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Volleyball drills for technique attack / smash / spike / hitting

  • Divide group into triplets.
  • Form of play is 2 against 2 on a half court.
  • Goal: move and communicate in backfield.
    • Do not want to score, but keep the ball in play, play "on" the person and make long rallies.
    • Hit the 3rd ball as much as possible. Play overhand to keep the rally going.
  • Starting position:
    • 2 players in the court, 1 on the back line "waiting room" on both sides.
  • Ball is brought in from 2-3 meters with toss and attacking stroke=> back 5-7 meter position.
  • Passer becomes attacker. so after pass immediately to 3 meters and then attack.
  • After attack immediately out and to waiting room.
  • Non-passer goes forward immediately and becomes Setter then back to 5-7m position.
  • "Waiting room" supplies new passer.
drawing Two-Two - Moving
  • Trainer brings the ball into play towards the passer by throwing/striking.
  • Of the two passers, the one who claims the ball will play the ball to 1 of the 2 SVs.
  • SV gives long setup towards attack.
  • Attacker hits ball straight through and retrieves ball, ball in ball box, joins passers.
PASS -> SV
SV -> ATTACK
ATTACK -> PASS
drawing Pass, setup and attack
  • Groups of 3 people of approximately equal height.
  • The thrower pays attention to the correct steps:
    • Short, Long, Connect, Take arms with jump.
  • Attacker asks for higher/lower ball to get the timing right.
  • Defender determines start of exercise.
Setting:
  • One ball per 3-team.
  • 2 Blockers face each other at the net.
  • Setter next to 1 of the blockers.
Rotation:
  • Defender determines start, countdown = 3-2-1 block => try => hands touch each other above the net.
  • Defender => shuffle backwards to about 5-6 meter position -speed !
  • Attacker => fast to the 3 meters ready for attack.
  • Throw up => almost straight up on indication of height attacker.
  • Attacker => straight up calm stroke.
  • Defender => Pass up and catch.
  • Thrower to other side of the net.
  • Same principle but mirrored.

  • 5x attack per person so 10x toss up.
  • Mutual exchange, 3x total, everyone is the thrower once.
drawing Attack Pass
Practice attack run a few times with a few runs beforehand.

Attention => short long short, slant run, take your arms into the jump, try to get as high as possible.

Then do this exercise in pairs:
  • 1 person throws up
  • 1 person does attack pass with timing => catch as high as possible with 2 hands.
  • Thrower pay attention to correct steps: Short, Long, Connect, take arms with jump.
  • Catcher asks for higher / lower ball so timing is right.
1) First phase: Run-up from about 3 meter line => 5x good jump timing, then change
2) Second phase: Start with fake-block, fast backwards, around the pawn => Throw-up => 5x good jump timing then change.
drawing Attack Pass
  • Trainer throws to
  • Player hits
  • 2 sides attack
  • All in run
drawing Attack after being thrown on by trainer
  • The libero and outside attackers practice defense.
  • The middle practice the attack.
  • 1 court.
Defense after movement
  • roll + pass
  • jump forward + pass
  • jump sideways left + pass
  • touch right + pass.
Center attack
  • SV and middle.
  • Two mats on sides. Turn away to the mats. Making corners for your attack.


drawing Libero and outside attacker practice
Goal is action block, good exit and then attack

  • Block middle
  • Block outside
  • Good exit
  • Passing back overhead
  • Attack to a corner
drawing Middle man exercise
In pairs

  • Throw the ball up high
  • Making an attack run
  • Catch the ball high in the jump
  • Possibly extend with a stroke when it is clear that the ball can be caught high
drawing Catching ball high with jump
  • Defense
    • SV 2 remains standing
    • Libero stays put
    • Outside attacker rotates

  • Blocking
    • Blocking runs through after attack
    • Attacker takes over block position
drawing Impact and defense
Equipment setup:
  • Goal in the middle of the field against the wall, with one player in it
  • Other players in a row
Game sequence:
  1. Players throw/strike the ball at the goal and try to score in the goal. Each in turn.
  2. The player in the goal , blue, tries to keep the balls out of the goal.
Note:
Use 5 pawns as scoreboards.
Each player who scores may take a pawn away from the goalkeeper. At 5 goals switch players in goal.


drawing Goal
  • Ball technical strike to defender
  • Playing ball to passer
  • Attack

  • Passing = attacker
  • Defender's own side
  • Passer
  • Passing on the other side
drawing Sparring - Playing across to build attack
This is a game-style exercise.
  • In the opposite field, place a bench with a number of upright pawns on it.
  • Children line up on the 3-meter line one after the other.
  • The trainer throws/plays the ball out and the children hit the ball over the net and try to knock the pawns off the bench.
  • Pawn off the bench? Then you have 1 point.
Who has knocked the most pawns off the bench?