps it and runs back to the starting point
- Then the player taps the second pawn, and so on
- When the first player has touched all the pawns and is back at the start, the next player in the group starts
- The first team to get all the players wins
- 2 teams mixed
- Each round lasts 5 min, then quickly convert everything to the next round (max 3 min)
- Keep score, highest number at the end wins
- Perform pawn exercise well first then make certain score
- Round 1:
- score walk-through balls. (Pawn exercises = feinting between 2 pawns)
- Round 2:
- score shots 3-4m. (pawn exercise = 2 pawns forward, 1 pawn backward)
- Round 3:
- scoring short chances behind the post. The sprinter is indicated and who plays back to the out-stepping rebounder under the post (pawn exercise = hopping over the pawns)
- Round 4:
- scoring shots 4-5m. (pawn drill = skating jumping over the pawns, landing briefly holding)
- Round 5:
- scoring swerve balls. (pawn exercise = jumping up at pawns 1, 3 and 5 and squat at 2 and 4)
One 3 per pole. The exercises must be done at 100%. Each exercise lasts 2.5 minutes. The intermediate exercises take a specific time. The goal is to generate the most goals as a group.
- Shots in front of the basket from 6 meters where the shooter gets a repeat shot then switch.
- (intermediate assignment 1: 25 push-ups)
- Walk-through balls from 10 meters on the front and back of the post.
- (Intermediate assignment 2: 30 sit-ups)
- Short chances, If the ball falls to the ground you start again at 0.
- (Intermediate assignment 3: 3-on-3 game where you can choose a basket as the attacking side)
- 4-side shooting from movement at 5 meters.
- (intermediate assignment 4: 15 burpees)
- Dodging ball with the obligation to make a through ball when passing in through the ground. Player is played the ball, plays in on the pass, makes a dodge ball, is played the ball and plays in via a pass on the ground and makes a through ball.
- (Intermediate task 5: 3 against 3 in which only finishing is allowed by means of a shot).
- Shots back of the basket from 6/7 meters with repeat shot.