Korfballexercises for u6
Setup
- Create two zones with four players each.
- The attack starts with the ball at the trainers.
- When the defence intercepts the ball, they must first return the ball to the trainers.
- If a team scores, they receive a bonus and are allowed to take the ball out again.
Summary:
- Exercises focused on catching balls at the right moment when they bounce or roll.
Organisation:
- One ball per pair or trio.
Execution:
- Pairs:
- a) Number 1 rolls the ball a few meters away. Number 2 must acquire the ball as quickly as possible, pick it up, and throw it back. Switch after 5 times.
- b) Number 1 throws the ball with a small arc so that it bounces approximately 4 meters away. Number 2 tries to catch the ball as quickly as possible after the bounce.
- c) Number 1 drops the ball from a height of 1.5 meters directly in front of number 2. Number 2 tries to catch the ball as quickly as possible after the bounce. Note: place your hand on the ball as soon as it rises.
- Trios:
- d) The passer stands in the middle and rolls the ball a few meters away. The others may run as soon as the ball is released. Who catches the ball first? Switch after 3 times.
- e) As in d, but now the passer throws the ball with a small arc so that it bounces approximately 4 meters away. Who catches the ball first?
- f) As in e, but now from under a korf. The one who catches the ball first may make a turnaround shot.
- g) As in b, but now with trios. Who reacts the fastest?
In Brief
- Shooting game where shots are taken from different sides of the korf.
- One pair per korf with a ball. If there are not enough korfs, two pairs with one ball each.
- Four markers per korf: front, back, left, and right at approximately 6 meters distance.
- One player starts under the korf, the other shoots from each marker.
- Switch roles after each round.
- Which pair completes the 'around the world' first?
- Distances can be increased or decreased.
- Make 2 goals at each marker.
- Shoot on the move or take dodge shots.
- With 2 pairs per korf, score 2 times together at each marker.
- Complete the task within 2 minutes, otherwise a penalty round.
- Shoot from different positions to get used to various angles and distances.
- Ensure variation in shooting positions to avoid favouring any team.
- Accurate shooting is crucial for success.
- Players become more focused and improve quickly.
In Brief
- A nice shooting exercise with a lot of running.
Organisation
- The korfs are placed in a circle.
- At each korf, there is a feeder with a ball.
- The rest of the players stand in the middle of the circle.
- Aim for 2 korfs per 5 players.
Execution
- Part a: The players in the center circle take running-in shots at one of the korfs. Those who are not fast enough must wait. Each player retrieves their own running-in shot and then looks for a free korf again.
- Part b: As in part a, but who scores 10 goals first?
- Part c: As in part b, but who scores a goal at each korf first?
- Part d: As in part b, but with overhead running-in shots.
- Part e: As in part b, but with a passing situation. The runner plays the ball back to the feeder who has moved away from the post. Who scores 5 goals first?
- Part f: As in part b, but the runner takes dodge shots. The feeder retrieves the shot and then tries to score themselves. Who scores 5 times first?
- Part g: As in part f, but after the dodging movement, no shot follows. The ball goes back to the feeder who shoots with a quarter/half turn.
Variation
- Add defenders. Which attacker scores 10 running-in shots or 5 goals from dodge shots first?
- One ball per pair/three.
- Players throw across until they reach a pole.
- At the pole, both players may shoot once.
- Then they must again throw over to another pole.
- All groups just go right through each other.
- Whichever two/three has 15 goals (optional) first.
- 3 groups at pawns
- Run to the hoop
- Through there, through to pawns
- walk across footbridge
- jumping over stick
- Finally shoot (2 attempts)
- Whoever scores 5 times first (collect pawns)
- One ball per pair/three.
- Players throw across until they reach a pole.
- At the pole, both players may shoot once.
- Then they must again throw over to another pole.
- All groups just go right through each other.
- Whichever two/three has 15 goals (optional) first.
The chaos game is fun for younger children, but can also be played with older ones.
- In the chaos game, the idea is for each child to have a ball, and 3 to 4 poles (also depending on the number of players)
- Line up in a row.
- Each player starts at the same pole,
- There is a countdown and then they all start shooting,
- If they score, they move up one pole,
- If they don't score, they stay at the post until they do.
- You can agree in advance whether they have to pass each pole 1, 2 or 3 times depending on the level.
- Variation: you can use pawns to mark a circle outside of which the players must shoot,
- They may enter it only to catch the ball.
- Materials below are for 4 people (hat = pawn)
- 1 person is the ticker
- The ticker is going to try to tickle as many people as possible, ticked? Then hold each other's hands until the pendulum is very long!
Red dots are the tickers. They are not allowed to let go of each other. The blue dots are the people who have yet to be tapped.
Step 1:
Each player has their own ball and lines up in a line with other players in a row 6 meters in front of the basket.
The first player in line runs toward the basket and takes a penalty throw with a quick motion. Runs back and joins the back of the line. The next player starts.
Each player has their own ball and lines up in a line with other players in a row 6 meters in front of the basket.
The first player in line runs toward the basket and takes a penalty throw with a quick motion. Runs back and joins the back of the line. The next player starts.
Step 2:
Same setup as step 1. Only now a player also stands in support, slightly in front of the penalty throw spot. This one puts the ball on 1 hand. The runner approaches, grabs the ball from the hand and takes a penalty throw.
Step 3:
Same as step 2. Only the declarer throws the ball up a little.
- You lay down 9 hoops or baskets in a square.
- You divide the team into 2 groups and have them start from a number of meters.
- Here they are given 3 pawns.
- The children must walk to the hoops and place their given pawn in one of the hoops to get butter cheese and eggs.
- When all the pawns have been used up they must move the pawns.
- Players line up on one side, in the middle a skipper.
- The skipper gets to decide how the players cross over to the other side.
- For example, in a frog jump or hopping.
- Everyone does this including the skipper.
- The skipper tries to tap as many children as possible.
You as the trainer start as the first skipper to set the example.