Hockeyexercises for u8

Execution

  • The trainer creates two evenly matched teams.
  • A regular match play is conducted, with each team defending one goal.

Points of Attention

  • Play with the 3-second rule; take the ball quickly after a foul.
  • If it takes longer than 3 seconds, the opposing team receives a free hit.
  • Ensure there is a lot of passing between players.
  • In possession, the field should be made large, and when not in possession, it should be made small.
drawing Match play with 3-second rule
Execution
  • The player starts with a ball. The trainer calls out a colour, for example, RED. The player dribbles through the two red gates.
  • After the gates, the player goes through the white gate.
  • The player strikes the ball with a push pass towards the goal.
Technique Course
  • The player starts with the ball and performs a slalom.
  • Dribbles further and executes a dummy move at the cones.
  • Dribbles around the cone.
  • Dribbles towards a small barrier on the ground and lifts the ball over it.
  • Dribbles further and goes around the cone.
  • Performs a drag flick trick at the cones.
  • Pushes the ball towards the goal afterwards.
drawing Improving dribbling and technique
King of the Ball
  • Mark out an area or use a circle.
  • Give everyone a ball, except for one player.
  • The player without a ball tries to take the ball from someone else.
  • If the ball is taken or goes out of the field, that player helps with taking the balls.
Red Light, Green Light with Ball
  • Place all players on one line with a ball.
  • Have one player stand on the other side and call "Red Light, Green Light".
  • The players may walk, but the ball must remain still when the caller turns around.
  • If the ball is not still, the player goes back to the start.
Musical Chairs with Ball
  • Give all players a ball.
  • Let them dribble and drive through the area with the ball.
  • Call "Yes" and let them drive as quickly as possible to a hoop or cone.
  • Start with enough hoops/cones for everyone, then remove one each time.
Look and Execute
  • Place all players with a ball on one line.
  • Let them drive with the ball while you indicate the direction by pointing.
  • They must look ahead and not only at the ball.
Ball Control
  • Give each player a ball.
  • Let them drive within a marked area with the ball.
  • Call "Yes" and let them drive straight to the other side.
  • Ensure they keep watching each other to avoid collisions.
Drive and Score
  • Create two teams and give all players a ball.
  • Let them start at the back line outside the circle.
  • On your signal, they drive with the ball along the circle's edge.
  • At the cone, they may score in the goal.
drawing Warm-up games for youngest youth
Execution
  • Form two teams that play against each other.
  • The trainer calls out a colour combination.
  • Players run to the corresponding cones and then into the circle.
  • The trainer throws a ball into the circle.
  • Players engage in a one-on-one duel.
drawing Colour combination challenge
Objective
  • Improving passing.
  • Improving finishing on goal.
Organisation
  • Use half of the playing field.
  • 2 distributors (Z) and 1 goalkeeper.
  • Course with one-two passes, dribbling, and finishing on goal.
Execution
  • After each pass, continue running to receive the ball back from the distributor.
  • Pay attention to the position of the goalkeeper before shooting on goal.
Variations
  • Train different passing movements.
  • Practice both leftwards and rightwards.
Instructions
  • A starts with the ball and gives a push pass to B.
  • B receives the ball and sees that C is running into depth.
  • B gives a push pass to C.
  • C receives the ball and shoots at goal with a slap shot.
2 versus 1 with Depth Pass
  • A starts with the ball and dribbles around the cone.
  • From that moment, the defender may try to take the ball away from A.
  • A and B want to score together in the goal.
  • Try to have them run and give a depth pass.
  • Let them try a few times first, then explain what you as a trainer want to see.
drawing Offering in depth
Execution
  • Conclude the training session with a match form on a half field.
  • Adjust the width of the field depending on the size of your team during the training session.
Execution
  • Several exercises are set up on a quarter field.
  • The players can start immediately one after the other.
  • Exercises vary from slalom, dummy, herring trick to a lob.
  • The goal is to focus on all techniques during the warm-up.
drawing Ball control warm-up
Execution
  • There is one more cone than the number of players.
  • After passing the ball, run to the empty cone.
drawing Free cone game
Execution
  • Balls start at the first cone. The first player passes the ball on the run to the second cone.
  • The second player pushes the ball through the cones to the third player.
  • The third player runs onto the ball and continues his path.
  • Then he pushes the ball to the fourth player on the run.
  • The fourth player runs around the cones and passes the ball to the top of the circle.
  • The fifth player has moved to the top of the circle to finish the ball directly into the goal.
Course with:

  • drag (fetching ball from left to right)
  • slalom
  • v-drag (exit left, retrieve accelerate over right)
  • dummy

finish with a shot on target
drawing Course technique dribbling
  • Player A plays to B
  • Player B plays to C
  • Player D runs into the circle
  • Player C plays to D
  • D rounds at the goal
At each pawn 2 players.
You rotate through, so when you have been at station A you go to B, from B to C and from C to D.

drawing Attack over right