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Volleyball drills for technique warming-up

  • Course:
  • Start at the ladder.
  • Shuffle to the middle of the net.
  • Make a block jump -> to the right and another block jump.
  • Slalom around the poles.
  • Shuffle around the pawns.
drawing Course
  • In the middle of the field there are a number of balls, less than there are players.
  • The players walk around the field (full field). As soon as the trainer calls BAL, they have to fetch a ball first.
  • Then they do an assignment: Pumping, sit-ups or frog-jump block (two times each). Everyone does this five times, those who don't have a ball do di
drawing Ball pile
  • Warming up
  • Ground exercises
  • Set up in threes, chase the ball
  • A to C, C to B, B setuo to C, C to A, A to B, B set up to A etc.
  • Half of the team lined up at position 2.
  • Other half of the team with ball at position 5.
  • Just start throwing in and chasing the ball.
  • Extend with passing at position 5 and overhand at position 2.
  • Then expand further by adding exercises like blocking at the net, diving etc.
  • For fitness this is a good exercise:
  • The group has to line up and you let them start dribbling slowly.
  • As soon as the trainer blows the whistle, the last one in line should run forward.
  • Do this until everyone has run and then let them finish the circle.
  • walk and dribble with the ball and hit each other's ball away
  • If your ball is knocked away you must do a ladder exercise
  • 2 teams - 1 ball.
  • Throw over the net, try to score.
  • After each ball, rotate position.
  • There is one scapegoat without the ball and two players without the ball.
  • The ball is thrown over in a good position, who has the ball can be tapped without the ball.
  • The ball may be held for a maximum of ten seconds.
  • If the ticker has intercepted a ball, then that ball goes out of the game.
  • Are you tapped you go to the side when no 2 comes on the side does no 1 again.
  • Explanation:
    • drop to your knees.
    • Stand low.
  • Trainer indicates where both hands should be,
  • Head, shoulders, knees, ankles, etc.
  • Game shape:
    • With 2 facing each other,
    • ball in the middle.
    • Trainer gives commands.
    • Until the command "ball" follows.
    • Who has taken the ball the fastest, wins.
  • One player throws the ball under the net,
  • so deep in the knees,
  • to the teammate
  • This player plays the ball underhand over the net to the team mate.
  • Play in pairs
  • Only underhand.
  • 1x for yourself and
  • 1x to the teammate.
  • etc

Players must think about the action to be performed

drawing find your place