Hockeyexercises for u7
Execution
- The trainer creates two evenly matched teams.
- A regular match play is conducted, with each team defending one goal.
Points of Attention
- Play with the 3-second rule; take the ball quickly after a foul.
- If it takes longer than 3 seconds, the opposing team receives a free hit.
- Ensure there is a lot of passing between players.
- In possession, the field should be made large, and when not in possession, it should be made small.
Execution
- The player starts with a ball. The trainer calls out a colour, for example, RED. The player dribbles through the two red gates.
- After the gates, the player goes through the white gate.
- The player strikes the ball with a push pass towards the goal.
- The player starts with the ball and performs a slalom.
- Dribbles further and executes a dummy move at the cones.
- Dribbles around the cone.
- Dribbles towards a small barrier on the ground and lifts the ball over it.
- Dribbles further and goes around the cone.
- Performs a drag flick trick at the cones.
- Pushes the ball towards the goal afterwards.
King of the Ball
- Mark out an area or use a circle.
- Give everyone a ball, except for one player.
- The player without a ball tries to take the ball from someone else.
- If the ball is taken or goes out of the field, that player helps with taking the balls.
- Place all players on one line with a ball.
- Have one player stand on the other side and call "Red Light, Green Light".
- The players may walk, but the ball must remain still when the caller turns around.
- If the ball is not still, the player goes back to the start.
- Give all players a ball.
- Let them dribble and drive through the area with the ball.
- Call "Yes" and let them drive as quickly as possible to a hoop or cone.
- Start with enough hoops/cones for everyone, then remove one each time.
- Place all players with a ball on one line.
- Let them drive with the ball while you indicate the direction by pointing.
- They must look ahead and not only at the ball.
- Give each player a ball.
- Let them drive within a marked area with the ball.
- Call "Yes" and let them drive straight to the other side.
- Ensure they keep watching each other to avoid collisions.
- Create two teams and give all players a ball.
- Let them start at the back line outside the circle.
- On your signal, they drive with the ball along the circle's edge.
- At the cone, they may score in the goal.
Execution
- Form two teams that play against each other.
- The trainer calls out a colour combination.
- Players run to the corresponding cones and then into the circle.
- The trainer throws a ball into the circle.
- Players engage in a one-on-one duel.
Objective
- Improving passing.
- Improving finishing on goal.
- Use half of the playing field.
- 2 distributors (Z) and 1 goalkeeper.
- Course with one-two passes, dribbling, and finishing on goal.
- After each pass, continue running to receive the ball back from the distributor.
- Pay attention to the position of the goalkeeper before shooting on goal.
- Train different passing movements.
- Practice both leftwards and rightwards.
Instructions
- A starts with the ball and gives a push pass to B.
- B receives the ball and sees that C is running into depth.
- B gives a push pass to C.
- C receives the ball and shoots at goal with a slap shot.
- A starts with the ball and dribbles around the cone.
- From that moment, the defender may try to take the ball away from A.
- A and B want to score together in the goal.
- Try to have them run and give a depth pass.
- Let them try a few times first, then explain what you as a trainer want to see.
Execution
- Conclude the training session with a match form on a half field.
- Adjust the width of the field depending on the size of your team during the training session.
Execution
- Several exercises are set up on a quarter field.
- The players can start immediately one after the other.
- Exercises vary from slalom, dummy, herring trick to a lob.
- The goal is to focus on all techniques during the warm-up.
Execution
- There is one more cone than the number of players.
- After passing the ball, run to the empty cone.
Execution
- Balls start at the first cone. The first player passes the ball on the run to the second cone.
- The second player pushes the ball through the cones to the third player.
- The third player runs onto the ball and continues his path.
- Then he pushes the ball to the fourth player on the run.
- The fourth player runs around the cones and passes the ball to the top of the circle.
- The fifth player has moved to the top of the circle to finish the ball directly into the goal.
Course with:
- drag (fetching ball from left to right)
- slalom
- v-drag (exit left, retrieve accelerate over right)
- dummy
finish with a shot on target
- Player A plays to B
- Player B plays to C
- Player D runs into the circle
- Player C plays to D
- D rounds at the goal
At each pawn 2 players.
You rotate through, so when you have been at station A you go to B, from B to C and from C to D.
You rotate through, so when you have been at station A you go to B, from B to C and from C to D.