Hockeyexercises for technique dribbling
Objective
- Improve ball control and shooting accuracy.
- Perform a slalom around the cones, moving from left to right twice.
- Turn outwards after the slalom.
- Shoot the ball on goal.
Execution
- The player starts with a ball. The trainer calls out a colour, for example, RED. The player dribbles through the two red gates.
- After the gates, the player goes through the white gate.
- The player strikes the ball with a push pass towards the goal.
- The player starts with the ball and performs a slalom.
- Dribbles further and executes a dummy move at the cones.
- Dribbles around the cone.
- Dribbles towards a small barrier on the ground and lifts the ball over it.
- Dribbles further and goes around the cone.
- Performs a drag flick trick at the cones.
- Pushes the ball towards the goal afterwards.
King of the Ball
- Mark out an area or use a circle.
- Give everyone a ball, except for one player.
- The player without a ball tries to take the ball from someone else.
- If the ball is taken or goes out of the field, that player helps with taking the balls.
- Place all players on one line with a ball.
- Have one player stand on the other side and call "Red Light, Green Light".
- The players may walk, but the ball must remain still when the caller turns around.
- If the ball is not still, the player goes back to the start.
- Give all players a ball.
- Let them dribble and drive through the area with the ball.
- Call "Yes" and let them drive as quickly as possible to a hoop or cone.
- Start with enough hoops/cones for everyone, then remove one each time.
- Place all players with a ball on one line.
- Let them drive with the ball while you indicate the direction by pointing.
- They must look ahead and not only at the ball.
- Give each player a ball.
- Let them drive within a marked area with the ball.
- Call "Yes" and let them drive straight to the other side.
- Ensure they keep watching each other to avoid collisions.
- Create two teams and give all players a ball.
- Let them start at the back line outside the circle.
- On your signal, they drive with the ball along the circle's edge.
- At the cone, they may score in the goal.
Execution
- Player A begins by weaving through the cones and does this at speed.
- At the end, they are instructed whether to go left or right around the cones and accelerate with the ball on the stick.
- Player A aligns the ball and strikes at the goal.
- They turn around and receive a ball from Player B on the forehand.
- They control the ball, align it again, and finish.
- Immediately turn around and receive a ball from Player C, align, and finish.
- The players rotate from A to C, from C to B, and from B to A.
Execution
- The trainer calls out a colour code, for example: WHITE RED RED.
- The player who reaches the circle first is allowed to strike first.
- Keep an eye on the ball and pay attention to your running direction.
- Look at your teammate to determine if you can shoot at the goal.
Execution
- The goalkeeper stands in his position.
- Place two gates made of cones on the 23-metre line, to the left and right of the goalposts.
- Player in red starts at the top of the circle and accelerates with the ball through the gates.
- After passing through the gates, red plays the ball to player in blue.
- Red sprints around a cone to put pressure on blue or to take the ball away.
- Blue receives the ball, accelerates, and runs through the gates.
- Once blue is through the gates, red may no longer take the ball away and returns to the cone.
- Blue accelerates to the top of the circle and finishes on goal.
Execution
- Conclude the training session with a match form on a half field.
- Adjust the width of the field depending on the size of your team during the training session.
Objective
- Various technical forms to warm up with.
- The setup can be either one-sided or two-sided, depending on the number of players.
- At point A, the player performs a drag movement and passes the cones.
- The player passes to point B.
- At point B, the player receives the ball and dribbles to point C.
- From there, he plays to the player at point C.
- The player at point C receives the ball, turns towards the goal, and finishes.
- After finishing, the player runs after the ball.
- Point D joins again at point A.
- One-sided or two-sided setup possible.
- Use the exercise to warm up the goalkeeper.
- At point C, sides can be switched.
- Play the exercise from both sides.
- Observe and improve various techniques of the players.
- When turning and dribbling, the ball should stay on the stick.
- Ensure players do not hinder each other at point C.
- All balls are played to the forehand of teammates.
Execution
- Depending on the level, the playing field can be set up larger or smaller. It can also be executed in mirror image, possibly with finishing on the backhand.
- The ball starts with the red player. The white player runs back to offer themselves and receives the ball.
- Upon receiving, the white player accelerates with the ball to the side where the blue player has positioned themselves.
- The red player forms the tip of the triangle backwards and receives the ball.
- The blue player runs deep away and the white player moves to the top of the circle.
- The blue player receives the ball and passes it to the player at the top of the circle who scores.
- Accelerate upon receiving.
- After a passing action, follow with a running action.
- Maintain a high ball tempo.
- Observe what happens and anticipate.
- Seek eye contact.
- Optionally expand to situations such as 3 versus 1, 2 versus 1, or 3 versus 2.
Execution
- Player 1 starts with the ball and moves towards the backline. There, he turns tightly and passes the ball on the move to player 2.
- Player 2 moves towards the 23-meter line, turns to the right, and pushes the ball to player 3.
- Player 3 attempts to move to the top of the circle, but retrieves the ball at the ion and passes to player 4.
- Player 4 runs towards the backline and passes the ball to the top of the circle.
- Player 3 continues after the pass and positions himself between the top of the circle and the center spot. From here, player 3 chooses between finishing or playing for the deflection.
- Player 1 is ready for the tip-in.
- Turning direction is in chronological order.
Objective
- To be able to combine, run with and without the ball, turn open, pass, and finish on the goal.
- At least 2 participants are active. With a goalkeeper, there is a third person active.
- Player 1 starts without the ball and runs from point A to point B.
- Player 2 stands at point E and plays the ball to player 1 in stride.
- At point B, player 1 plays the ball back to player 2 and continues to point C.
- Player 2 plays the ball to point C so that player 1 can receive it there.
- Player 1 turns inside and runs to the top of the circle.
- At point D, player 1 finishes on the goal and exits the exercise on the right side.
- Player 1 takes over the position of player 2.
- Player 2 runs to point A and joins the back of the line.
- At point B, player 1 can make a turn to position their body between the ball and the opponent.
- Player 2 can give the second pass in stride to player 1 between points B and C.
- The exercise can be mirrored.
- Instead of 1 player at point E, 2 different players can execute the pass.
- Player 2 can deflect the ball from point E to point C to increase the difficulty level.
Objective
- The objective of this training is to actively offer yourself between the ball and the defender, making yourself available for a pass.
- The player at point B starts running and moves in an arc past the orange cones to make themselves available.
- The player at point A passes to the incoming player and runs around the designated cones towards point B.
- The player at point C runs in an arc around the orange cones, paying attention to the position of the player at point B.
- The player at point B passes the ball to the player who started from point C.
- The player from point C receives the ball before the orange cones, dribbles into the circle, and finishes on goal.
- The player who has finished runs around the cones back to point A.
- Reduce the training area by removing one station, requiring fewer players.
- Change the starting position to adjust the direction of availability.
- Add an extra station at the goal for a tip-in, noting that more players will be needed.
- Keep the ball close to the stick while dribbling to prevent losing the ball.
- Make yourself wide when offering to effectively position yourself between the ball and the defender.
- Pay attention to timing when starting to run.
- Make passes before the orange cones to ensure clear running in front of the player.