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Korfball drills

  • In pairs, carry the ball across the field by throwing it into the run of the other player.
  • Variation with 1 defender, with 2 defenders.

Inshort: practise all kinds of forms of the shot from a supporting position.

Organisation: pairs per basket, always one person under the basket and one person in front of it. Change after about 1 minute.

a ) One person in front of the basket at about 6 meters, the shooter stands under the basket. The shooter starts away from the basket (backwards), gets the ball and shoots immediately. The striker catches the ball.

b ) As exercise a., but the shooter only threatens with a shot, lets the defender jump in and then continues with an "underhand pull ball": a kind of private penalty throw from about 5 meters diagonally behind the basket. The Germa-ball - so called by me after Germa Woldhuis of Nic. who had success with this on a regular basis - is practised here. The server catches the ball.

c ) The starting situation is the same, but the shooter now gets a defender with him (some pairs cancel each other out). The defender's task is to decide which of the two possibilities (a. or b.) the attacker will get: either he reacts deliberately too late (after which a shot must follow), or he follows the shooter too closely (thus giving the opportunity for an underhand draw). In exercises d., e. and f., the attacker plays free with one simple movement. An efficient way, which requires however a lot of technique (and thus practice).


  • At the basket with the ball
  • One player at each hat
  • Both players at the hatband walk towards each other
  • The attacker goes inside
  • Defender reacts and tries to defend
    • Pressure first, allowing the attacker to cross in front of him
    • Defender tries to get in between
    • Defender tries to tackle
  • Variation. Service player pulls away for a shot. Defender also tries to defend the shot.
  • Goal: good cut-off, calm finish

flow-under-pressure

  • It is the same as water-and-fire but in a korfball form.
  • On the taggers' side are 5 poles.
  • On the attackers' side are 10 balls.
  • The attacking side must try to score 2 goals on all the poles.
  • Then this pole is free and may not be used.
  • But the tappers may tap the attackers.
  • If a ticker taps an attacker, he is out.
  • If he does not tap an attacker, the attacker is out.
  • If an attacker is tagged when he just scored, all players who were tagged off are allowed to play again.
  • If two players score on the same goalpost, all attackers are free again.
  • When someone has scored, that ball is out of the game, so there are less and less balls and poles left, which makes it easier for the taggers and harder for the attackers.
  • If all attackers or all tappers are finished then we turn the functions around.
  • This game was invented by a boy on my team.
  • He always wants to do water-and-fire, but we think we can better do another game that has to do with korfball, so throwing, catching, shooting etc. So he came up with this idea and I did. So he came up with this idea and I must say, it is hard to explain, but it looks very nice.
  • The children learn to shoot further than they normally do, because they don't want to be tapped.
  • They also learn to move as soon as they shoot, because there might be a ticker behind them.
  • If you are tagged, give the ticker a hand and start ticking, until you get a big swing.

In short:

  • Shooting exercise (-game) in which shots are made from different sides of the basket.


Organisation:

  • Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
  • At each basket, four pawns or other markers:
  • 1 in front of and 1 behind the basket and 1 to the left and 1 to the right of the basket, always at about 6 metres distance.
  • One of each pair starts under the basket.
  • The other one's task is to score a goal as quickly as possible from each cone.
  • After that, they will switch functions.
  • Which pair will be quickest to complete their 'journey around the world'?


Variation:

  • The distances can be made larger or smaller. Or: score 2 goals with each pawn.


Variation:

  • Instead of shooting from standstill, you can also shoot from movement, or simply: take evasive balls.
  • Walking from line to line, trunk straight and with every step the knee should touch the ground.
  • This is done with a ball above the head and arms outstretched.
  • For more powerful athletes, this can be done with a heavier ball...
  • Have the players all stand along a certain side of a line, potty, etc....
  • The idea is to jump with two feet or one foot over the line and back.
  • So for a certain time ... to be determined by yourself taking into account age or physical readiness ...
  • Set out a course for relay where the children have to pass the ball on, so with
    • pawns,
    • running ladders,
    • benches
    • etc.
  • One person runs the course with the ball and then passes the ball to the next person.
  • 2 or 3 teams means 2x the course.

In short: exercise with the emphasis on turning away from the opponent.

Organisation: Each team of five or four players has a ball and an area of about 20 by 20 metres. The players are numbered.

a ) Number 1 is attacking, number 2 is defending and numbers 3, 4 and 5 are playing together with the attacking player. Everybody can move freely through the area. The attacker always gets the ball back from numbers 3, 4 and 5. The defender's task is to intercept the ball. Can the attacker manage not to lose the ball a single time? The ball may not fall on the ground either! After about 30 seconds the players change tasks: number 3 attacks, number 4 defends, etc. until everyone has been attacker and defender once.

If necessary, extend the task next time:

b ) As a., but give the instruction that the attacker always has to turn away from her defender: that way she can both pass and receive the ball back easily. I call this: 'cutting and turning', others call it 'keeping your opponent on your back'.

c ) As a., but now the team-mates 3, 4 and 5 stand still in a triangle with a distance of about 15 metres. This makes it more difficult for the attacker.

d ) It becomes even more difficult if the attacker is instructed to pass the ball to the other players in a fixed order. She now has to run in circles, so that the defender knows exactly where the ball will go, or where the attacker wants to run to. Many balls will now be intercepted, or at least touched.

e ) Again part c. Show that the attacker has an easier time of it now because of the freedom of choice By turning away from her opponent, she creates a sea of space for herself!

  • Let the children divide themselves over 3 poles.
    • More poles if there are many children
  • One person may start shooting from 1 meter if the basket is hit within 2 attempts, the player may continue shooting from 2 meters.
  • If they can't hit the basket in two attempts, it's the next player's turn.
    • In this way we can see which children can shoot from far and less far.
    • You can also see which children are stronger in their arms, so that you can pay attention to that next time you make groups.
  • In the middle you put balls
  • The players stand by their basket
  • At the whistle they run in and try to get a ball
  • When you have a ball you may attempt a shot (penalty throw - distance) and
  • If you score, you get a point,
  • At every new round one ball less in the middle.
  • The players who do not have the ball keep running.
  • up to 5 points per person