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Volleyball drills for technique warming-up

  • per line of players: 3 pawns and 3 hoops
  • Players move between the lines (variation)
  • after the last pylon, immediately exercise hoops (ladder)
    1. Calm walk - inside/inside, outside/outside.
    2. Faster pass - inside/inside, outside/outside.
    3. connecting pass - in hoop. high low
    4. Cross pass - 2 feet inside/2 feet outside
    5. sprint with turning around the pylon,
      • Face forward,
      • start on the right,
      • then start crossing to the left
      • inside/inside,
      • outside/outside
  • Pairs face each other.
  • Ball between them.
  • Players stand with their hands behind their backs.
  • As soon as BAL is called they try to grab the ball as fast as possible.
  • Who catches it first, wins.

The game is played with at least 4 players

  • 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
  • 1 dog who has a tennis ball
  • 2 cats without attribute


  • the mouse runs around with the dog,
  • the cats try to grab the tail of the mouse and bring it to their cone
  • But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
  • If there are more players a group can be created and 2 games can be played together.

SIDE A: 4 persons

  • Net position 4
  • Net position 2
  • Corner position 1
  • Corner position 5


SIDE B: 5 persons

  • Net position 4
  • Net position 2
  • Corner position 1
  • Corner position 5 + reserve


Play to position and follow ball

  • Release
  • Hits
  • Pass in

Start corner position 1

  • 2 turns around field: normal
  • 2 turns around field: heels lift - long lengths
  • 2 turns around field: knees seat - long lengths
  • 2 turns around field: sideways - long lengths
  • 2 revolutions around field: dive - long lengths - at least 3 dives
  • In the field there are all sorts of obstacles, such as mats, hoops and cones.
  • The trainer walks in front along these obstacles, the children follow him.
  • Variation
    • The children walk in pairs along the obstacles.
    • They walk backwards.
    • They walk with sideways steps.
  • The children walk in pairs through the room.
  • One child tries to follow the other.
  • Variation
  • The child in front has to change pace suddenly.
  • The child in front has to change direction sharply.
  • Groups of four or five children.
  • Groups of four or five children and on signal the back one sprints to the front and then indicates the track.
  • The entire group is lined up behind a line on the side of the field.
  • On signal they walk over to the other side.
  • Variation Starting Positions:
    • Squat,
    • knee,
    • prone or supine,
    • sit with the back to the walking direction.
  • The group is lined up on the short side of the field in a few relays.
  • On a sign, they all walk to the other side at the same time and sit back to back in a random order.
  • Which group sits first?
  • Variation
  • Varying the starting and finishing poses.
  • At the other side touch a line, return and sit in a row again.
  • From the group, a scapegoat is appointed.
  • The game is played all over the field.
  • The group is lined up on one side of the field.
  • On sign the children cross the field.
  • One of the catchers tries to catch as many children crossing the road as possible.
  • Variation
  • The children walk to and fro on a signal.
  • Back and forth without waiting for a signal.
  • The children are not free on the other side.
  • With two tappers.
  • With boxes where there is one ticker in each box.
  • The children can be tagged in every cell.
  • Who has not been tagged on the way out and on the way back?
  • Or which group of tickers has managed to tick the most children?
  • The group stands on one side behind these hoops.
  • When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
  • If they are caught by a ticker, they have to put the object back.
  • The group is lined up in the four corners of the field.
  • A ticker with a party ribbon
  • At a signal they cross the field in three directions:
  • the short side, the long side or diagonally.
  • On their return, they score one, two or three points respectively.
  • A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
  • How many points can you get in an agreed time?