Volleyball drills
- Organisation:
- Training ring on p4.
- Players in line on P1 and 1 player on p4.
- Tr with ball pit on p5.
- Execution:
- Tr throws on at P2.
- Player runs in off p1 and plays the ball through the hoop on P4.
- Catch and put in the bin.
- Variation:
- Tr on the other side and pass on p5.
- Now after the pass a setup through the hoop.
- 2 teams make sure you throw the players of the other team.
- You are not allowed to run with the ball, fend off the volleyball way or head on.
- Hitting someone on the ground is not allowed.
- If you are the only player left, you may dribble the ball.
- 2 teams, whoever can move the mat the fastest across the field to the other side.
- They must all stay on the mat.
- Pass the ball overhead.
- A to C.
- C to B. (A runs to the front),
- B to D. (or A, depends on team size),
- D to A. (or C)
- The team that reaches the other side first wins.
- 1 row behind the left or right buildup.
- Everyone with ball.
- Player 1 left or right structure in start with ball diagonally towards pawn for penalty line.
- 1 pawn on the middle of the build-up with 1 player without the ball behind it.
- Player 2 runs diagonally behind player 1 and receives the ball.
- Player 1 makes a 0 pass if player 2 doesn't pass in time otherwise make the change on speed.
- Player 2 shoots at goal.
- Player 1 walks backwards to the pawn in the middle of the build-up to receive the ball and shoot at the goal.
- Repeat until everyone has been there.
- Two against three.
- The third player stands at the back line ready to serve.
- Serving is alternating. Two players agree on who will change in the team to serve.
- One player stays.
- Or if they want to and can keep up with it they can go full steam ahead with the serve.
- The service receiving side has fixed setter.
- Setter goes under the net to switch teams.
- Pace of serving may be increased if it is going well.
- Preference, full smash, and full defend.
- Objective:
- Develop ball sense, be able to control ball close to your body.
- Everyone has their own ball, can be combined with a warm-up.
- Let the ball bounce on your right fist.
- Up to maximum eye level.
- Arm is stretched out and is almost horizontal.
- Stay in one place as much as possible.
- Later on, alternate bouncing with your left hand.
- Now do the same while following the yellow lines in a certain pattern.
- The person in front chooses the route (watch out for rear-end collisions!); who wants to take this role? (requires even more concentration and a sense of responsibility a la captain's role)
- Play the ball with only your right hand above your head, up to a maximum of 30cm higher than your hand
- Your upper arm is pointed 45 degrees upwards and your forearm 45 degrees in the other direction; this brings your hand above your shoulder again.
- The ball is played mainly with your wrist and forearm; stay in one place as much as possible.
- Later on, alternate with the left hand.
- Afterwards also in pattern.
- Play the ball in a fixed routine for yourself, for example:
- Square:
- Underhand R, overhand R, overhand L, underhand L, underhand R, ...etc. (change later to the right)
- Cross:
- Lower hand R, upper hand L, upper hand R, lower hand L, lower hand R, ...etc.
- In teams of four (preferably) with each its own ball.
- Stand in a square; all equally spaced.
- Throw the ball to the next person and catch the ball that is thrown to you.
- First throw underhand and catch underhand; then throw abovehand and catch abovehand.
- Then expand by passing 1 ball.
- Choose a spot opposite the wall.
- Sit in front of the wall with your feet against the wall.
- Play overhead against the wall. (Ball just above eye level)
- Pay attention to the movement of the wrist and a little bit of the forearm.
- The ball will only bounce about 10cm this way.
- If necessary, extend the game by slowly standing up, playing standing up for 10 seconds and then sitting down again.
- Let them play a route along the wall: bounce briefly (10cm) and play overhand (right).
- At the end of the route, take a distance of 2 meter from the wall and keep on playing overhand while walking left until the beginning of the route, close to the wall.
- Everyone in line; if you lose the ball, pick it up and go back to the line.
- 3 numbers, that means that every time the teams change, since there are 11 players.
- CAUTION:
- Don't make a fuss about getting the players ready, I don't want to see the same teams every time. Everyone counts for himself.
- Trainer puts the ball in play, on the side where points are made, this can be done in different ways.
- Also, the ball is put into play at a high rate when the teams need to rotate.
- Starting with the no-go area to score points.
- The 3-yard line.
- So hopefully they are smart enough not to defend in the 3 meter area.
- Free play, full out, have it all.
- All players are spread over the playing area.
- One player starts as the "hunter" and one player as the "prey".
- The "hunter" tries to catch the "prey".
- The "prey" can escape by running away or lying down next to another player.
- This player now becomes the "hunter" and the old "hunter" becomes the "prey".
- All players are spread over the playing area.
- One player starts as the "hunter" and one player as the "prey".
- The "hunter" tries to catch the "prey".
- The "prey" can escape by running away or lying down next to another player.
- This player now becomes the "hunter" and the old "hunter" becomes the "prey".
Trainer throws balls
- Sv plays set-up
- Attackers attack over the net. Go and get the ball. On the other side of the net
- Place ball in ballcarrier
- Also perform with set-up to position 2
- Also perform with alternating set-up to position 2 and position 4.
- Trainer throws 6 balls on different spots.
- Sv must always return to home position.
- Pass the ball from pos 6 to pos 3.
- Run in, turn + set-up to pos 4, then cover.
- Idem but set-up to pos 2
- Idem but on pos 6 first CT, then play the ball forward and now after turning in play a jumped set-up.
Three balls per two players.
- Throw your own ball and catch it again.
- Third ball is tested over and over again
- Same as in jump pass