Korfball drills
- Round 1:
- White throws to blue, gets the ball back, throws to red (blue is going towards the basket), gets the ball back, throws at blue for walkthrough.
- Blue catches and starts the exercise again by throwing to red. (10x scoring)
- Round 2:
- Same as round 1 but blue passes to white for a short chance. (10x scoring)
- Round 3:
- Ditto round 1 but blue deflects for shot at 4m. (6x scoring)
- Round 4:
- Ditto round 3 but white pulls away from rebound for short chance (10x scoring)
- Round 5:
- White throws to blue, gets the ball back, throws to red (blue is going towards the basket), white doubles up with red and runs a deep line, gets the ball and shoots (6x scoring)
- Round 6:
- Ditto round 5 but white does not shoot and passes to red who connects and red shoots. (6x scoring)
- At high intensity, good condition training.
- Shooting exercises:
- 5 - rounds (turn around basket)
- Round 1:
- The shooter takes 4 shots of 3 to 4m from the front, back and sides of the basket. (clockwise).
- Round 2:
- Quick wide movements and pass (2 hands) on 3 meter. Pass 3 times and then shoot.
- Round 3:
- The shooter takes 4 shots from 3 to 4m from the front, back and sides of the basket. (counter clockwise)
- Round 4:
- Quick wide movements and pass (1 hand) at 6 meter. 3x pass then shot.
- Round 5:
- Starting at 1m from the basket, scoring = step back.
- Miss twice in a row = change.
- Who will score first at step 5?
- Ball 1 (with or without defenders)
- Player A passes to B and keeps moving in front.
- B passes to C and starts rebounding.
- C passes to D and keeps moving in the back.
- D passes to A and both stay in front at a good distance from the basket until player C runs in the support.
- Player A passes to C.
- C waits in the support position for just under a second.
- Player B pulls away from the rebound position.
- Player C passes to B and turns on her axis to immediately fold in.
- B passes directly back to C for the through ball.
- When C misses, it is C's task to rebound immediately and adjust the free running player B for a possible 2nd chance. (short chance).
- Round 1:
- Blue passes to red, blue sprints in for support and gets the ball back.
- Red takes ball. (10 score)
- Round 2:
- Ditto as round 1:
- But red does not take a pass but passes to blue for a short chance. (10 score)
- Ditto as round 1:
- Round 3:
- 1 couple starts already under the basket.
- Blue passes to red, runs towards red for double and then runs long line.
- Rebound steps in front of red so that blue can step inside for a walkthrough.
- Red has taken over the rebound.
- Round 4:
- Blue passes to red, runs towards red for double and then long line at shot distance.
- Red throws to blue for a shot and catches it.
- Round 5:
- Same as round 4: but blue doesn't get a shot, red connects and shoots.
- Blue catches.
> 2-pairs (take turns)>
Pawns in the middle of the playing field> Pawns won
are 1 meter from your basket> 20 pawns
with 8-10 players | 24 pawns 11-14 players | 28 pawns 15-18 players> Each round
lasts as long as all pawns are gone (+ 1 minute of stealing pawns)
- Round 1:
- 5 dlb in a row = 1 pawn.
- 8 dlb in a row = 2 pawns.
- 10 dlb in a row = 3 pawns.
- Round 2:
- 2 shot = 1 pawn.
- 3 shot = 2 pawns.
- 4 shot = 3 pawns.
- Round 3:
- 4 short shot = 1 pawn.
- 7 kk = 2 pawns.
- 9 kk = 3 pawns.
- Round 4:
- 5 dots = 1 pawn.
- 8 dots = 2 pawns.
- 10 pips = 3 pawns.
- Round 5:
- 1 shot = 1 pawn.
- 2 shot = 2 pawns.
- 3 shot = 3 pawns.
- 4 shot = 4 pawns.
- 5 shot = 5 cones.
- Warming up on a large field with a lot of passing.
- Round 1:
- A passes to B who runs out and goes in for a walkthrough. (10 balls)
- Round 2:
- A passes to B who runs out, picks up for double and pulls away.
- B passes to A who then flips inside with ball to player C for through ball. (10 balls)
- Round 3:
- Same as round 2:
- But A doesn't take a through ball but passes to C for short chance. (10 short chances)
- Round 4:
- Ditto round 2:
- But A doesn't fold in but shoots immediately (4 a 5m). (6 shots)
- Round 5:
- Ditto round 4:
- A does clap inside for neighborhood movement (4 a 5m). (6 shots)
- In groups of 3 or 4 on a pole:
- Player 1 is declarer, player 2 and 3 (or 4) stand around the basket.
- Player 1 plays player 2, and goes out.
- Player 2 passes the ball on to player 3 who shoots.
- Player 2 cuts in to catch the ball.
- After catching the ball, you play the shooter again, who in turn plays the next player to get a shot, etc.
- The aim is to move well, and to react well to the rebound action from space.
- Every 3 players at the basket, 2 attackers and 1 defender:
- The goal is to get 2 free.
- Exercise is finished when:
- There is scored, the defender has the ball, if the ball collides.
- Always turn in the order A - A - V.
- If it is a 4-player game, the defender gets a rest turn before entering as attacker.
- 2 teams each put themselves next to each other in pumping position:
- The first takes a jar with the left hand and puts it between the 2 arms.
- Then move it with the right hand next to the other side of the body.
- The 2nd player repeats this until all pots on the other side of the row are on top of each other.
- Per player in the row a pot is provided, use a trainer to put a pot ready when the first player has made the displacement of the previous one.
- 1 declarer, 1 attacker (and a rebounder if 3-player):
- Attacker runs laterally and gets the ball on the outside:
- Turn the ball behind your body and play the rebounder who provides the new support. (in a 2-player team again the attacker).
- Take a walk-through ball.
- Start behind the basket for a chance.
- Which basket scores first 15x.
- Always work left + right laterally.
- Take 2 shots from motion and 1 walkthrough ball:
- Intent is to get 21 (or more) with your basket.
- Scoring a shot counts for 2 points.
- Scoring a walkthrough ball counts for 1 point.
- Not hitting a basket means 1 point.
- If you end up on 11, you have to start again from 0.
- Work with 3 attackers against 2 defenders on 2 poles:
- Attackers may try to score on the two posts (end when a goal is scored, when one of the defenders can intercept the ball)
- Attackers get max 4 passes per chance taken (end when a goal is scored, when one of the defenders can intercept the ball, or when more passes are needed)
- You may only take 1 chance per basket (ends when a goal is scored, when one of the defenders can intercept the ball, when more passes are needed, at 2 misses)
- Player who misses may not attack again if the ball remains in play, so the attackers' overtime is gone.