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Korfball drills

Exercises with speed ladder: agility and coordination exercises. Each exercise 4x
The intention is also to emphasize balance. So use your arms as well.

  • 2 foot contacts per section forward.
  • 2 foot contacts per square sideways (only in the ladder).
  • Icky shuffle (in-out).
  • Icky shuffle backwards.
  • In and out (2 feet in, 2 feet spread out from the ladder) explosively.
  • 1 foot in-out: start next to the ladder, always in and out, other foot stays out of the ladder in a nice rhythm.
  • Sideways in-out the ladder 2 foot contacts.
  • Cross-over: move sideways, always bring the 'back' leg in front.
  • Sideways through the ladder, changing foot each time you jump.
  • Reverse cross-over: about the same as icky-shuffle, but always bring the outer foot back through the ladder.
  • Carioca: lateral through the ladder, front to back.
  • Like icky-shuffle, but with 2 feet together (out-in-out).
  • Same as previous, but now on 1 leg.
  • 2 foot contacts per compartment, 2 compartments in front, 1 compartment back.


Divide the group into different teams. Use playing cards and redistribute after each task. Winning team earns one point each:

  • Shot at 4 meter from movement: score 10x
  • Knock on wood: score 15x
  • Shot on the move 4 meter behind the basket: score 8x
  • Penalty throw: score 15x
  • Shot from movement 6 meter: score 7x
  • Shot through with 1 hand: score 12x
  • Penalty throw behind the basket: score 12x
  • Free throws: score 8x
  • Shot (2p), run-through (1p), short-handed shot (1p): score 20 points
  • Swerve and run-through: both inbound is 1p. score 8 points
1 attacker, 1 defender and 2 assistants.
  • As assistants, try to pass as many balls as possible under the basket or next to the attacker without allowing the defender to interfere with the passing.
  • Keep eye contact.
  • Pass the attacker freely by directing non-verbally or verbally.
  • Keep the ball up high to be able to play faster and better.
  • Swap after 4 good chances.

Sponsors may also pass the ball between themselves to free the attacker.
The aim is always to play within shooting distance, so that every pass or action is targeted.
drawing 1 against 1 with double assist
  1. Under each post is a declarer with the ball. In front of each post stands a shooter.
  2. The shooters in front of the basket keep shooting until one of the shooters has scored two goals.
  3. When one shooter has scored two goals, all shooters move to the next post.
  4. All shooters add to the number of goals they have scored. When 1 shooter has scored 4 goals, everyone rotates again.
  5. The first shooter to score 10 goals wins.
Change-over: There is a change-over when one shooter has scored 2, 4, 6, 8 or 10 goals.
Afterwards the shooters become attackers and vice versa.
Let the winners, completed with the other highest scores, play a final.
drawing Shotgun order changing declarants
Per basket 2 teams of 2: (mark shot distance with cones)
  • Per team a declarator/rebounder and shooter
  • The aim is to score 5 times as shooter, then you earn 1 point for your team
  • When 1 of the 2 teams has a point, both teams switch functions and start again with the goal to score 5x
  • The team which has 3 points first, wins
Pay attention to the basic technique of the shot. Important to execute well. Often players have the tendency to shoot fast under time pressure.
drawing Shotgun
Team
  • Player 1 under the basket with the ball;
    • Player 2 moves to the right; shoot;
    • To the left; shot
    • After that walkthrough ball;
    • Then player 1; x score
  • As before;
    • Shooting with eyes closed (not through ball)
  • Players take a walkthrough;
    • Score x
  • Passing ball;
    • When you get the ball, you bend your knees, touch the ground and shoot when you come up.
  • Players score x chances with 1 foot on the ground (do not jump away)
  • Player 1 under the basket with the ball;
    • Player 2 at 6 meters;
    • Player 1 throws the ball high, low, left, right or at least in such a way that 2 has to sprint to catch the ball;
    • Player 2 shoots;
    • Change after 3 shots; x scoring
  • 1 shooter and 2 or 3 attackers, each with a ball.
  • Shooter is bombarded with balls and shoots as fast as possible.
  • After 90 sec switch
  • Who scores the most
  • 16 hoops (or something else to make compartments) per 4 players.
  • After scoring twice 5 meters with your pair you may place a pawn in one of the hoops.
  • The first to get 4 in a row, horizontally, vertically or diagonally, wins.
  • Can also be done with 3 (milk, butter, cheese and eggs).
  • There is a box within which the players must stay.
  • Two players have a ball and try to throw it to the other players without a ball.
  • In phase 2 we go to 1 ball.
  • When someone is thrown in, this player can play back into the game by scoring a goal on the basket which is outside the playing field.
First, the player in possession of the ball may run with it
Afterwards, the players with the ball are not allowed to run
drawing Trefball in 1 section
Play 3 against 3 on 2 poles
  • Mission is to get as close to the basket as possible. No support or rebound. If you are free, you have to shoot
Most probably a lot of passes will be given without chances.
Adjusting: take every ball with the intention of shooting

  • From the moment you are in the 3v3, you must shoot within 4 passes It is therefore important to effectively run free, and you should also start shooting. (The passing becomes important now)

It is important to only throw the pass when you think someone is going to shoot
It is also important to only pass when you think your team-mate is ready to shoot You should also be able to free up everyone in every position So keep the ball up high
And when everything is right, everyone tries to get free As a result, every defender is occupied with his attacker, and there should be no static rebounds In this way, everyone can be dangerous.

What is important to score? Shooting.
What is important in order to score? Free running
What is important when you are free? Being ready to shoot! Toes and shoulders pointing towards the basket Actually, you are walking in a circle around the post.
drawing Shotgun attacks
  • 3x shot, then walkthrough to 20
  • Pawns in a large circle. walk in circles
      • Start with 'jogging' between the pawns (snake movement);
      • Arms take turns (warming up).
      • At indication of the trainer "yes" sprint to the middle and back again;
      • At "goal" sprint to the pole and 5 balls.
    • Next exercise:
      • Zig-Zag (left to right) between the pawns,
      • Run sideways outside, and make rainbows (knee up) with the left foot over each cone.
      • Runsideways (inside) and make rainbows (knee up) over each cone (with right foot).
      • Short dribble with the feet forward and backward between the cones, but keep on turning.
  • 2 players shoot from N<O<Z<W.
  • 1 starts behind the basket and 1 in front of it.
  • If you score, you move one way.
  • You win when you have overtaken your opponent.