Tennisexercises for technique forehand

Objective
  • The student is able to execute forehand and backhand techniques in various ways in both doubles and singles play.
  • Identify the principles that apply when constructing a point.
  • Independently initiate and maintain game and practice forms.
  • Participate in the lesson with attention and understanding, focus, diligence, and determination.
  • Collaborate and communicate effectively.
  • Apply knowledge of the rules.

Introduction

  • The trainer briefly discusses the previous lesson: what did we do and what have you learned?

Technical Focus

  • Zoom in on forehands and backhands.

Tactical Focus

  • Construction of a point.
  • Positioning in doubles.
  • Collaboration and communication.

Execution

  • Try to rally in pairs.
  • Create space and hit the ball into the open space.
  • Experiment with hitting harder, taking the ball earlier, and deliberately slowing down the game.

Variation

  • Use different court lengths to experience how hard, soft, high, low, deep, or shallow the ball should be hit.

Rotation

  • After the ball is hit incorrectly twice, the pair swaps with the waiting pair.
  • Waiting students can monitor the task and participate mentally.
Execution
  • The players stand in the centre of the court.
  • One player delivers the ball using their foot, ensuring the ball bounces in a service box.
  • The other player is required to approach the net.
  • For a lower level: do not approach the net.
Execution
  • Four balls are randomly fed.
  • After each ball, the student must move around the cone using a sidestep.
  • Move from back to front.
  • The four cones are lined up one after another within the doubles lines.
drawing Footwork with korfballs
Execution
  • Four balls are randomly indicated.
  • There is a cone on each side of the court.
  • For a forehand, the forehand cone must be tapped.
  • For a backhand, the backhand cone must be tapped.
drawing Footwork with korfballs
Execution
  • Obstacles are placed on the opposite side of the net.
  • The players throw balls and try to knock over as many obstacles as possible.
Execution
  • There are 10 cones distributed across the court.
  • Players take turns attempting to hit a cone.
drawing Cone challenge
Execution
  • The player zigzags as quickly as possible with their face towards the net between the cones.
  • The next player may start when the player in front of them is halfway through.
  • The trainer throws a ball forward.
  • The player must hit the ball back with a forehand after one bounce at the end of their sequence, then with a backhand.
Variants
  • Hop on the left or right foot.
  • Circle around each cone.
  • Jump over the cones with both feet.
  • Same with backhand on the other side, throwing and starting.
drawing Lateral movement with forehand and backhand
Execution
  • Place the ball on the racket and let it roll over the strings without letting it fall off.
  • Keep the ball on the racket while touching the floor, sitting down, standing up, hopping, and running.
  • Try to keep the racket at chest height.
  • Throw the ball up with the racket and catch it again with the racket.
  • Throw the ball a little in front of you, run after it, and catch it again with your racket.
  • Throw the ball up, let it bounce once, and then catch it with the racket.
  • Keep hitting the ball upwards without catching it and try to walk around while hitting the ball upwards.
  • Who can do this without mistakes and without touching anyone?
Closing the lesson: doubling
drawing Party
  • Four balls are indicated at random.
  • There is a pot on each side of the court.
  • If a Forehand is played, the Forehand pot must be tapped.
  • If a Backhand is played, the Backhand pot must be tapped.
drawing Forehand-backhand
The children themselves play the ball up underhand or overhand and try to rally straight through the amount indicated on the game cards.
  • A 4 is four passes
  • A picture (jack, queen and king) counts for 5
  • An ace is for 2
  • A joker is a lucky card, they just have to play on that, as it counts for 1. It must be in, of course.