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Soccer drills

Goal of the exercise is to:
  • Pass the ball into the boxes
  • Score as many points as possible

  • The opposing team's ball may be moved to another box by passing against it with the ball.
  • In the youngest groups the distance from the green pawn to the scoring boxes is 5 meters, in the oldest groups it is 8 meters.
  • The scoring boxes are 1 meter long and 3 meters wide.
drawing Shuffle board soccer
  • 2 players face each other
  • One is the sender the other the receiver
  • The receiver receives and rebounds
  • The receiver dribbles sideways several meters without the ball
  • The receiver receives the ball again
  • The receiver dribbles back without the ball
drawing Pass - handball
  • The exercise starts with player A playing the ball in to the inquiring player B.
  • Player B takes the ball and deposits it for the incoming player A, then offers himself to player C.
  • Player A passes the ball to the inquiring player C, who in turn plays the ball in to the incoming player B.
  • Once he passes the ball, he starts a run outside and goes to offer himself to player D.
  • Player B takes the ball and passes it to the inquiring player D.
  • Once player B has passed the ball, he starts a running action and offers himself in front of goal.
  • Player D receives the ball and passes it back to the incoming player C.
  • As soon as the ball is passed back, player D starts a run outside.
  • There he receives the deep ball from player C and plays it into the run of the incoming player B.
  • Player B finishes on goal.
drawing Fitting & finishing
  • Two teams play against each other.
  • The trainer gives the signal by calling out a color.
  • Then the first of each group run to the color of the pot the trainer indicated.
  • Then the players return as quickly as possible and run through the gate of the two orange cones.
  • The trainer plays a ball at the same time.
  • Which creates a 1 vs. 1.
drawing 1 vs. 1 color codes
Duration: 15 min

Distance:
  • Red square 16 meters wide 15 meters long.
  • Blue pawn back line in middle then 5 meters inside other 5 meters again.
  • White pawn in middle and 5 meters outside the square.
Explanation:
  • B asks for ball by Active defender off balance and sprint to blue hat.
  • A plays B in, B plays C in with active defender in back, C plays D in. D lays wide and C rounds.
  • Has the active defender taken the ball away he may score.
  • The player who lost the ball must try to win it back from the defender.
  • The exercise is over when either player has scored.
  • Passing A becomes defender- defender becomes B- B becomes C- C becomes D and D closes in behind.
  • Start by assuming and playing first so B has to deal with player in back.
  • Then put on the active defenders places the regular defenders and but your game of.
  • Whoever scores most goals in 5 minutes wins. Note then the defenders remain standing A-B-C-D.
Coach moments: correct speed play the ball so your fellow player can deal with it immediately. Position B is important to shield the ball immediately during takeovers.

drawing Pass form active defender
  • The players stand to the side of their own goal
  • The trainer gives everyone a number from 1-4
  • The trainer calls out a number and whoever hears his number runs to the ball and plays against the other team where someone also has the same number
  • After a few minutes more numbers will come into play
drawing Number game
Duration: +-15 min
Distance: Red square 16 meters wide 15 meters long.
Blue pawn back line, center then 5 meters inward and 5 meters further the white pawn.

Explanation:
  • B asks for ball by Active defender off balance and sprint to blue hat.
  • A plays B in, B plays C in with active defender in back, C plays D in. D lays wide and C rounds.
  • Has the active defender taken the ball away he may score.
  • The player who lost the ball must try to win it back from the defender.
  • So the exercise is over when either player has scored.
  • Passing A becomes defender- defender becomes B- B becomes C- C becomes D and D closes in behind.
  1. Start by assuming and playing first so B has to deal with player in back.
  2. Then put on the active defenders places the regular defenders and make it a game.
  3. Whoever scores the most goals in 5 minutes wins.
  4. Note then the defenders remain standing A-B-C-D.

Coach moments:
Correct speed play the ball so your teammate can act on it immediately.
Position B is important to shield the ball immediately during takeovers.

drawing Pass form active defender
  • Pass over the little goal
  • Finish in the little goal
drawing Heads
Match with at one end:
  • Two small goals
So the team with the 2 goals will have to defend well.
After a while the teams switch sides so that everyone has done both defending and attacking.
drawing Match 2 goals
  • The players walk to the right jar
  • They then walk to the left jar
  • Finally they walk to the middle potty
  • Then they join the right group
drawing Warming
  • They pass straight through but slide across diagonally.
  • When sliding through after the pass comes a warm-up exercise.
drawing Short and focused passing
  • Distance width the 16, other goal at 20 meters outside the 16.
  • Goal: Put pressure and switch quickly.
  • Execution:
    • Red player works clear from 16.
    • Then becomes 2:1.
    • Ball outside or scored 2:3 , 4:3, 4:4.
  • If you have 2 goalkeepers in your team, put them on goal.
drawing Switching game