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Korfball drills

  • Each pair must try to crack the code. This is a four-digit code where the sequence matters.
  • Each exercise is a number; they can use this number in the code.
  • When they have done 4 exercises, they pass this as the code, in the order in which they did the exercises.
  • The trainer then indicates how many the players got right and how many are in, but not in the right place.
Exercises:
  • 8 walk-through balls
  • 5 rounds of running ladders pp
  • 2 laps around the whole field
  • 5 fallback balls right
  • 5 safety balls left
  • touch post small chance, 8 score
  • 20 penalty throws
  • 6 distance shots 6 m in front of the basket
  • 6 distance shots 5 m behind the basket
  • Players spread out in a box
  • All players, except the ticker, have a ball
  • The ticker tries to tap everyone.
  • If a player is tagged, he or she goes to the posts to score.
  • If successful, the player returns to the box.
  • If a player drops the ball, they are also out.
Variations through different ways of holding the ball.
drawing Tag with balls
Distributed all over the field, players start and make the round as shown
drawing Warming up
  • Everyone at a basket with ball
  • Other players start running and taking through balls
  • After a certain score, the next
drawing Walk-through balls on baskets with hurdles
  • Per 2- or 3-team
  • 1 person under the basket
  • Others at the pawns
  • Always a pattern that the player has to run at the pawns
  • End with a through-ball, drop ball or start-off
drawing T-loop
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
  • On both sides of the basket are pawns.
  • The shooter stands in front of the basket with the ball.
  • The other players stand under the basket to duel for the rebound.
  • After each shot, one player catches the ball.
  • This player must first tap a pawn and then may catch again.
  • The shooter shoots as soon as he has the ball.
drawing Running rebound
  • Pairs at the basket
  • Pawns placed in a square with a distance of 5 meters from the basket
  • Number 1 runs a pattern where shots are made at each pawn
  • Number 2 runs the same pattern and tries to score more than number 1
  • In case of a tie take turns shooting from pawn to preference until someone scores and the other misses
drawing Chasing square
  • All line up with your back to the middle.
  • In defensive stance to the opposite side.
  • Back and forth 2x.
  • Then another time and alternate with other leg in front.
Variation:
  • In pairs.
  • One player is the runner and the other is the defender.
  • Slow pace where runner runs forward and defender runs backward in defensive stance.
  • Pick up pace.
  • With feints.
Start in pylon work 10 minutes
  • Knee lifts
  • Heels buttocks
  • Back to back
  • Cross pass
  • Defensive
  • Line tap on signal
  • Backward dash forward sprint
  • Forward tip forward sprint
Strength exercises legs without basket
Supplies: tires and tennis balls

Set 1 x 3
  • jump jacks 20x
  • jumping squats 10x
  • Side to side skate jump 20x
Set 2 x 3
  • Nordic Hamstrings x 6 + change-side pairs
  • Sholder push 20x + change-side twosomes
  • Jumping Lunches 20x
Set 3 x 3
  • Single leg push pairs 30 seconds
  • Tennis ball 20x + switch sides - challenge each other
  • Plank 1 minute
  • The blue player has the ball and places it on the red player who runs to a hat
  • The red player catches the ball with one hand and plays it back with the outer hand to the adjacent hat
  • He/she now catches the ball with the other hand and plays it back to blue. He/she does this at all six hats
  • Then he/she taps the blue player and goes for a through ball indicated from behind
  • After 5x change of position
  • The 2-team that scores the first ... scores goals, wins.
Putting the hats further apart requires more running and throwing.
With a time limit, the intensity can be increased.

drawing left and right handed catching and throwing with through ball