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Korfball drills for technique warming-up

  • Players stand in a large circle.
  • The ball must always be passed to the neighbor.
  • The direction of passing can be clockwise or counterclockwise.
  • More and more balls are added.
  • When the ball hits the ground, players must walk to the edge of the field and back again before being allowed to continue.
  • The ball must be thrown with the left hand to the left and with the right hand to the right.
  • If it is too easy, one-handed catching is possible if necessary.
drawing Warming up - passing
  • You lay down 9 hoops or baskets in a square.
  • You divide the team into 2 groups and have them start from a number of meters.
  • Here they are given 3 pawns.
  • The children must walk to the hoops and place their given pawn in one of the hoops to get butter cheese and eggs.

  • When all the pawns have been used up they must move the pawns.
drawing Butter, cheese and eggs
  • Players line up on one side, in the middle a skipper.
  • The skipper gets to decide how the players cross over to the other side.
    • For example, in a frog jump or hopping.
  • Everyone does this including the skipper.
  • The skipper tries to tap as many children as possible.
You as the trainer start as the first skipper to set the example.
drawing Skipper may I sail across?
Setup:
  • In pairs, place the players in a row facing the wall.
  • Per pair 1 tennis ball.
Exercise:
  • Player 1 stands closest to the wall and begins the exercise by throwing the ball against the wall.
  • Player 2 catches the ball.
  • Player 1 meanwhile runs back through the right side and then catches the ball that player 2 just threw against the wall.
  • Repeat at least 20 times.
  • Make the exercise more difficult by having the ball caught in a hat.
Preparation:
  • Half Field.
  • Place hats on the back line with a tennis ball on top.
  • Place equal number of hats at the net.
Exercise:
  • Have the players run with the tennis ball to the overlying hat.
  • Have them put the ball down on the hat there for 2 seconds.
  • Pick it up again and run back to the starting hat.
  • 2 players per post.
  • 1 player is going to shoot, short around the basket.
  • 1 player is going to run.
  • You place about 5 hats at certain distances in front of the basket.
  • The player running must place them near the basket as fast as possible.
  • The shooter must score as many as possible before the runner finishes.
  • Then you switch positions and see who wins.
drawing Combination work
  • One pole per 2 players.
  • Per pole a player in support and a worker standing 7 meters in front of the pole.
  • The player in front of the post gets a -force- exercise, immediately after that he takes a run-through.
  • If he scores, then calmly walk back to the center.
  • If he misses it is a sprint to the center.
  • X number of exercises and change.
drawing Walk-through ball boot camp
  • Poles in triangle:
    • At each basket someone with a ball with fixed pointer.
    • The other players in the middle at the 2 hoops.
  • From the middle you take a through ball to one of the baskets.
    • You may never go to the same post twice in a row.
    • You always move on to the next post by putting your foot in one of the hoops.
  • The goal is to score 5 times as fast as possible.
    • If you manage to do this, you move into one of the hoops. This hoop may then no longer be used by the others to move on to the next basket.
  • Then switch attackers and start again.
  • Halfway through the exercise switch to away balls.
drawing Walk-through ball and away ball competition
Two teams of maximum 4 people, 1 ball.
On both sides 2 people in the court, other people behind the back line.

Goal:
score in 1x in the other court (inside the lines).

Rules:
Start with simple underhand service
We play underhand tennis, so in 1x over the net.
Difficult ball may bounce 1x, but then the ball must be returned with : 1 hand, a foot, or the head.

Mistake made => out of the court, to the back line, new player takes over.

Sprint around the pawns, always via the middle pawn.

there is 1 ticker and the rest have to try to grab the stretcher and eventually the tennis ball along 2 sides of the square if the ticker ticks you you have to put the stretcher back and try again
- you can also make it increasingly difficult or easier
e.g.: the one who is tapped out of game or make bigger square
3 cones in front of each other
per two or 3
each time the ball further and further on the hoop and every time the ball is on the cone one has to go behind and give it back to the other player so that the one player can put the ball it further