facebook pixel

Volleyball drills for technique warming-up

Course
  • First slalom around cones
  • Then 2 x blocks at the net
  • Take ball in cart and walk to 2 cones
  • Throw the ball in the trampoline and catch it
  • Ball back in the cart
  • Jump over the fences
  • Throw the die and the number x6 number of jumping ropes
  • To the net and then throw the ball overhand over the block system
  • Person in front catches it
drawing Trail
Pairs divide among the four squares in the field and play the following warm-up exercises in sequence:
  • Balls are thrown the way it is caught. The one who throws the ball over the net goes to tap the wall at the back and returns. Foul or point is passed. Possibly with point scoring;
  • Same, but now the ball is played back in one go with a volleyball technique;
  • Ditto, only now the attack is made from behind the three-meter line and not tapped inside the three-meter zone;
  • Ditto, anything goes and the box from which scores represent the number of points that can be earned.
  • Two teams, whose players line up randomly in the field.
  • Ball is caught and thrown back the same way.
  • When the ball is thrown, the one who threw it goes to tap a wall.
  • The other players turn in the meantime.
  • Making a mistake means running around the field and rejoining the team.
  • After a while, players play instead of throw.
  • The one who played goes to tap the net and comes back.
  • There is still a run through and a run around in case of a foul.
  • Scoring can only be done between the three-meter line and the back line.
  • Divide the team into groups on the back line
  • Put obstacles throughout the field such as fences, ladders, hoops, cones
  • Have the players walk to the back line and back
  • The group whose last player is back and the rest are sitting has won
  • 2 groups of players
  • First player starts with tennis ball and puts it in first hat.
  • Second player starts without tennis ball, walks to first hat, takes tennis ball and puts it on second hat.
  • Third player starts without tennis ball, walks to second hat, takes tennis ball and puts it on the third hat.
  • When the ball is on the last hat, the next player starts back with a tennis ball and places it on the first hat.
  • The game ends when all balls are on the hats.
drawing Race with tennis balls
  • 1 player in the middle
  • Other players around it
  • Trainer throws 10 balls
  • Player must have at least touched each ball
  • Continue until all 10 balls have been touched
Players stand facing each other about 1 meter with a ball in between on the ground.

Trainer calls out body parts they should tap:
  • ankle
  • head
  • ear
  • knee
  • hips
  • shoulder
When the trainer calls "BAL," they take the ball as fast as they can.
drawing Reaction speed with ball
Players stand in a circle per 2 behind each other.
In the middle are balls - 1 as quantity of players-

Trainer calls out commands:
  • jump -jump up and down-
  • back -back player jumps onto back of front player and off-
  • switch -players switch places-
  • sit -players sit down and get back up-
  • high 5 -first player turns around and players give high 5-
  • low 5 -first player turns around and players give a low 5-
BAL: back players run around and then crawl through their game partner's legs to take the ball.
drawing Circle around the ball
Organization:
  • Players with ball on P1 on field A.
  • Reserve player on P4 on field B.
  • 2 passers -P5 and P6- on field B.
  • 1 attacker on P4 on field B.
  • 1 attacker on P4 on field A.
  • 1 or 2 defenders on P5 -P6- on field A.
Execution:
  • Hit/throw ball from field A -P1- to the passers on field B.
  • Take position of reserve P4 on field B.
  • Pass to attacker -P4- and at that moment the passers move to P1 and P6.
  • Attacker hits/plays the ball to the passers and takes the position P5.
  • Reserve becomes P4.
  • Pass the played ball and hit that ball to defenders on field A.
  • P1 on field A rushes under the net and takes the position of P4.
  • P4 plays the defended ball to P1, where it is caught.
  • Defender goes to P1 and connects behind and starts over.
drawing Warm-up real live
Pairs a ball.

  • 1 player bounces ball, other player tries to take it away without grabbing the opposing player. If successful, the role changes.
  • In pairs pass the ball from one side of the room to the other. Without running with the ball yourself. Who is the fastest? If it goes wrong, pick up where it went wrong.
  • Same, but then throw it. If it goes wrong then start again.
  • Ball in the middle of the room between the players. Players on the back line on coach's signal run to the ball. Who has the ball first?
  • Players one meter apart with ball in the middle on the floor. On signal from trainer. Hands on head/ knee/ shoulder/ or ball.
  • 1 of the two has the ball and holds it with two hands. Opponent has hands just above the ball. As soon as the other drops the ball, try to catch it before it hits the ground.
Mats and tapping:
  • There are 3 mats.
  • Players must change mats 10 times. They can be tapped and then they lose the points.

Game:
  • 2 teams play against each other.
  • Ball must be thrown OH.
  • If one has caught the ball, one may not run with the ball.
  • If one drops the ball one must leave the field of play. One can return if the other fellow players have caught the ball 3 times.

2-pairs one ball:
  • Throwing on and touching back, pay attention to good posture, stand firmly wide, make small passes towards the ball.
  • Passing and touching back from movement:
    1. Running backwards
    2. Walk sideways
    3. Running forward
Trying to play over:
  • 1x to yourself and then play over.
  • Trying to run after.
Divide the group into two.
  • 1 SV on the side for attack
  • 1st player blue has no ball the rest do
  • 1st player blue sprints around the pawn, then gets one of va the 2nd players thrown on --> pass to the other side - red defender
  • Red defender passes to SV
  • SV gives setup an attack on 52
ROTATION
  • Blue passer --> guard red
  • Attacker gets the ball himself and joins behind line of blue
drawing Warm up with pass