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Volleyball drills

Attack from 3 meters and score on the mat.
Which team has 10 points first?
Alternately, each player goes around the pawn and gets the ball from a teammate for the 3-meter attack.
drawing Warm up attack and scoring
Divide the group in half, start from the back line.

  • Sprint to the net.
  • Sprint to 7 meters.
  • Sprint to net.
  • Sprint to 3 meters.
  • Under the net and dive toward the bench.
  • Over the bench.
  • Around the pawn and sprint back to starting position.
  • As soon as 1st player is back, tap the next one.
Which team is the fastest?
drawing Warming up with obstacles
  • Trainer rolls balls to a corner of the field.
  • Player runs as fast as possible to the ball and touches it.
  • Moment of touching, is start rolling next ball to the other corner.
  • If a player is late, he must try to still touch the ball with a dive.
drawing Run away
  • One always serves with a command and then runs after the ball.
  • Players move from A to B, B to C and C to D, then start over again.
  • Serving on the mat is 2 points, serving near the mat 1 point and serving incorrectly 1 point off.
At the end, who has the most points?
drawing Serving with assignments
  • Walk-through exercise at 3 positions underhand.
  • Always wait until row is finished.
drawing Warming up with ball
Divide the group in two

  • Servers take turns serving:
  • Servers start serving, defenders --> pass to SV (pass MUST be good)

  • Defenders (3 in the field and 3 waiting) --> after each pass the player with the waiting room switches
  • TR is on the 2/3 position and he decides to whom the point goes.
  • A good serve is a point BUT if the defenders pass this serve better the point goes to the passers
WHO IS FIRST ON 7 POINTS

  • Trainer throws ball to passer.
  • Pass to the set-up.
  • Setup to left or right outside.
  • Attack.
  • Opposing team defends this ball and tries to make it a counter attack.


LOOPROUTE

  • After 5 successful defensive passes, 3 players move to the other side, make sure there is always a playmaker in the receiving end's box, if necessary also take into account fixed positions of other attackers.


drawing Defending attack from the outside and rallying
  • Learning to pass to playmaker (position 2) with movement towards the ball.
  • Line up at position 1.
  • Players there have a ball in their hands.
  • Player A plays to player B at position 3.
  • Player A moves sideways to position 6.
  • Player B plays the ball back to position 6.
  • Player A plays the ball (preferably) BH to the korf basket at position 2.
  • Player B catches the ball and joins the line at position 1.
  • Player C moves into position player B.
  • Player A moves to player C's position, position 3.
  • On the other side of the net you can practice the same.
  • Later on, alternate with player instead of basket, place of throw, position of return and position of pass.
  • To learn to always pass to the distributor.



drawing Pass to playmaker (M. Kool)
  • 3 tally, that means the teams change every time, since there are 10 players.
  • ATTENTION:
    • Don't make a fuss when getting the players ready, I don't want to see the same teams every time. Everyone counts for himself.
  • Trainer puts the ball in play, on the side where points are made, this can be done in different ways.
  • Also, the ball is put into play at a high pace when the teams need to rotate.

service-pass-with-three-meter-attack

  • Server hits the ball and serves.
  • From the side and back three defenders quickly enter the field, one passes to the SV at the 2 position.
  • He gives a three-metre pass to one of the defenders who did not pass.
  • Passers swap with the reserves.
  • After x times swap roles.
  • Option:L the server defends the three-meter ball.

This is always fun to do, especially the smaller kids like it.

  • You have a monkey= This person is appointed by the trainer. This person must try to steal the coconut without getting caught.
  • You have a coconut= This is basically just the volleyball, or another ball.
  • You have a monkey hunter= This person is also assigned by the trainer, but the monkey hunter is ''undercover'', so he is just a palm tree but if the monkey has the ball in his hand, he may tap the monkey.
  • And finally you have the Palm Trees= These are all the other players who are not the monkey or the monkey hunter.

You put all the players in a circle on one side of the field, in the middle of this circle you put the ''coconut''.

The trainer chooses the monkey in the presence of the whole team. The monkey then moves towards a wall or stands somewhere with its eyes and ears closed, facing the other way so it cannot see the team. You then say "The monkey hunter is....." (you point out the child, do not say the name of the child). If everyone knows who the monkey hunter is you say that the monkey can come back. The space between the palm trees where the monkey goes in the beginning, he must go back again.

For example, if the monkey goes between John and Peter in the direction of the coconut, it cannot go back between Hans and John.

If the monkey takes the coconut outside the circle without being tapped, the monkey wins.

If the monkey is tapped before it leaves the circle with the coconut, the monkey hunter has won.

  • The blue balls are the "palm trees" players.
  • The red dot is the ''monkey hunter''. The monkey does not know who the monkey hunter is. The monkey hunter is trying to tap the monkey.
  • The white ball is the ''monkey''. He is trying to get the coconut without being tapped.
  • The yellow ball is the coconut.


drawing Monkey and the coconut
  • 2 against 2 with fixed passeur on smaller field (not half)
  • Winner of the rally goes under the net and stays there until lost.
  • Passeur goes under the net every time it is passed.