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Korfball drills for technique condition / strength

  • Pairs face each other.
  • Ball between them.
  • Players stand with their hands behind their backs.
  • As soon as BAL is called they try to grab the ball as fast as possible.
  • Who catches it first, wins.
  • The trainer has 2 pawns in his hands behind his back.
  • Behind each player there is also a pawn in the same colour as the trainer.
  • The trainer walks through the line of players and chooses a colour.
  • The other tries to tap him/her.

The game is played with at least 4 players

  • 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
  • 1 dog who has a tennis ball
  • 2 cats without attribute


  • the mouse runs around with the dog,
  • the cats try to grab the tail of the mouse and bring it to their cone
  • But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
  • If there are more players a group can be created and 2 games can be played together.
  • The group is lined up on the short side of the field in a few relays.
  • On a sign, they all walk to the other side at the same time and sit back to back in a random order.
  • Which group sits first?
  • Variation
  • Varying the starting and finishing poses.
  • At the other side touch a line, return and sit in a row again.
  • The group is lined up in the four corners of the field.
  • A ticker with a party ribbon
  • At a signal they cross the field in three directions:
  • the short side, the long side or diagonally.
  • On their return, they score one, two or three points respectively.
  • A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
  • How many points can you get in an agreed time?
  • At least 2 people at the basket.
  • Run as fast as you can around the hall and back to the basket.
  • When you are all at the basket again, you can start shooting.
  • Short chance under the basket. Alternate shooting, one shoots, the other catches.
  • The first to score 20.

2 minutes on call move to piledriver (tap). At the call of the trainer "Shot" the player starts to shoot (in movement). When the trainer calls another colour, the shooting stops. (Part of the exercise is without throwing the ball as in the picture).

lap-and-coordination

  • 2 players face each other in the plank stance and give a hand slap.
  • First both right hand then left etc.
  • Each time 1 min and then 30 sec rest.
  • One minute walk,
    • then 20 lunches,
    • 10 left and 10 right
  • One minute walk,
    • then 20 squads
  • 1 minute walk,
    • then 10 burpees
  • 1 minute walk
    • then 1 minute of planking
  • last minute walking speed up the pace.

Hoop large pawn 2 colours small pawn around the basket

  • 1 attacker
  • 1 attacker per pole.


  • Trainer calls out e.g. big pawn, red pawn, yellow pawn and then hoop.
  • In that order the attacker touches everything and makes a shot at the last (hoop).
  • Attacker switches with support.
  • Make groups and the winner is the team that has 5 x type of pawn.
  • 2 with the ball and the rest by tapping the ball against another.
  • Running with the ball is not allowed.
  • Once tapped you are also tapped.
  • Tappers wear a ribbon
  • Put two chairs 18,3 meter apart.
  • Put a tennis ball on chair 1 (this will be replenished), and put a bowl on chair 2.
  • The players work in pairs.
  • One player runs and the other fills up the tennis balls.
  • Collect in 9 minutes as many tennisballs as possible in the bin.
  • You are not allowed to throw and you have to run around the chairs.