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Handball drills

  • 2 rows of players at 11 meters
  • dribble and jump on run shot
    • hands
    • left/right high
    • left/right low
    • ground
Run with backward throw:
  • 2 players run slightly behind each other
  • Front player throws ball by rotating forearm, upper arm stays in position
  • Rear player throws forward again in the same way
  • Match which duo catches the most behind each other
  • Divide the group into two teams.
  • The teams stand side by side with about five meters between the players.
  • The players of each team stand behind each other, thus forming a line.
  • The course of the game is a square.
  • Team 1 starts in the far left corner of the square and team 2 starts at the same height in the far right corner of the square.
  • Thus, the two teams stand horizontally on the same line.
  • At the beginning of the game, the first two players from each team will compete against each other.
Game:
  • At the coach's whistle, these 2 players begin to run and follow the lines of the square.
  • They will run until they meet on their way.
  • At that point they will have to fight for passage!
  • This is how you do it:
    • You play leaf-stone-scissors.
    • Both players hold hands behind their backs and count down together: " 1 , 2 , 3 " and after 3 they each show a symbol:
      • leaf: the hand outstretched
      • stone: the hand clenched into a fist
      • scissors: index finger and middle finger extended
    • The leaf overcomes the stone, the stone overcomes the scissors and the scissors win on the leaf.
  • Of course, when the same symbol is shown, you have to start counting again.
  • The player who wins the leaf-stone-scissors game may continue walking along the lines of the square.
  • The loser walks back.
  • The goal is to get to the other team as quickly as possible!
  • But: when someone loses, the next player from that losing team starts walking until he meets his opponent again.
  • Then the leaf-stone-scissors game begins again.
  • Thus, the winning player is always stopped until he/she reaches his/her team.
  • 1 against 1
  • Both run 1 time from cone to cone
  • The attacker is played the ball by the trainer
  • The attacker tries to pass the defender in the square and score on goal
  • The defender tries to stop the attacker correctly
drawing 1 vs.
  • Divide the group into 2 teams.
  • Make an F-Field; width of field.
  • Have the groups pass the ball 10x to each other without the other team touching the ball for 1 point. Pass only, do not bounce.
  • With an odd group, you can give one player a different vest and they will always play on the team with possession of the ball.
Making it more difficult:
  • Do not pass to the same back.
  • Everyone must take their turn.
  • Ball must not touch the ground.
  • Only pass with a bounce.
  • You plot a square with the desired distance to fit.
  • Each corner has a pawn.
  • 1 ball is needed.
  1. One player starts and throws the ball clockwise to the next corner. Then runs to the next corner chasing the ball.
  2. This is how the square goes around.

Possible challenges:
  • Throwing clockwise and running counterclockwise.
  • With 2 balls.
  • With 2 balls throwing diagonally and crossing. Beware of other players.
  • With bounce.
  • With connecting passes to the next corner.
drawing Fitting in a square
  • Left or right buildup plays center to center.
  • This one starts a dribble in to one side.
  • The L/R builder runs in behind.
  • The L/R builder receives the ball.
  • The L/R builder rounds.
drawing Swap left/right build-up with center build-up
  • 7 meter practice in 2 goals.
  • Observe contact and standing still 1 foot to throw.
  • Aiming at corners - aiming discs.
  • Then with goalie.
Setup:
  • Put a pawn on the left and right of the goal area line.
Goal:
  • Players must round from outside the pawn on goal. Shot angle can be made easier or more difficult by moving pawn.
Exercise:
  • Row of players on left attack. Focal point on center.
  • Left attack puts pressure, plays ball to middle, gets ball back and rounds.
  • When one has been one goes on right attack, where the same thing is done.
  • Important is that players jump well inside towards goal.
Variations:
  • Idem 1, but now with starting from the middle.
    • The ball is now played to the trainer in front of them.
    • This one also plays the ball back.
    • Alternate left and right.
  • Same as 2, but now also place a pawn where the players must pass inside.
    • This causes the player to arrive at the 2nd pawn in a nasty way -in the previous exercise they will have run a nice little arc to avoid this-, so they end up having to turn more in their shot to still get towards goal.
    • A distance shot from the middle can also be inserted throughout to train this as well.
  • Start in corner.
  • Run in place.
  • Jump on step.
  • 2 legs off again.
  • Sprint to first pawn.
  • Zigzag forward and backward between 6 and 9 meters.
  • Ball retrieval.
  • Dribbling, zigzagging past pawns.
  • Play off at the end.
  • Sidestep.
  • Swap past hats.
  • When you face the thrower, get the ball back.
  • With ball high zig-zagging past pawns.
  • Walk out slowly.
  • Repeat.
drawing Running Training
  • Duos on the 6 meters facing each other.
  • Ball in the middle.
  • After 'go' run whoever has the ball first.
  • Passes and completes.
  • Can also be done with variations such as Sidestep.
  • 1 player at bin position.
  • Rest in the corners.
  • 1 ball in each corner and reserve.
  • Left runs on the 6 meter line.
  • Right runs on the 9 meter line.
  • Pass to nearest bin.
  • Passer gets ball back from next bin.
  • Pass through to corner
drawing Ball catching in run