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Volleyball drills

  • From the group, a scapegoat is appointed.
  • The game is played all over the field.
  • The group is lined up on one side of the field.
  • On sign the children cross the field.
  • One of the catchers tries to catch as many children crossing the road as possible.
  • Variation
  • The children walk to and fro on a signal.
  • Back and forth without waiting for a signal.
  • The children are not free on the other side.
  • With two tappers.
  • With boxes where there is one ticker in each box.
  • The children can be tagged in every cell.
  • Who has not been tagged on the way out and on the way back?
  • Or which group of tickers has managed to tick the most children?
  • The group stands on one side behind these hoops.
  • When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
  • If they are caught by a ticker, they have to put the object back.
  • The group is lined up in the four corners of the field.
  • A ticker with a party ribbon
  • At a signal they cross the field in three directions:
  • the short side, the long side or diagonally.
  • On their return, they score one, two or three points respectively.
  • A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
  • How many points can you get in an agreed time?

6-team plays out the rally:

Trainer plays:

  1. free ball over the net.
    • At that point, everyone runs according to the arrangements.
    • Left and right forwards who are at the net, ready for the block, walk to the back, to help with the pass, and to be ready for the run-up attack pass.
  2. ball to SV in own half.
    • This divides the game to the left and right.
    • Opposing team (6 team) responds to the attack.
    • SV connects with li/re in front to block. li/re who does not need to block moves to the back.
    • Libero covers the block.


  • Changeover, free ball/attack.
  • Turn over, turn over with fixed SV.

SIDE A: 2 persons with ball on 4 meter line position 5 - 1 without ball on 4 meter line position 1SIDE
B: 2 persons with ball on 4 meter line position 1 - 1 without ball on 4 meter line position 5

  • Passing on:
    • Position 5 side A throws straight over the net to position 1 side B - position 1 side B moves diagonally to position 1 other side, side A
    • Position 1 side 1 throws straight over the net to position 5 side B - position 5 side B moves diagonally to position 5 other side, side A


  • Discard
  • Pass over the net + play reception to referee
  • Technical attack from 3 to 4 meter line + reception to referee's chair
  • Technical calm attack from 5 to 6 meter line + reception to referee's chair
  • Steady service from behind line + reception to referee's chair

Everyone ball and distribute along two sides of the net.
Gather at the right post

  • Block move with a small step: during the block balls tap each other
    • After the first move, switch sides
  • Block move with one big step: during the block balls tap each other
  • Move the block with two small steps in a row: during the block, balls tap each other.
  • Block displacement with two big steps: during the block balls tap each other
  • Block displacement with first small step and then big step: during the block balls tap each other
  • Block displacement with exit: during the block balls tap each other


Place 2 benches at the net - 3 persons with ball on the bench - 3 persons at the pole at the net

  • 3x 3 times blocks with displacement (then change)
  • Move weightball from backline to 3m line
  • Hurdle jump (3x) and move to wall and curtain
  • Per 2: sit-up with weight ball
  • Planks
  • Jumping on and off bench

Starting point 1: back line in the corner at position 1Starting point
2: back line in the corner at position 5

  • Starting point 1
  • Walk to position 4 at the net - sideways to position 2
  • Pass under the net - sideways to position 4
  • Diagonal crossing to corner of position 5
  • Walk to corner at position 1
  • Walk to starting point 2
    • Start point 1 and start point 2 alternately


  • 3x ordinary run
  • 3x on diagonal lengths: raise knees
  • 3x on diagonal lengths: heels against buttocks
  • 3x on diagonal lengths: samba
  • 3x at diagonal lengths: dive
  • Trainer challenges 3 players to pass the ball well to the regular distributor.
  • This player plays the ball to the outside left and right, catches it and puts it in the ball bin.
  • Other players take care of collecting the balls.
    • Balls of the trainer become more and more difficult.
  • A starts with shuffle sideways, then on 3m line sideways,(B waits for A to start sideways)
  • Attack jump to the net,
  • sideways and on mid a block jump,
  • At the end of the game a block jump on both sides of the net,
  • 2x shuffle backwards to 3m line, attack jump,
  • Long shuffle to the backline,
  • back to the beginning 2x.


Variation:

  • There are many variation possibilities,
  • In addition to all forms of movement (shuffle, sideways, backwards, running), diving and/or rolling forwards and backwards can also be included in the course.


Purpose of the exercise:
Improve out of system situations and communication

  • 3 players gather around the trainer and pass the ball.
  • Trainer holds the ball in front of him.
  • When all players have put their hands on the ball, the trainer throws the ball somewhere in the backfield.
  • Through communication and especially listening, it must be clear who plays the first, second and third ball.
  • What do you do as a striker in a difficult out of system situation, what do you want your strikers to do?
  • Is there a lot of risk in finishing or do you want to see controlled balls hit in various positions?
  • Go ahead and play as a trainer.
  • Very good exercises to repeat out of system situations.
drawing Turn and Gravy
  • Divide the team into four groups.
  • Each group gets an ace (hearts, diamonds, spades and clubs).
  • The rest of the cards are covered in the middle of the room.
  • The 4 groups stand in a corner of the room.
  • One player may walk to the center of the field, turn over one card and then return.
  • Only if the card has the same shape as your own ace, you may take it.
  • If wrong, the card must be covered and they return empty-handed.
  • In order to first collect all cards of the own figure.