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Korfball drills for technique shoot / score / shot

Goaltender throws to forward goes after the ball for:

  • pass
  • dodge
  • shot


Bitch catches and throws to opposite side etc. With 2 balls at the same time.


Inshort: practise all kinds of forms of the shot from a supporting position.

Organisation: pairs per basket, always one person under the basket and one person in front of it. Change after about 1 minute.

a ) One person in front of the basket at about 6 meters, the shooter stands under the basket. The shooter starts away from the basket (backwards), gets the ball and shoots immediately. The striker catches the ball.

b ) As exercise a., but the shooter only threatens with a shot, lets the defender jump in and then continues with an "underhand pull ball": a kind of private penalty throw from about 5 meters diagonally behind the basket. The Germa-ball - so called by me after Germa Woldhuis of Nic. who had success with this on a regular basis - is practised here. The server catches the ball.

c ) The starting situation is the same, but the shooter now gets a defender with him (some pairs cancel each other out). The defender's task is to decide which of the two possibilities (a. or b.) the attacker will get: either he reacts deliberately too late (after which a shot must follow), or he follows the shooter too closely (thus giving the opportunity for an underhand draw). In exercises d., e. and f., the attacker plays free with one simple movement. An efficient way, which requires however a lot of technique (and thus practice).


  • 1Minute
    1. District ball > 2
    2. DL with ball > 4
    3. Shot with ball > 1
  • 30 sec Planking
  • If player performs exercise, players take penalty throw

neighborhood-dl-schot-suicide-planking


  • 1Minute
    1. Shot > 2
    2. Shot > 3
    3. shot > 4
    4. shot > 1
  • 30 sec Jumping rope
  • If player performs exercise, his attackers take penalty throw

shotgun-suicide-rope-jumping


  • Each player shoots from behind the basket at 3 meters.
  • We work in threes.
  • You try to make a series as high as possible.
  • For each team there is a pawn on the line, the number of goal of the series may this pawn with large steps forward (without jumping).
  • Which group is first to the other side and back with its pawn.
  • Stand with both feet on the Stability Trainer, halfway round,
    • Place it preferably 3 to 4 meters from the basket.
  • Now try to score as many goals as possible within a certain amount of time.
Training objective:
Picking up the shot directly in a duel between them.

Shot duel
Per 2-team a ball and a post.

  • Making 2 out of 5 distance shots from 6 meters.
  • Then you get one chance from 4 meters.
  • You must score the one from 4 meters to earn a point.
  • Your opponent can undo this point by also scoring the 4-meter chance.
  • Score 3 out of 5 short chances from 4 meters.
  • Then score 2 penalty throws, on 2, to earn a point.
  • Your opponent can undo this by also scoring both penalty throws.
  • Score 2 out of 5 shots behind the basket at 5 meters.
  • Then score 3 through balls, from 3 chances, to earn a point.
  • Your opponent can undo this by also scoring 3 through balls.
  • Score 1 out of 5 distance shots at 8 meters.
  • Then score 3 out of 4 chances under the basket.
  • Your opponent can undo this by scoring 3 out of 3 chances under the basket.
By 3 at a basket.
Step 1:
  • Player Red defends Player Blue.
  • Player Blue has the ball and then throws it to Player White and runs deep and shoots.
Step 2:
  • Follow Step 1 and after Player Blue runs deep, Player White rushes in for a giveaway.
  • Player Blue goes for a pass through Blue.
  • Player Red continues to defend, but allows the through ball.
Take the goal attempts as calmly as possible
drawing Walking Deep Lines
  • The speed ladder is approximately 7 meters diagonally in front of the basket, on the left side.
  • The player runs the speed ladder sideways facing the basket, gets the ball at the end, rebounds it and deflects for a shot.
Of course, this exercise can also be performed at the back or another side.
drawing Speed ladder shot
  • Player A starts in front of the post with a shot until he/she scores.
  • After a goal to next point.
  • If missing; run back and forth to previous spot and shoot where you missed.
  • Finish the round.
  • This can also be done without running up and down.
drawing Shooting around the pole
  • Take a dodge ball, after which you do not shoot the ball but instead threaten to the basket for a through ball, but still dodge again. 2x the same way.
  • The ball is played in with the outside hand.
  • Score 10x on the left and 10x on the right.
  1. White throws to blue and blue passes to red.
  2. Blue goes for the breakthrough and gets it to red.
  3. Blue shoots and catches himself. White goes to blue's position.
  4. Blue plays the ball to red, who passes to white, then breaks through and gets the ball from white.
  5. Blue and red switch positions and so on.
  6. 20x scoring.
drawing Shot shapes in a triangle