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Volleyball drills for technique warming-up

2 players and 1 towel

  • Players catch and throw ball up and catch in towel. Towel is between both players.
Variations for the better catchers:
  • Same but throw ball over length net - move and catch.
  • Same but on both sides of net 2 players with towel. Playing over the net.
  • Points just like regular volleyball.
In pairs of 2 players, we will take the ball to the other side of the field. Back in light runs along the outside of the field.

  • Side steps: hands together with ball on arms.
  • Side steps: ball wedged between 2 players on belly.
  • Side steps: ball between 2 players trapped on back.
  • Side steps: ball between 2 players clasped at the neck.
  • Side steps: ball between 2 players clasped on forehead.
Attack from 3 meters and score on the mat.
Which team has 10 points first?
Alternately, each player goes around the pawn and gets the ball from a teammate for the 3-meter attack.
drawing Warm up attack and scoring
Divide the group in half, start from the back line.

  • Sprint to the net.
  • Sprint to 7 meters.
  • Sprint to net.
  • Sprint to 3 meters.
  • Under the net and dive toward the bench.
  • Over the bench.
  • Around the pawn and sprint back to starting position.
  • As soon as 1st player is back, tap the next one.
Which team is the fastest?
drawing Warming up with obstacles
  • Make 2 rows with 1 trainer each.
  • Each player has a ball.
  • We roll the ball to the opposite side of the field.
  • Player tries to stop ball before the back line.
  • The ways of rolling - stopping:
    • Player stands - rolls ball - player stops ball.
    • Player is sitting - rolling - player stops ball.
    • Player lies on belly - rolls - player stops ball.
    • Player lies on belly - rolls - player stops ball by lying in front of ball and stopping with forehead.
    • Player lies on belly - rolling - going around ball - passing ball through legs - player stops ball.
    • Player next to trainer - trainer throws ball - player catches ball OH after max 1 bots.
    • Player next to trainer - trainer throws ball - player runs under ball and turns towards trainer - player catches ball OH after max 1 bots.
drawing Warming up beginners
  • Place a table at the 3-meter line with a mat on it.
  • 1 player takes a seat behind the table.
  • The row of players on the other side of the net.
  • Players play the ball over the net onto the table with mat. Can the player at the table catch the ball after 1 bots then 1 point may be put.
  • Who gets 25 points first?
drawing Warm-up with table and points rally
  • Place a table between the net and the 3-meter line with a mat on top.
  • 1 player takes place behind the table
  • Row players on the other side of the net.
  • Players throw OH over the net onto the table/mat. Can the player at the table catch the ball after 1 bots then 1 point may be put.
  • Who gets 25 points first?
Expansion :
  1. Throwing up and over keys.
  2. Save underhand.
  3. Save BH.
drawing Warm-up with table and points rally for beginners
  • Row in front of trainer behind three-meter line, trainer at net.
  • Player keys the ball, trainer plays/throws it back.
  • Then player passes OH to trainer.
  • Trainer passes to 2nd player keys the ball over the net.
  • Player retrieves ball and joins other group.
drawing Construction for beginners
  • Divide players into 2 teams over both halves of the field. 1 player waits at the pawn.
  • Trainer throws the ball in. Teams play the ball over the net to each other.
  • Each player who has played the ball taps the pawn, waits and then takes the place of the one currently leaving the field.
  • After playing over the net each time, pass on.
Extension: throw in the same way as you caught the ball.

drawing Chaos for Beginners
  • Make 2 teams.
  • Each team stands ready on one side of the field on the back line.
  • Put as many balls as players on both the 3-meter lines.
  • When the trainer/trainer calls GO!, everyone starts rolling the balls to the other side.
  • Whoever has the fewest balls in their field after 3 minutes has won.
drawing Roll over balls.
  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.
  • Player with ball carrier plays 1 ball per duo over net.
  • Duo tries to defend and make point.
drawing Per duo defend ball and score.