Korfball drills
- Players stand in one long row facing the same direction.
- They jump low with tension on the calves. 2 lines left and 2 lines right are designated.
- Trainer calls out which line they should touch left or right.
The game is played with at least 4 players
- 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
- 1 dog who has a tennis ball
- 2 cats without attribute
- the mouse runs around with the dog,
- the cats try to grab the tail of the mouse and bring it to their cone
- But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
- If there are more players a group can be created and 2 games can be played together.
- In the field there are all kinds of obstacles, such as mats, hoops and cones.
- The trainer walks in front along these obstacles, the children follow him.
- Variation
- The children walk in pairs along the obstacles.
- They walk backwards.
- They walk with sideways steps.
- The children walk in pairs through the room.
- One child tries to follow the other.
- Variation
- The child in front has to change pace suddenly.
- The child in front has to change direction sharply.
- Groups of four or five children.
- Groups of four or five children and on signal the last one sprints to the front and then indicates the track.
- The entire group is lined up behind a line on the side of the field.
- On signal they walk over to the other side.
- Variation Starting Positions:
- Squat,
- knee,
- prone or supine,
- sit with the back to the walking direction.
- The group is lined up on the short side of the field in a few relays.
- On a sign, they all walk to the other side at the same time and sit back to back in a random order.
- Which group sits first?
- Variation
- Varying the starting and finishing poses.
- At the other side touch a line, return and sit in a row again.
- The group is lined up in the four corners of the field.
- A ticker with a party ribbon
- At a signal they cross the field in three directions:
- the short side, the long side or diagonally.
- On their return, they score one, two or three points respectively.
- A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
- How many points can you get in an agreed time?
- Players lie in pairs facing each other.
- They assume the plank posture. (Make sure the elbows are not past the shoulder).
- Place a ball in the middle of the pair.
- At the whistle, both players try to grab the ball as quickly as possible.
- 3 attackers against 2 defenders.
- Attack within a radius of about five metres around the basket.
- All attackers may shoot.
- The defenders must try to score as few goals as possible.
- 5 x 1 minute. After each minute turn around.
- If the number is right, you can specifically train zone defence during the game: Zone defending.
- The defenders let go of their opponents as soon as they get further than about six metres from the post.
- The defender then has only one task: intercepting the ball by grabbing the rebound.
- This also includes letting the attacker shoot from distance.
- After all, if they do not shoot, they cannot catch the ball.
- Instruct certain attackers to give more pressure than others.
- The art of collective backfield defending is to give the pure shooters so much pressure that they prefer to leave the shot to a teammate who is as free as a bird (but who is deliberately left free by the defence because it is known that he 'can't shoot anyway').
- Foursome per basket
- Attacker, catcher, shooter, worker
- Ball starts at the declarator, plays the ball to the worker, who stands left in front of the basket near a pawn, shooter starts right in front of the basket but runs out to the pawn to the right, receives the ball and shoots.
- Changeover shooter --> receiver --> handler --> worker --> shooter
- In pairs, carry the ball across the field by throwing it into the run of the other player.
- Variation with 1 defender, with 2 defenders.
- At least 2 people at the basket.
- Run as fast as you can around the hall and back to the basket.
- When you are all at the basket again, you can start shooting.
- Short chance under the basket. Alternate shooting, one shoots, the other catches.
- The first to score 20.