Hockeyexercises for u6

Execution

  • The trainer creates two evenly matched teams.
  • A regular match play is conducted, with each team defending one goal.

Points of Attention

  • Play with the 3-second rule; take the ball quickly after a foul.
  • If it takes longer than 3 seconds, the opposing team receives a free hit.
  • Ensure there is a lot of passing between players.
  • In possession, the field should be made large, and when not in possession, it should be made small.
drawing Match play with 3-second rule
Objective
  • Improving passing.
  • Improving finishing on goal.
Organisation
  • Use half of the playing field.
  • 2 distributors (Z) and 1 goalkeeper.
  • Course with one-two passes, dribbling, and finishing on goal.
Execution
  • After each pass, continue running to receive the ball back from the distributor.
  • Pay attention to the position of the goalkeeper before shooting on goal.
Variations
  • Train different passing movements.
  • Practice both leftwards and rightwards.
Execution
  • Conclude the training session with a match form on a half field.
  • Adjust the width of the field depending on the size of your team during the training session.
Execution
  • Several exercises are set up on a quarter field.
  • The players can start immediately one after the other.
  • Exercises vary from slalom, dummy, herring trick to a lob.
  • The goal is to focus on all techniques during the warm-up.
drawing Ball control warm-up
Execution
  • Balls start at the first cone. The first player passes the ball on the run to the second cone.
  • The second player pushes the ball through the cones to the third player.
  • The third player runs onto the ball and continues his path.
  • Then he pushes the ball to the fourth player on the run.
  • The fourth player runs around the cones and passes the ball to the top of the circle.
  • The fifth player has moved to the top of the circle to finish the ball directly into the goal.
Red player starts with the ball and begins drifting to the next pot and then pushes the ball to the blue player.
The blue player takes open around the pot and then also drifts to the next pot and then pushes to red again!

  • T: Give as many passes as possible within 1 minute.
  • R: /
  • A: Making the square bigger
  • D: Passive defender
drawing Assumptions and push in a square
Stairs.
  • Player blue starts with the ball at the orange pawn.
  • Player blue drives the ball toward the red pawn, pulls the ball under him toward the blue pawn and then accelerates briefly with the backhand around the blue pawn.
  • You do this movement three times in a row.
  • Then you round on goal.
  • Depending on the number of players, put the exercise out once or twice.
drawing Exercise on target
Minefield

  • Start at the orange pawn and dribble through the minefield towards the goal.
  • Keep the ball close to you and try to make sure you don't hit the pawns.
  • Once you are past the minefield, round off with a hit on goal.
  • Plot the exercise twice, if necessary.
drawing Exercise on target
  • Party game with two goals and a square in the middle of the field.
  • The ball may not be played through the square. In that case the ball is in touch.
  • So the idea is to play field hockey outside and not through the axis of the field.
drawing Party Form
Relay
  • Make two equal teams; team red and team blue.
  • Start with ball at orange pawn.
  • Float a lap around the green pawns and place ball with hand on pawn red.
  • Then run a lap around the green pawns without ball and tap the blue pawn with your hand.
  • Then walk another circle around the green pawns and take the ball off the red pawn.
  • Then drive a circle around the green pawns with ball and pass the ball to the next one.

Note:
  • Depending on the number of players, you can have everyone take 1, 2 or 3 turns.
  • Once a player has had her/his last turn, she/he sits on the floor.
  • If a team has all its players sitting on the ground, they win the relay.
drawing Exercise without purpose
Three color game

  • The trainer has three colors of pawns in his hand. Red, white and blue.
  • Player blue A takes his turn.
  • Trainer first puts color pawn 1 in the air --> For example, pawn white.
  • Player blue A starts running towards the edge of the circle and receives the ball from player blue ->.
  • The latter then plays the ball through the white gate as the trainer thus puts the white pawn in the air.
  • Player A takes the ball through the gate and rounds on goal.
  • After his shot, he takes over the spot of the player who passed the ball to him.
  • The trainer puts a new color pawn in the air for the next player etc.
drawing Exercise on target
Relay 4
  • Players blue and red start at the same time with the ball
  • Slalom around the 5 pawns --> cross --> around the green pawn and finish on goal.
  • If you score, you may immediately choose the shortest path to tap your next teammate.
  • If you miss; wide, post or the ball does not reach the goal, you make a detour via the red or blue pawn/triangle.
    • Players blue run back via the blue pawn and players red via the red.
  • When you have been, you sit on the ground.
  • The team that has all players on the ground first wins the relay.
  • Depending on the number of players, you may choose to have all players take their turn twice.
  • Switch sides halfway through the exercise.
drawing Exercise on target