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Korfball drills for technique condition / strength

Explanation
  • Put a basket in each corner of the field.
  • At each basket, one player stands with a ball.
  • The remaining four players stand in the middle of the field.
  • 1 player is attack, three players are defender.
  • The defenders must defend the four baskets together.
  • The attacker tries to score a goal within 25 seconds.
  • After every 25 seconds it is a new attacker's turn.
  • When there are more than 8 players, rotate through.
drawing Find the free basket
  • Put a basket in each corner of the field.
  • At each basket, one player stands with a ball.
  • The remaining four players stand in the middle of the field.
  • 1 player is attack, three players are defender.
  • The defenders must defend the four baskets together.
  • The attacker tries to score a goal within 25 seconds.
  • After every 25 seconds it is a new attacker's turn.
  • When there are more than 8 players, rotate through.
drawing Find the free basket
Players start on the back line in 1 row.

Each line is numbered from 1 to 7.

I call a number each time and they have to sprint to it.

Vary between forwards and backwards. First without ball and then with ball.

drawing Condition
  • Players start on the back line in 1 row.
  • Each line is numbered from 1 to 7.
  • I call a number each time and they have to run to it in sprint.
  • Vary between forwards and backwards.
  • First without ball and then with ball.
drawing Condition
  • The player faces the basket.
  • The player jumps sideways over the two hurdles and runs sideways to the hat.
  • Then the player sprints to the hat next to the basket and then takes a calm through ball.
  • We score 20x with the hats on the right side and 20x with the hats on the left side.
  • The blue player runs back and forth between the hats and gets the ball on the outside hand, you catch with 1 hand and throw back with 1 hand. Always the outside hand.
  • Each player plays back 5x with the left and 5x with the right.
drawing jumping power and speed and ball skills
  • Each pair must try to crack the code. This is a four-digit code where the sequence matters.
  • Each exercise is a number; they can use this number in the code.
  • When they have done 4 exercises, they pass this as the code, in the order in which they did the exercises.
  • The trainer then indicates how many the players got right and how many are in, but not in the right place.
Exercises:
  • 8 walk-through balls
  • 5 rounds of running ladders pp
  • 2 laps around the whole field
  • 5 fallback balls right
  • 5 safety balls left
  • touch post small chance, 8 score
  • 20 penalty throws
  • 6 distance shots 6 m in front of the basket
  • 6 distance shots 5 m behind the basket
  • Per 2- or 3-team
  • 1 person under the basket
  • Others at the pawns
  • Always a pattern that the player has to run at the pawns
  • End with a through-ball, drop ball or start-off
drawing T-loop
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
  • Pairs at the basket
  • Pawns placed in a square with a distance of 5 meters from the basket
  • Number 1 runs a pattern where shots are made at each pawn
  • Number 2 runs the same pattern and tries to score more than number 1
  • In case of a tie take turns shooting from pawn to preference until someone scores and the other misses
drawing Chasing square
  • All line up with your back to the middle.
  • In defensive stance to the opposite side.
  • Back and forth 2x.
  • Then another time and alternate with other leg in front.
Variation:
  • In pairs.
  • One player is the runner and the other is the defender.
  • Slow pace where runner runs forward and defender runs backward in defensive stance.
  • Pick up pace.
  • With feints.
  • The blue player has the ball and places it on the red player who runs to a hat
  • The red player catches the ball with one hand and plays it back with the outer hand to the adjacent hat
  • He/she now catches the ball with the other hand and plays it back to blue. He/she does this at all six hats
  • Then he/she taps the blue player and goes for a through ball indicated from behind
  • After 5x change of position
  • The 2-team that scores the first ... scores goals, wins.
Putting the hats further apart requires more running and throwing.
With a time limit, the intensity can be increased.

drawing left and right handed catching and throwing with through ball