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Basketball drills for technique defense


  • wave-9
    With 3 men on the back line and the middle one has the ball
  • The middle passes to a man and runs after the ball
  • The man in the middle passes to the man on the other side, who also runs after the ball.
  • They do this while running to the basket on the other side.
  • When someone is close enough to the basket, the man runs a lay-up.
  • He becomes the defender and the other two attackers must try to reach each other with a long ball.
  • The goal of the defender is to prevent the attackers from scoring.
  • If the attackers do not manage to score, they must do 5 push-ups.

wave-9


  • One person shoots free throws.
  • Two other players stand behind the one who shoots the free throws. (According to the rules of the game)
  • Once the ball is gone, the three players go for the rebound.
  • If the person who threw the free throw has the ball, he can take another free throw.
  • If he does not have the rebound, the three players are replaced by the next three.
  1. 3 attackers have a ball + 1 defender lined up as in the picture on the right.

  2. The defender starts tipping in the middle of the bucket.

  3. The coach calls out the name of one of the attackers (or a number).

  4. When the name is called, the defender sprints to the right attacker and follows one of three commands:

  5. X1 dribbles via the baseline 2 to 3 dribbles. The defender takes a charge here.

  6. X2 makes a shot fake, the defender makes a close out. Later expand to fake + dribble.

  7. X3 dribbles from the baseline to the basket. The defender has to close out the baseline here.


3-cone-reaction-drill-1

  • 4 pawns with ribbons (positioned low to the ground)
  • 1 basketball per person


1. The player jumps over the ribbon with 2 feet at the same time, while holding the basketball in front of him at chest height.

2. The player jumps backwards back to the middle.

3. In the middle, the player makes a jump bringing the basketball up (arms extended) and the player makes a 180 C turn.

4. The exercise repeats facing the other side.


forward-backward-hop-1

  • 4 pawns with ribbons stretched across them (1 ribbon per 2 pawns). Make sure the formation is not too high above the floor. Therefore use low pawns or spotlights.


1. The player starts next to the pawns.

2. The players jump from right to left over the ribbons in 'skating jumps', always putting their weight on the outside leg.

3. Make sure the players are sitting low and always land with only one leg and take off from this leg.

skater-hop-2

3-against-3-13-against-3-1

Goal: to defend one pass away

Organization:

  • attackers use quarter of the field
  • try to get free with in-out or cut
  • first restore balance by occupying the 3 positions before cutting again
  • defender overplays when his man is playable with one pass
  • attacker can dribble
  • a waiting player counts down 20 seconds


Teaching Points:

  • hand in the passing line
  • front foot in the passing line
  • catch your man with your forearm
  • 3/4 of your attention on the man, 1/4 on the ball
  • NO help
  • change after x stops


Form of play:

  • each team gets 5x ball possession
  • who makes the most stops
  • One person shoots free throws.
  • The other players stand in the rebound positions and try to get the ball by outboxing.
  • Every 2 free throws you rotate.


  • wave-8
    With 3 men on the back line and the middle one has the ball
  • The middle passes to a man and runs after the ball
  • The man in the middle passes to the man on the other side, who also runs after the ball.
  • They do this while running to the basket on the other side.
  • When someone is close enough to the basket, the man runs a lay-up.
  • He becomes the defender and the other two attackers must try to reach each other with a long ball.
  • The goal of the defender is to prevent the attackers from scoring.
  • If the attackers do not manage to score, they must do 5 push-ups.

wave-8


  • Centers + Guards + Forwards - from U12
  • 2 or more players
  • 1 ball per pair
  • two baskets


Prerequisites

  • being able to run a layup at speed from the pass


Objective:

  • speed dribble is along the sideline because the shortest route to the other side
  • pass and catch on speed


Organization:

  • player takes a free throw and captures the rebound
  • catch the ball as high as possible
  • 3 sprints to the outlet position and calls
  • passes with an overhead pass to the outlet
  • the man with the ball dribbles along the sideline to the other basket as quickly as possible
  • defender over the axis of the field to the other side
  • receives the pass at full speed
  • and makes the lay up without dribbling


Teaching Points:

  • sprinting
  • communication
  • correct dribble start
  • push the ball at the speed dribble
  • dribbler must see where the flyer is
  • pass in time
  • shooter catches his own ball
  • passer sprints under the circle to the outlet on the other side
  • calls
  • receives the ball at the outlet position with an overhead pass
  • both players run the same 2 on 0 break as on the way out
  • but now on the other longitudinal half of the field


Variation:

  • put 1 defender at each basket
  • defender catches ball and gives outlet pass
  • and becomes flyer
  • shooter becomes defender

arrow-press-double-team

Prerequisites:

  • Players can defend on their feet
  • and be able to pass

Objective:

  • to practice the double team in the arrow press
  • and the first rotation

Organization:

  • 1 takes the ball and then does not take part in the game, but counts down the 8 seconds
  • the defenders allow the first pass
  • (in case of 5 players, one of the attackers starts with a pass to himself or to the other and the weak side defender counts down) Â- defender 5 starts to double team immediately after the first pass Â- the weak side defender passes the pass to the free attacker
  • If the attackers get on the offensive half within 8 seconds they have a point Â- if the defenders win the ball they attack the basket. A score is a point. Â- The attacker calls when there is a foul on him. Point for the attack.
  • play 5 times in a row with the same teams
  • loser must run


Teaching points:

in double team, the attacker is NEVER allowed to pass between the defenders Â- the third defender must use all his energy to make the pass impossible Â- if a defender in double team is beaten by the ball, he must sprint full speed to regain a position between the ball and the half way line

arrowpress-backfield

Prerequisites:

players on the dribble can defend Â- and can make a pass the length of the field

Objective:

to practice defending the backfield in the arrowpress Â- to anticipate the pass and always make sure you are in a position to intercept it

Organisation:

  • 4 takes the ball and then does not take part in the game anymore, but counts down the seconds
  • defender 5 applies maximum pressure on the dribbler
  • the defenders can defend all over the field
  • attacker 1 may only act on the defensive half Â- attackers 2 and 3 only on the offensive half
  • after a stop or score, defender 5 takes the ball back for the next round
  • if the attackers score within 10 seconds they have a point Â- if not, it is a point for the defenders Â- the attacker calls if there is a foul on him. Point for the attack.
  • play 5 times in a row with the same defenders
  • 3 new attackers each time.
  • If the defenders make less than 2 stops, they must run.
  • when there are 2 or more stops, all attackers must run.


Teaching points:

defend the dribbler on your feet - he may not pass you under any circumstances Â- arms wide to make a pass difficult Â- defender 6 must anticipate the long pass to intercept it Â- must position himself so that he can see the ball AND both other attackers as much as possible (split vision) Â- always adjust his position on the field to intercept the most likely pass Â- if he has not been able to intercept the long pass, Â- He must NOT allow a lay up Â- Defender 5 must then sprint full speed towards the free attacker on the weak side.

Variations:

In the beginning, you may have to limit the space for attackers 2 and 3. Use existing lines on the floor, or place pawns on the sidelines on the attacking half.


force-reverse-and-stealforce-reverse-and-stealforce-reverse-and-steal

Requirements:

players must be able to individually defend the man with the ball Â- players must be able to dribble

Objective:

Force the dribbler to make a reverse dribble at the sideline and second defender goes for the steal.

Organization:

  • 2 against 2 across the length
  • losers must defend in the next round
  • the trapper anticipates the reverse of the dribbler and taps the ball away as soon as the dribbler has turned 180 degrees Â- completes the lay up on the other basket
  • a steal is 3 points Â- a 'normal score' by the attackers is 1 Â- the pair that has 12 points first wins Â- losers walk suicide


Teaching Points:

defender forces dribbler to the side, but must keep an appropriate distance, taking into account the dexterity and speed of the dribbler Â- defender must force the dribbler to the side so that he will make a reverse dribble

Variations:

  • left and right
  • with triplets half court; third defender must release his own man as soon as the attempted steal begins and cut off passing lines