Soccerexercises for u22

  • Player 1 passes a long ball to player 2
  • Player 2 plays in player 3
  • Player 3 plays in player 4
  • Player 1 lays ready for player 3
drawing Finishing on goal with a long ball
  • Player 1 plays a long ball through the air to player 2.
  • Player 2 receives the ball and then passes a long ball through the air to player 3.
  • Player 3 places the ball ready for player 4.
  • Player 4 passes a long ball through the air to the next player ready at Pylon A.
  • Ball chasing at high pace for the conditioning stimulus.
drawing Instep ball with condition
Duration: 15 min

Distance:
  • Red square 16 meters wide 15 meters long.
  • Blue pawn back line in middle then 5 meters inside other 5 meters again.
  • White pawn in middle and 5 meters outside the square.
Explanation:
  • B asks for ball by Active defender off balance and sprint to blue hat.
  • A plays B in, B plays C in with active defender in back, C plays D in. D lays wide and C rounds.
  • Has the active defender taken the ball away he may score.
  • The player who lost the ball must try to win it back from the defender.
  • The exercise is over when either player has scored.
  • Passing A becomes defender- defender becomes B- B becomes C- C becomes D and D closes in behind.
  • Start by assuming and playing first so B has to deal with player in back.
  • Then put on the active defenders places the regular defenders and but your game of.
  • Whoever scores most goals in 5 minutes wins. Note then the defenders remain standing A-B-C-D.
Coach moments: correct speed play the ball so your fellow player can deal with it immediately. Position B is important to shield the ball immediately during takeovers.

drawing Pass form active defender
Duration: +-15 min
Distance: Red square 16 meters wide 15 meters long.
Blue pawn back line, center then 5 meters inward and 5 meters further the white pawn.

Explanation:
  • B asks for ball by Active defender off balance and sprint to blue hat.
  • A plays B in, B plays C in with active defender in back, C plays D in. D lays wide and C rounds.
  • Has the active defender taken the ball away he may score.
  • The player who lost the ball must try to win it back from the defender.
  • So the exercise is over when either player has scored.
  • Passing A becomes defender- defender becomes B- B becomes C- C becomes D and D closes in behind.
  1. Start by assuming and playing first so B has to deal with player in back.
  2. Then put on the active defenders places the regular defenders and make it a game.
  3. Whoever scores the most goals in 5 minutes wins.
  4. Note then the defenders remain standing A-B-C-D.

Coach moments:
Correct speed play the ball so your teammate can act on it immediately.
Position B is important to shield the ball immediately during takeovers.

drawing Pass form active defender
  • Standing on one leg with a final goal of 10 seconds sustained with both legs.
  • Attention: do not sink into the hip on the standing leg, keep knee slightly bent.
  • If not successful, have knee extended or have children find light support from each other.
  • Duration: +- 3 minutes.
Circuit.
  • Players stand left and begin to accept ball on chest thrown by trainer.
  • With ball move from A to B to C to D.
  • Scoring.
drawing Dribble circuit with pass
  • 40% defenders and 60% attackers.
  • The attackers start from the center line and should mainly focus on ball possession.
  • For sloppy passes and pinging, players are punished with 5 push-ups.
  • The defense starts from the 16-meter line and moves with the ball.
When 5 passes are scored, all defenders must do 5 push-ups.

drawing Building the attack
  • See picture
drawing Passing drill
  • Staircase 3 variants:
    • Each step 1 step.
    • Two feet in.
    • Foot in foot out.
  • Sprint pull up to pawn.
  • Slalom around pawn with ball:
    • 1x good foot.
    • 1x alternate.
    • 1x ball rolling under foot left and right.
  • One-two with player.
  • Dribble through and pass with scissors.
  • Then round off.
drawing Circuit
Distances: compartments 3 by 3 meters.

  • Everyone stays in their box.
  • Red is going to try to score by shooting the ball into one of the goals.
  • The defender opposite the player with the ball steps toward him then to put pressure on the ball.
  • The other defenders step in to shield the pass line.
Variants:
Harder: make boxes smaller than 3 x 3 meters.
Easier: make boxes larger than 3 x 3 meters.
drawing Zone defense
Distance: to the goal 16 meters
Size of squares: 3 by 3.

Assignment:
The defenders try to make it impossible for the attackers to score by shielding the pass lines.
Again, the defender, who has the attacker in front of him, presses with the ball and the rest squeezes in.
The attackers try to get the ball into the 16 to finish.

Rules of play:
  • The defenders are not allowed in the attackers' box!!!
  • The attackers are allowed into the defenders' box to receive the stabbing ball.
  • Once the ball is in the 16, the attackers may score. The defenders may also defend there!!!
  • Goalkeeper is free in the 16 to intervene.
  • Goal attempt over. Then the attackers become defenders and the defenders get the ball and then join behind as new attackers.
If the attackers cannot get into the 16, you can make it easier for them by making the boxes 1 meter wider.
drawing Zone defense rounding