# Korfball drills for technique shoot / score / shot

#### Combination work

• 2 players per post.
• 1 player is going to shoot, short around the basket.
• 1 player is going to run.
• You place about 5 hats at certain distances in front of the basket.
• The player running must place them near the basket as fast as possible.
• The shooter must score as many as possible before the runner finishes.
• Then you switch positions and see who wins.

#### Walk-through ball boot camp

• One pole per 2 players.
• Per pole a player in support and a worker standing 7 meters in front of the pole.
• The player in front of the post gets a -force- exercise, immediately after that he takes a run-through.
• If he scores, then calmly walk back to the center.
• If he misses it is a sprint to the center.
• X number of exercises and change.

#### Shot from movement after passing in,...

• 3- /4-pairs at a basket.
• Play the ball in to the basket and move to the left, get the ball back and shoot.
• Then move back to the right and take a through ball after hand change.
• Which basket scores 10x first?
• Then the same task change directions.

#### Double with short odds

Explanation
• Double the ball.
• Player 1 reaches shot, player 2 rebounds.
• Double again and player 2 comes to shot
Point of attention:
• Active short turn on your shot.
• Rebounds without the ball bouncing.
Game element
• 2 minutes; count e.g. number of goals, your highest series, etc.

#### Short chance out of motion

Explanation
• Make pairs for each basket.
• Go through the exercise as drawn out.
• Switch after 3 goals.
• When both players have been, switch on, but come to shot on the other leg.

#### Warm-up with ball

Explanation
• Divide the group into pairs. Each pair has a ball and a basket with four hats.
• Plot the field as shown in the drawing.
• Player 1 starts at the hat in front of the basket, player 2 is the give-up.
• Player 1 starts with a broadside and then tightly sets up for the through ball.
• After the through ball, player 1 keeps moving close to the basket for a short chance.
• Finally, player 1 makes a deep line for the shot.
• After this, player 1 alternates with player 2.
To make it competitive, you can tie points to the different goals.

#### Shooting and rebound

The focus in this exercise is on finishing chances and timing in the rebound.
If you do not score goals quickly enough, you will lose the game.

• Goal is to score 5 goals.
• The rebounder under the basket plays against the shooter in front of the basket. Which of the two players scores 5 goals first?
• The rebounder starts as a pointer such that the shooter has to shoot on the move outside the 4 meters.
• The rebounder may shoot only if he or she catches the ball in one shot without scoring a goal.
• If one player scores 5 goals this player is the winner and all other groups stop play
• Then per pole each winner -the player who scored the most of the 5 points- moves 1 place towards the winner's basket.
• The loser -the player who scored the least of the 5 points- moves 1 place in the opposite direction, towards the loser's basket
• In case of a tie, you take penalty throws; the player who misses first is the loser.

#### Distance shot and follow-through

• In pairs at a post
• The shooter starts with the ball
• The shooter plays the ball into the support
• The shooter makes a hook to the left or right and gets the ball back
• The shooter shoots at goal
• The intercepted ball is played directly back to the shooter
• The shooter plays the ball back to the support
• The shooter makes a through ball
• After scoring twice, switch positions
• Everyone does this exercise 5 times

#### Pure shooting under pressure

Training objective:
Picking up the shot directly in a duel between them.

Shot duel
Per 2-team a ball and a post.

• Making 2 out of 5 distance shots from 6 meters.
• Then you get one chance from 4 meters.
• You must score the one from 4 meters to earn a point.
• Your opponent can undo this point by also scoring the 4-meter chance.
• Score 3 out of 5 short chances from 4 meters.
• Then score 2 penalty throws, on 2, to earn a point.
• Your opponent can undo this by also scoring both penalty throws.
• Score 2 out of 5 shots behind the basket at 5 meters.
• Then score 3 through balls, from 3 chances, to earn a point.
• Your opponent can undo this by also scoring 3 through balls.
• Score 1 out of 5 distance shots at 8 meters.
• Then score 3 out of 4 chances under the basket.
• Your opponent can undo this by scoring 3 out of 3 chances under the basket.

#### Mastermind

• Each pair must try to crack the code. This is a four-digit code where the sequence matters.
• Each exercise is a number; they can use this number in the code.
• When they have done 4 exercises, they pass this as the code, in the order in which they did the exercises.
• The trainer then indicates how many the players got right and how many are in, but not in the right place.
Exercises:
• 8 walk-through balls
• 5 rounds of running ladders pp
• 2 laps around the whole field
• 5 fallback balls right
• 5 safety balls left
• touch post small chance, 8 score
• 20 penalty throws
• 6 distance shots 6 m in front of the basket
• 6 distance shots 5 m behind the basket

#### Card game

Shooting game where they get to take a card when they have scored.

• Each playing card shows a "color": clubs, spades, hearts or diamonds.
• Each color represents a fitness exercise:
• Hearts: Push-ups
• Clubs: Burpee
• Diamonds: Lunges
• Once they have picked a card, they must first perform the corresponding exercise.
• They do this the number of times the card indicates.
• For example, Hearts 4 = push up 4 times.
• Then they may continue shooting again.
• The group with the most cards has won.

#### Card game

Shooting game where they get to take a card when they have scored.

• Each playing card shows a "color": clubs, spades, hearts or diamonds.
• Each color represents a fitness exercise:
• Hearts: Push-ups