Hockeyexercises for technique defense

Execution
  • A starts with the ball and passes to B.
  • From here, a 3-on-2 situation begins with a tracking back defender who may start as soon as B has received the ball.
  • The defenders try to apply pressure on the ball and ensure that the centre of the field remains closed.
  • The attackers try to increase speed to prevent the tracking back defender from assisting in the defence.
  • If the defenders regain possession of the ball, they may score in the goal at the 23-metre line.
drawing 3-on-2 with tracking back and closing the centre
Team Composition
  • Create 3 equal teams.
  • Team 1: Defenders inside the circle.
  • Team 2: Attackers inside the circle.
  • Team 3: Players outside the circle as the "bowl".
Execution
  • The "bowl" quickly passes the ball around and looks for an opportunity to pass to the attackers inside the circle.
  • To receive the ball, the "bowl" must look ahead and know where the attackers are or will move.
  • After an attacker receives the ball, they pass it back to the "bowl" and may enter the circle to score.
  • The other players in the "bowl" do not participate in the attack but can regain the ball, after which the play starts over.
Defence
  • One defender is allowed to leave the circle to put pressure on the "bowl".
  • The remaining defenders stay inside the circle.
  • The attackers are not allowed to leave the circle.
  • If the defenders gain possession of the ball, they may score in one of the two goals on the side.
drawing Looking ahead and scoring
Instructions
  • A starts with the ball and gives a push pass to B.
  • B receives the ball and sees that C is running into depth.
  • B gives a push pass to C.
  • C receives the ball and shoots at goal with a slap shot.
2 versus 1 with Depth Pass
  • A starts with the ball and dribbles around the cone.
  • From that moment, the defender may try to take the ball away from A.
  • A and B want to score together in the goal.
  • Try to have them run and give a depth pass.
  • Let them try a few times first, then explain what you as a trainer want to see.
drawing Offering in depth
Execution
  • Player A starts with the ball and passes to Player B.
  • Player B receives the ball and passes to Player C.
  • Player C receives the ball and plays it into the depth to the advancing Player A.
  • Player A receives the ball and from here a 3 versus 2 situation begins.
Note
  • Consider the scoring positions in the circle and maintain eye contact with each other.
  • For the defenders, communication is crucial; ensure they audibly communicate with each other about their positions.
drawing Creating scoring opportunities
Execution
  • Conclude the training session with a match form on a half field.
  • Adjust the width of the field depending on the size of your team during the training session.
Objective
  • To seek the flanks instead of hitting the ball through the centre of the field. Teams look for solutions and are inclined to shift the game. This increases the percentage of ball possession.
Setup
  • Two teams are formed, depending on the number of available players. In the middle of the field, there is a square or rectangle where neither the ball nor the player may pass through.
Variations
  • Adjust the size of the square or rectangle to change the level of difficulty. The larger this area, the more challenging it becomes.
  • You can agree that players may run through the area, but the ball may not pass through it.
  • Ensure there are no items in the area and use flat cones to prevent tripping.
  • With an odd number of players, you can play with a 'chameleon'. This player always joins the attacking team and thus constantly changes roles.
  • Place balls at the side of the field so that when a ball is out, a new ball can be immediately picked up to continue play.
  • As a trainer, stand in the middle of the field and coach both teams.
Objective
  • As attack: achieve efficiency from your attack.
  • As defense: execute clever defensive plays.
Setup
  • The field is limited to the dotted line.
  • The attackers take the ball somewhere on the dotted line and try to score.
  • The defenders attempt to clear the ball via the outside.
  • The attackers score 3 points for a goal, 2 points for a forced penalty corner, and 1 point for a good scoring opportunity.
  • The defenders earn 3 points when they clear the ball by playing between the cones, 2 points for a free hit, and 1 point when the ball goes over the sideline.
Variations
  • Adjust the size of the teams based on the number of available players.
  • Play with one team on the side and switch every 2 to 3 minutes to facilitate rest and discussion.
  • Make the cones for the defenders smaller.
  • Use a 'chameleon' to give the attackers a numerical advantage if scoring is difficult.
Focus Points
  • Ensure clarity on who is marking which opponent.
  • Defenders must stay low and avoid fouls.
  • Attackers should actively seek a foot.
  • As an attacker, target the opponent's backhand; an attack on the right side is often easier.
  • Defenders should assist in defending if their direct opponent is not active.
Execution
  • Player A starts with the ball and passes to player B.
  • Player B passes the ball back to player A.
  • Player A receives the ball openly and plays to player C.
  • Player B continues running and receives the ball wide from player C.
  • From this point, it is a 3-on-2 situation: players B, C, and D against the two defenders.
  • If the defenders intercept the ball, they score at the small goal on the side.
drawing Building attack 3-on-2
  • There is a row of pawns in the middle.
  • On one side stands a player and on the other side also.
  • The ball starts on the left side and is kicked over the pawn line and is taken by the other player.
  • Then it is kicked back and so you continue, until you get to the head circle and then one of the two quickly rounds off.

drawing Scoop practice and take up from short distance.
  • There is a row of pawns in the middle.
  • On one side stands a player and on the other side also.
  • The ball starts on the left side and is kicked over the pawn line and is taken by the other player.
  • Then it is kicked back and so you continue, until you get to the head circle and then one of the two quickly rounds off.

drawing Scoop practice and take on short range
  • There is a row of pawns in the middle.
  • On one side stands a player and on the other side also.
  • The ball starts on the left side and is kicked over the pawn line and is taken by the other player.
  • Then it is kicked back and so you continue, until you get to the head circle and then one of the two quickly rounds off.

drawing scope practice and assume short distance
Setup
  • We make three teams of 4 players
    • Yellow
    • Blue
    • Green
Exercise
  • The field is from the 23-meter line to the back line.
  • The field is made narrower (pawns just outside the circle)

  • Yellow starts against blue.
  • Green stands ready on the 23-meter line.
  • Yellow scores on the goalkeeper. Blue defends.
  • When blue has taken the ball away they play the ball across the 23-meter line, into the green team's stick.
  • Yellow goes to defend and green attacks.
  • Blue gets ready on the 23-meter line.

This is about quick turnovers. Attacking and defending.

drawing Alternate 4 against 4