Korfball drills for technique condition / strength
- Players in two rows.
- Taking turns, a player goes to the pilon, lifting his knees, hopping, heels, buttocks, at the pilon, the trainer indicates the direction of the walk.
- At the pilon the trainer indicates the direction of running: either towards the left pilon, or the right one. Sprint to the left or right pilon.
- When the first player reaches the trainer, the next player can run.
- Around the pillars, back to the other row.
- Set out a course for relay where the children have to pass the ball on, so with
- pawns,
- running ladders,
- benches
- etc.
- One person runs the course with the ball and then passes the ball to the next person.
- 2 or 3 teams means 2x the course.
- Put all the poles in a row with a hat in front at 10 metres (whatever is suitable for the children).
- The children start at the hat and touch the ground and jump up (stretching all the way) 5 times.
- Then they make per pole (per pair) 5 balls.
- So for every through ball they have to jump 5 times and then make a through ball.
- When they are done with that, they do 5 jumping jacks and make 5 dodges.
- Then finally they have to hit 5 penalty shots per person.
- You can add your own exercises to make the relay longer or more difficult.
- As the trainer, walk around and encourage the children.
- List:
- 5 passed balls,
- 10 penalty shots,
- 5 shots from 4 meters,
- 15 walk-throughs from behind the basket,
- 5 shots from 3 meters behind the basket.
- Push-ups :
- 5x men's version
- Plank : 20 sec.
- note: no sagging in the hips, straight line, elbows under the shoulders
- Super man 10x
- note: do not twist in the hips, straight line, hands under the shoulders, balance
- Seal 8x
- note: keep arms and legs just above the ground
- sprint 2 laps
- you have three kids per post.
- 1 is the attacker,
- 1 is the defender and
- 1 is the attacker, 1 is the defender and 1 is the attacker/catcher.
- the attacker must try to score and the defender must prevent this.
- Change when the attacker has scored
- In the middle you put balls
- The players stand by their basket
- At the whistle they run in and try to get a ball
- When you have a ball you may attempt a shot (penalty throw - distance) and
- If you score, you get a point,
- At every new round one ball less in the middle.
- The players who do not have the ball keep running.
- up to 5 points per person
- Have the players shoot ten times and count the number of goals they score
- Then make them sprint ten times for ten metres.
- Then they have to shoot ten more times and count the number of goals they score.
- Make a square of pawns next to the baskets you have placed.
- All players gather in that square.
- Balls at the 2 baskets closest to the square. 2 tickers.
- As soon as you are tagged, you leave the square and the players can score freely on the baskets.
- Scored? Then the player can return.
- Change quickly of tickers.
- Make 2 teams of 4 players.
- Hats!
- Gather between the 4 baskets.
- The attacking team gets the ball and can choose which basket to attack.
- This is to encourage them to look for free space.
- The other team follows, intercepts the ball?
- Then they choose. Do this the first 5 minutes.
- Then another variant.
- Divide all players over 4 teams. Each team gets its own basket and must defend it.
- If one team has the ball, they choose where to attack.
- 1 declarer throws the ball to the person in front of the basket then he takes a shot if the ball is caught under the basket he then goes inside and takes a through ball finally he then takes a short chance.
- Point count:
- Shot counts 2x
- Walkthrough counts 1x
- Short chance counts 1x
- 5min long and then look per basket who has the most points = 2 times