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Hockeyexercises for technique pass around player

Last update: january 2026
drawing Exercise on target
  • Make two rows of an equal number of players.
  • Players take turns drifting toward the three double pawns.
  • Arriving at the double pawns, do the herring trick three times in a row and then flatten the ball on goal.
Herring trick:
  1. You play the ball to the right of the double pawn and pass it yourself to its left.
  2. Make sure you have control of the ball again before the next double pawn.
  3. So push the ball in a controlled manner.
drawing Handball on the beam
Organization:
- Divide the group in half.
- Start with each group on the right side of the goal.
- Place 5 pylons on each side 1 meter from the bar.

Exercise:
  • On both sides, one player starts with the ball.
  • Who floats to 1st pylon and bounces the ball on the beam and takes the ball back after the pylon.
  • The player does this at all pylons.
  • After the last pylon, the player drifts the ball to the circle and scores.
  • The player takes the ball a connects at the other end.
Note:
- When drifting, keep ball on stick.
- When rebounding, turn in with the body so the ball makes a sharp angle.
drawing Accept closed and be able to pass opponent
Exercise on both sides out
  • A gives a push to B
  • B takes the ball closed because defender D is in his back.
  • B accelerates with the ball on his stick past the cones,
  • D runs with B because he does not want B to pass.
  • D may, when B has passed the cones, try to conquer the ball
  • B wants to pass the ball to C.
  • When D intercepts the ball he passes it to C so that this person can continue with the exercise.
  • When B has gotten the ball to C C does the same and the defender E then goes to defend.
  • When E gets the ball he can finish on goal.
  • How do you turn, Va a goes to the spot of B,
  • B goes to the spot of D, D to the spot of C,
  • C to E's spot and E to A's spot

  • Tips for the attackers
    • Keep the ball close to you and screen it with your stick
    • Pass the ball over your opponent's backhand side
    • Accelerate so that it is already more difficult for the defender to stop you
  • Tips for the defenders
    • Keep your stick on the ground, then you can react much quicker to what your opponent does
    • Keep your opponent on the forehand and make sure the AS is close!
    • Let the attacker make the mistake and then intervene pass
    • Guide your opponent in the direction you want him/her to go

drawing Standing up for your man and making choices
  • A starts with the ball and runs up, meets an opponent.
  • B runs in at the deep and gets a ball in the run from A
  • C runs in and gets the ball in the run from B
  • C receives the ball and runs towards the circle, meets an opponent and passes the ball to A who runs through.
  • A runs towards the circle and makes a choice or she makes an action herself and goes left along the pawns and rounds on goal
  • Or she chooses to pass the ball wide to the right to the run-in C and then C finishes on goal.


drawing Block 1 exercise 3 2 v 1
  • Defending 2 attackers against 1.
  • A passes the ball back to fellow player B.
  • From then on, the 2 against 1 begins.
  • Tips for the attackers:
    • Play over the backhand side of your opponent.
    • Do not run too much with the ball but keep passing.
    • Make eye contact with your teammate.
  • Tips for the defender:
    • Keep the Ashes closed.
    • Let the attacker make the mistake.
    • Stand firm/active.

  • Later add that if the defender has taken the ball away that he can score in a goaltending at the side.
  • Attackers then have to start switching. 






drawing Block 4 Exercise 2 Scope and elevator names
Exercise 1:
  • A passes to B
  • A runs on to the cones and receives the ball back from B
  • A makes a lift action over the cones
  • C runs in towards the pawns and receives the ball from A and also makes a lift action over the pawns.
  • C finishes with the backhand on goal
  • Tips:
    • Open up the stick enough when taking the lift action
Exercise 2:
  • A gives a high push to B
  • B takes the ball and plays a 2:1 together with C.
  • They want to score on the big goal.
  • If the Defender takes the ball away they may score in the small goal at the side.
  • Defender:
    • Close up the shaft and push them out
    • Stand between the person with the ball and the person without the ball
    • You will then close off the pass line
  • Attackers
    • Create speed
    • Over the backhand side of the opponent
    • Only pass the ball when the person is really free, otherwise just hold on

drawing 2 against 1 with variation
  • B runs in towards the circle at speed
  • B receives a targeted push from A for B to take him easily.
  • From then onwards, the 2v1 starts.
  • B and C against the defender.
  • When the defender has taken the ball away he can score by driving the ball through the orange gate.
  • Tips attackers
    • Create speed
    • Playing over the backhand side of the defender
    • Make eye contact with the team-mate
  • Tips for the defender
    • Close the gap
    • Stand between the pass line of the attackers
    • Let the attacker make the mistake
    • Set up the exercise on both sides.

drawing Block 4 exercise 2 lift action and tip-in
  • A starts with the ball and makes eye contact with B.
  • B runs in and receives a hard aimed pass from A.
  • B takes the ball with an elevator action and controls the ball and accelerates to the circle.
  • Lines up the ball and makes a hard pass to the 2 the post.
  • C runs in and tips the ball from B into the goal.
  • D starts with the ball and has a tightly aimed pass to E.
  • Takes it so he can run around the ball and finish right away with a strike.




drawing block 1 exercise 2 2 vs 1 with a variation
  • B comes running in towards the circle at speed. 
  • He gets the ball from A who gives a directed push for B so he can take him easily.
  • From then on the 2v1 starts. B and C against the defender. 
  • When the defender has taken the ball away he can score by driving the ball through the orange gate. 
  • Tips attackers
    • Create speed.
    • Playing over the backhand side of the defender.
    • Make eye contact with teammates.
    • Use the in-out running.
  • Tips for the defender
    • Close the shaft.
    • Stand between the pass line of the attackers.
    • Let the attacker make the mistake.
    • Set up exercise on two sides.
drawing The color game
Color game
  • Give each player 1 ball
  • Set up a box with different coloured squares in it.
  • The players dribble around the box
  • You call 1 color and they dribble with the ball to the box.
  • Passing move + drive
  • A starts and drives forward
  • At the pawns they make a dummy move and push the ball to B
  • B accelerates floating around the pawns
  • A runs through and gets the ball back from B
  • A shoots at goal with a flat 
drawing Offering in depth
Offering in depth

  • A starts with the ball and gives a push to B
  • B receives the ball and sees that C is running in depth
  • B gives a push to C
  • C takes the ball and shoots at goal with a flat.
  • 2v1 with pass in depth
  • A starts with the ball and drives towards the pawn
  • From then on the defender can try to take the ball away from A
  • A and B want to score in the goal together
  • Ideally, you want them to run and hit the ball from deep
  • Let them try a few times and then explain what you want to see as the coach
  • With the different materials you can make nice courses.
  • A course is a fun and fast way to get the children to repeat their skills.
  • It is also possible to make courses with a certain theme.
  • Possible themes are: drifting, slalom, passing, playing high, making tempo.
  • The arrows and traffic signs can be used in all sorts of exercises in a course and in relays.
  • Here are some examples of possible courses


course

drawing Block 3 exercise 1 standing in front of your opponent and making choices
  • A starts with the ball and runs up
  • Encounters an opponent.
  • B runs into the deep and gets a ball of A in the run
  • C runs in and gets the ball from B in the run
  • C takes the ball and runs towards the circle
  • a player encounters an opponent there and passes the ball wide to the run-through A
  • A walks in the direction of the circle and makes a choice or makes an action themselves
  • Passes the pawns on the left and finishes on goal
  • Or they choose to give the ball wide to the right to the run-through C
  • Then C shoots at goal 


drawing Block 2: exercise 1 lift pass
  • Exercise with different lift passes.
  • A runs to the bar and passes over the bar and gives a pass to B.
  • B runs towards the ball and gives a lift pass to A. 
  • A has gone through to take the ball from B.
  • A gives a hard flat towards C. 
  • C comes in front of the bar and lifts the ball in a movement over the beam bar accelerates towards the circle.
  • C ball on the stick enters the circle.
  • Aligning ball and shooting at goal 
drawing Block 1 exercise 2 closed control and succesfully dribbling an opponent
  • Exercise expand on both sides
  • A gives a push to B
  • B takes the ball closed because defender D is in his back. 
  • B accelerates dribbling with the ball on the stick along the pilons, D runs with B because he doesn't want B to go along.
  • D may try to conquer the ball when B has passed the pilons.
  • B wants to pass the ball to C. If D intercepts, he passes the ball to C so that the person can continue with the exercise. 
  • If B gets the ball to C, C will do the same and the defender E will defend. If E picks up the ball, he can finish at the goal. 
  • How to continue, A goes to the spot of B, B goes to the spot of D, D goes to the spot of C, C goes to the spot of E and E goes to the spot of A.
  • Tips for the attackers
    • Keep the ball close to you and screen it with your stick
    • Pass the ball over the backhand side of your opponent
    • Accelerate to make it harder for the defender to stop you
  • Tips for the defenders
    • Keep your stick on the ground, you can react much faster to what your opponent is doing
    • Keep your opponent on the forehand and make sure the line is closed!
    • Let the attacker make the mistake and then grab the pass.
    • Guide your opponent in the direction where you want him/her to go 
  • The exercise is meant to simulate a game.
  • It is therefore intended that one team consists of the defenders/defending midfielders and the other team consists of the attackers.
  • The attackers can score in the normal goal (decide if they can hit high as in the game).
  • The defending side can score by driving the ball.
  • Over the line of the goals on the half way line.   
  • The attackers learn to play over and finish at goal and the defending side learns to defend to the outside.  

     

Aim

  • Practicing some useful hockey techniques.


Set up

  • The player starts at the top black pilon. 
  • He/she goes through the red slalom and then dribbles towards the (dark) blue pilon. 
  • From the (dark) blue pilon an Indian will follow
  • Dribble to the yellow pilon. 
  • This is followed by passing moves, in this case a drag has been chosen. 
  • With other movements, the pilons may have to stand slightly different. 
  • But here the player runs to the left (end of the L) and drags in front of the 3 pilons the ball forcefully to the right. 
  • This is repeated again and then the player pushes the ball onto the black goal.
  • This exercise can be made easier/complicated. E.g. by changing the passing movements, increasing/reducing the distance of dribbling, making the goal smaller/ larger, adjust the slalom slightly, etc. etc. You can really let your own imagination run wild.



technical-course

  • The trainer (T) rolls the ball (1) to one of the four front players (for example A).
  • Player A receiving the ball (2) plays a duel with player V1 opposite him.
  • The goal is to score the ball at the opponent's goal.
  • If V1 manages to intercept the ball, he plays it to V2.
  • Now V2 may try to score with player B.
  • After a goal, the form of play starts over again.


Making it easier

  • Play a 1-1 duel on the two fields for a few minutes, after a goal,  the substitute player comes into play.


Make it more difficult

  • After the ball is taken by V1, V1 and V2 may try to score against player A (now it has become a 2-1 game).
  • A has to defend. 
  • If A takes the ball, he plays it to player B. 
  • Player A and B play a 2-2 duel on players V1 and V2.
drawing Building up an attack between defenders
  • The centre mid runs in towards the defender (red) he plays the ball to the right half, who runs into the free space
  • The centre mid runs forward.
  • Right half plays the ball between the defenders to the right front who comes running in between the defenders. 
  • Front right passes te ball to the left and goes past the defender and runs in the circle. 
  • The centre mid now has two options that influence finishing: 
    • 1: he plays the ball to the striker to the left within the circle area. 
      • Striker plays directly on goal OR crosses to the right front (and runs towards the front of the second post).
    • 2: he plays it to the right of the central defender on the right front player. 
      • Right front attempts to shoot directly on goal OR passes towards to second post, striker tips it in.
  • Tip: Because the game can change depending on choices, communication is key! 
  • Indicate where you want the ball and shout to whom you are playing it!



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