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Korfball drills for technique shoot / score / shot

  • One pole per 2 players.
  • Per pole a player in support and a worker standing 7 meters in front of the pole.
  • The player in front of the post gets a -force- exercise, immediately after that he takes a run-through.
  • If he scores, then calmly walk back to the center.
  • If he misses it is a sprint to the center.
  • X number of exercises and change.
drawing Walk-through ball boot camp
  • 3- /4-pairs at a basket.
  • Play the ball in to the basket and move to the left, get the ball back and shoot.
  • Then move back to the right and take a through ball after hand change.
  • Which basket scores 10x first?
  • Then the same task change directions.
drawing shot from movement after passing in, then through ball
Explanation
  • Make pairs per basket.
  • Double the ball.
  • Player 1 reaches shot, player 2 rebounds.
  • Double again and player 2 comes to shot
Point of attention:
  • Active short turn on your shot.
  • Rebounds without the ball bouncing.
Game element
  • 2 minutes; count e.g. number of goals, your highest series, etc.
drawing Double with short odds
Explanation
  • Make pairs for each basket.
  • Go through the exercise as drawn out.
  • Switch after 3 goals.
  • When both players have been, switch on, but come to shot on the other leg.
drawing Short chance out of motion
Explanation
  • Divide the group into pairs. Each pair has a ball and a basket with four hats.
  • Plot the field as shown in the drawing.
  • Player 1 starts at the hat in front of the basket, player 2 is the give-up.
  • Player 1 starts with a broadside and then tightly sets up for the through ball.
  • After the through ball, player 1 keeps moving close to the basket for a short chance.
  • Finally, player 1 makes a deep line for the shot.
  • After this, player 1 alternates with player 2.
To make it competitive, you can tie points to the different goals.
drawing Warm-up with ball
The focus in this exercise is on finishing chances and timing in the rebound.
If you do not score goals quickly enough, you will lose the game.

  • Goal is to score 5 goals.
  • The rebounder under the basket plays against the shooter in front of the basket. Which of the two players scores 5 goals first?
  • The rebounder starts as a pointer such that the shooter has to shoot on the move outside the 4 meters.
  • The rebounder may shoot only if he or she catches the ball in one shot without scoring a goal.
  • If one player scores 5 goals this player is the winner and all other groups stop play
  • This basket is the winner's basket, the basket furthest from this is the loser's basket
  • Then per pole each winner -the player who scored the most of the 5 points- moves 1 place towards the winner's basket.
  • The loser -the player who scored the least of the 5 points- moves 1 place in the opposite direction, towards the loser's basket
  • In case of a tie, you take penalty throws; the player who misses first is the loser.
  • Each pair must try to crack the code. This is a four-digit code where the sequence matters.
  • Each exercise is a number; they can use this number in the code.
  • When they have done 4 exercises, they pass this as the code, in the order in which they did the exercises.
  • The trainer then indicates how many the players got right and how many are in, but not in the right place.
Exercises:
  • 8 walk-through balls
  • 5 rounds of running ladders pp
  • 2 laps around the whole field
  • 5 fallback balls right
  • 5 safety balls left
  • touch post small chance, 8 score
  • 20 penalty throws
  • 6 distance shots 6 m in front of the basket
  • 6 distance shots 5 m behind the basket
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
  • Pairs at the basket
  • Pawns placed in a square with a distance of 5 meters from the basket
  • Number 1 runs a pattern where shots are made at each pawn
  • Number 2 runs the same pattern and tries to score more than number 1
  • In case of a tie take turns shooting from pawn to preference until someone scores and the other misses
drawing Chasing square
  • Score 15 through balls without missing
  • Red plays to white and runs away diagonally to the back.
  • White plays back to red who shoots.
  • Blue catches, who then plays the ball back to white.
  • White plays through to red and blue pulls away diagonally at the posts, gets the ball from red and makes a shot.
  • White catches off, plays to red, and so on.

  • Score 15 swerve balls, keeping all 3 moving all the time. When the ball appears to be in possession of the rebounder, the next shooter steps away.
  • score 20 distance shots from movement and do this from all sides.
drawing Shot variations with triples
Put at least half the baskets of the number of players participating.
  • One player with ball stands under each basket
  • The remaining players stand in the middle between the set up baskets
  • Have the players walk to a basket and pull a hook and then shoot it
    • If the shot is on a normal basket the player gets 1 point
    • Is the shot in at a shooter's basket then you get 2 points
  • If the player has scored, he walks to the center and chooses another basket to shoot at.
  • If the player did not score then you switch with the passer.
  • Play to your own choice of points