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Korfball drills for technique shoot / score / shot

  • One player for one minute
  • Place four hats around the basket at about 3/4 of a meter, one in front, one on the left, one on the right and one behind the basket.
  • The shooter starts in front of the basket.
  • The receiver stands with the ball under the basket.
  • The active player receives the ball and shoots, then walks directly to the next pawn next to the basket. Walk left for 1 minute and shoot on the move at each pawn.
  • After one minute, switch from catch to active player.
  • Do the same but walk to the right.

Pairs:

  1. Number 1 with the ball starts in front of the basket.
  2. Number 2 stands left or right in front of the basket.
  3. Number 1 throws to number 2 and then pulls away to the side where number 2 is not standing.
    • So number 2 is on the left side of the basket, number 1 walks to the right side of the basket.
  4. Number 2 throws the ball to number 1, after which number 1 shoots.
  5. Number 1 must catch his own ball.
  6. During the shot of number 1, number 2 sprints to the pawn, which is on a random spot on the field.
    • Place on the pitch depends on the child's level.
  7. If number 1 hits the ball, he/she gets one point, if number 1 catches the ball before number 2 reaches the cone, number 1 also gets one point.
    • so possibility of getting 2 points
  8. Change function.


  • The first to get 6 points wins (variation possible).
  • Is the sprinting too easy: add an extra pawn, which increases the sprint distance and for example makes a fast turn.





drawing Shoot and catch during the sprint competition
  • At pawn 1
    • touch the groundTouch the ground, jump up and stretch all the way. We do this 10 times.
    • RUN TO THE POLE.
  • Pole
    • next you take a dodge at the pole.
    • RUN TO PAWN 2.
  • Pole 2
    • 5 sit ups.
    • RUN TO POLE
  • Pole
    • take a run through at the pole from behind the basket
    • RUN TO PAWN 1
  • Pawn 1
    • Push-ups 5 times
    • RUN TO POLE
  • Pole
    • Take the penalty throw
    • RUN TO PAWN 2
  • Pole 2
    • Shot four meters behind the basket
    • After the intercepted shot, receive the ball and throw it back to the receiver, who is standing next to the basket.
    • Sprint to pion 1 and start again
  • We do this 3 times
  • Keep the post clear and keep your distance from each other.
  • But each time change under the post.
drawing Shooting and muscles (1)
  • You have two attackers on the side in the middle between two baskets.
  • The attacker must try to score with the help of the two players.
  • At an interception, the defender becomes the attacker.
  • When a goal is scored, the attacker gets a bonus and is allowed to keep attacking, only now he has to attack the other basket.
  • When three goals have been scored, the winning attacker is rested and exchanged with a declarer.
drawing Attacking with double touch on the side

In short: practicing various shooting variants in a fun competition form.

  • Organization: per group a basket and a ball, the baskets are preferably (but not necessary) arranged in a circle or rectangle.
  • The number of persons per group is less important (but all groups are about the same size).
  • The first assignment for the groups is: score 10 goals.
  • When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment.
  • Which group completed all assignments first?
  • The trainer walks around, encouraging, or correcting.
  • He has a piece of paper with him with a row of assignments on it.
  • When someone comes to pick up the next assignment, first ask which one has just been done (this can vary considerably over time) and then hand out the next assignment.
  • An example list: 10 walk-through balls, 15 penalty shots, 5 8-meter shots, 10 walk-through balls from behind the basket, 5 dodge balls next to the pole, 10 6-meter shots.
  • Everything is possible of course, a lot of momentum is gained if the number of goals to be scored is kept small.
  • 10 walk-through balls
  • 20 small oppertunities
  • 6 remote shots
  • 10 penalty throws
  • 1 backwards


  • Three at a basket
  • Two shooters in front of the basket at shooting distance 4-6 metres, one rebounder under the basket.
  • The shooters take turns shooting, whoever scores first can stay at the basket.
  • The losing shooter changes to the rebounder and the new battle begins.
  • Option: The shooter who scores three goals first may remain standing.
  • Option: In foursomes, you have two teams (one shooter, one rebounder), the losing team switches positions between them.
  • One shooter.
  • Two catchers.
  • Two balls.
  • The shooter shoots from an easy distance.
  • Because two balls are used, the pace of shooting is high.
  • The goal is not to get sloppy but to keep shooting technically and to "automate" the shot.
  • You can vary with locations or types of shot (short/distance/shot-through) and so on.
  • In this exercise you have two helpers, each with a ball and a shooter.
  • Around the pole there are pawns of different colours.
  • The shooter then makes an action towards that colour and shoots.
  • After X goals, the players change roles.
  • Attention:
    • The player must be turned in to shoot
    • The player must always look at the ball
    • Quickly take the shot
  • 4 against 4.
  • Pay attention to the basic set-up, to the ball pace and to the movement of the players, so that there is not just one attacker moving.
  • Make the game more surprising by moving the ball, pulling the ball away, throwing it deep, etc.
  • In two groups you are going to shoot.
  • 1 person is going to shoot, 1 catch, 1 hoop
  • The person is going to shoot
  • At every goal the person who takes the hoop, takes a hoop and puts it over the shooter.
  • The shooter has to stand there until someone has scored.
  • This way you keep on turning.
  • When there are no more hoops you change from basket.
  • Who has the most after 5 minutes, has won.
  • Practicing throwing and releasing on the short and long line.
  • The declarer stands far from the basket. The archer stands in front of the box at the side of the declarer.
  • The archer walks up to the declarer (the short line), receives the ball and shoots.
  • The declarer becomes a shooter, the shooter walks to behind the basket, the catcher arrives at the position of the declarer, after the ball is thrown to the next declarer.


Variant:

  • The shooter chooses the long line after feinting towards the short line or basket.


  • Both variations can be trained with the opponent near the shooter, so that the declarer learns to judge when someone is free.
  • Dose the defender. When using a defender, the 2nd declarer (who in fact does nothing) can act as a defender.
  • The rotation after the exercise is: declarer becomes defender, defender becomes gunner, gunner becomes catcher and catcher becomes declarer (after a combination with a player).
  • Practicing throwing and releasing on the short and long line.
  • The declarer stands far from the basket. The archer stands in front of the box at the side of the declarer.
  • The archer walks up to the declarer (the short line), receives the ball and shoots.
  • The declarer becomes a shooter, the shooter walks to behind the basket, the catcher arrives at the position of the declarer, after the ball is thrown to the next declarer.


Variant:

  • The shooter chooses the long line after feinting towards the short line or basket.


  • Both variations can be trained with the opponent near the shooter, so that the declarer learns to judge when someone is free.
  • Dose the defender. When using a defender, the 2nd declarer (who in fact does nothing) can act as a defender.
  • The rotation after the exercise is: declarer becomes defender, defender becomes gunner, gunner becomes catcher and catcher becomes declarer (after a combination with a player).