Handballexercises for u14

  • 2 Players pass the ball at a good pace
  • Players take turns trying to intercept and finish directly on goal. Do not stop, but continue directly at speed
  • Keepers spread out over 2 goals so that they can continue in quick succession.

drawing Intercept
  • Make a big circle with all players
  • Start with two balls and pass to each other, always skipping 1 person in the circle.
  • Always bring an extra ball into play.
  • Attention:
    • Good arm position,
    • Stand on the front feet, right leg in front.
    • Good catching with triangle behind the ball.
    • Good fit.

In duos, 1 ball and 1 tennisball
  • Throw tennisball on the left side at 2 meter
  • Receive ball from player 2 and throw it back
  • Catch the tennisball on the left side before the 2nd bounce
  • Throw the tennisball on the right side at 2 meter
  • Receive ball from player 2 and throw it back
  • Catch tennis ball on the right side for the 2nd bounce
  • Etc. 

drawing quick feet
  • Everyone gets behind the back line
  • Sprint at a fast pace for 30 seconds back and forth across the field.
  • Then 20 seconds rest (by jogging slowly).
  • Then 1 min sprint at high speed,
  • Rest for 1 minute
  • Then 1 minute and 30 seconds running
  • Rest for 1 minute and 30 seconds
  • Decrease
  • Sprint for 1 minute
  • Rest for 1 minute
  • 30 seconds sprinting
  • Rest for 30 seconds
  • Ready!
  • Sip of water.
  • The goalkeeper starts in the middle while the group of players stands on the circle facing a post.
  • If the players are on the right of the goalkeeper, the goalkeeper first steps to the left and touches the post.
  • If they shoot high, the post is touched high and if they shoot low, the post is touched low.
  • After one high and low shot from the goalkeeper's right-hand side, the players stand on the opposite side

drawing Goalkeeper warm shooting 1 side
  • An attack is played between 3 attackers and 2 defenders.
  • The attack is played on a slightly wider field than the posts (about 6 meters)
  • The goal of the attackers is to complete the attack, this can be done via an action or via the circle.
  • The goal of the defenders is to prevent the attackers from finishing.

  • The attackers play the ball quickly from left to right and try to provoke the defenders.
  • If a defender steps, they can lay the ball off to the circle,
  • If a defender doesn't step, they can play over or make their own move past the defender
  • When a defender steps out, the second defender must step into the circle, the defence moves with the attack.
  • If an attacker makes a move past the defender, the defender must try to get the attacker out of the 'zone' (the hats).
drawing Unlock Circle Player
  • 3 build-up rows
  • 1 defender on the 6 on the left side and
  • 1 defender waiting inside the circle with the trainer

  • Left build-up row has the ball.
  • The left row builds up pressure towards the goal and passes the ball to the middle constructor.
  • The middle build-up puts light pressure towards the goal and passes the ball to the starting right build-up.
  • The right hand build-up makes an 0 pass inside and passes the ball to the starting middle build-up.
  • The middle build-up now applies good pressure and at this moment, the coach says yes and the defender who is standing in the circle has to move backwards quickly, tap the coach's hand and move back quickly.
  • When you return to the circle, the left-hander goes one-on-one and rounds the goal.
    • When it is your turn you have to move 1 position and join the back of the circle.
  • Defenders take turns.
  • When they have been one on one a few times:
    • Then alternate two new defenders.




This is a 'normal' game of handball, however there are 2 twists to the game.
The rules are introduced in turns, after a few minutes the second rule is introduced.

Rule 1:
  • If 1 of the 2 teams scores in a fast-break or quick attack, they get the opportunity to execute their attack again after they have already made a point.
  • This gives them the chance to score 2 points as a reward for their quick attack.

Rule 2:
  • When a player has scored, that person must remain at the spot of the shot for 5 seconds,
  • This gives the opposing team at least 5 seconds of overtime and a chance to score in a quick attack from a goal against.
  • If a goal is scored, the opposing team does not have to stand still but can continue with their second attack.

drawing Fast-break endgame 6v6
  • Two rows facing each other along the sideline.
  • On both sides two players start 1 with ball, 1 without.
  • From a 3 meter distance the ball is passed to another player
  • The one who receives the ball makes an o pass side pass front pass and then passes the ball to the player behind the sideline.
  • The person without the ball becomes the defender on the moment of play.
  • When the attacker has passed, pass to the sideline.
  • After a few rounds change to the right.
  • Try to get a quartet with your team by getting 3 or 4 of the same objects (e.g. 4 cubes) in your box.
  • Prevent another team from stealing objects from you by tapping them.
  • Rules:
    • In your own box you are free and cannot be tapped.
    • If you are in another square you can be tapped.
    • If you are tapped you walk around the outside back to your own square.
    • If you are in an opponent's square without being tapped, you are free to return to your own square with the stolen object.
    • You may only take one object at a time.
    • A team has won if it has 4 same objects in its own box.
  • Variations/adaptations:
    • You can be tapped on the way back.
    • Add extra quartets.
  • All balls are placed one meter before the 9 meter.
  • Two players are placed behind a pawn at the centre half way through one half.
  • The players take turns trying to shoot at the goal with as much variety as possible in shots and positions in the goal.
  • When the first player has shot at the goal, the other player can run up and take a ball to shoot at the goal.
  • After the shot on goal, run back around the pawn before you can take another ball to shoot at the goal.
  • The goal is to continue in one go without stopping until all the balls you have to shoot at the goal are gone.
  • The other players spread out over the field and next to the goal to catch the balls and place them back at the position where all balls are.
  • The other players also keep score.
  • Who will get the most balls in the goal?
  • After this you start again with two new players.
  • 1 row on the middle build. Balls here on the ground.
  • On the other positions one player.
  • The middle constructor starts in with the ball and presses towards the goal, passing the ball on to the starting left constructor.
  • The left winger, after receiving the ball, applies pressure towards the goal and passes the ball on to the starting left corner, who also applies pressure towards the goal.
  • The middle constructor passes behind the left-hand constructor and makes a short change
  • The left hander walks backwards towards the middle constructor and now becomes the middle and joins the row in the middle.
  • (The middle constructor takes over the left hand builder's position) and receives the ball from the left corner player.
  • New left-winger (old middle attachment) presses again towards the goal.
  • Passes the ball to the new, starting middle constructor without the ball.
  • The middle constructor receives the ball and puts pressure on the goal.
  • Passes the ball to the starting right-hand builder.
  • The right hand builder, after receiving the ball, applies pressure towards the goal and passes the ball to the starting right corner who also applies pressure towards the goal.
  • The middle constructor passes the right-hand constructor behind and makes a short change.
  • The right hand builder goes backwards to the middle builder and now becomes the middle and joins the row in the middle.
  • (The right hand builder runs backwards to the centre and joins the row on the centre.