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Korfball drills for technique attack / score

1 attacker and 1 defender in front of the post.

Attacker starts 5-6 m from the post, attacker gets 3 goal attempts to score a goal.

If he succeeds, he switches to the passer and the defender stays. If he succeeds, the attacker becomes the defender, the passer becomes the attacker and the defender becomes the passer.

  • 2 posts facing each other.
  • Shooter with defender. 
  • May pass 1x before defender steps in. 
  • Then defender jumps in or allows shot. 
  • When a goal is scored, at a good rebound or at good step out, rebounder becomes attacker otherwise, the defender becomes attacker. 
  • This happens on the opposite post.
  • 3 people at the post. 
  • 1 versus 1 with shot, walk-through and short chance to score. 
  • After 30 sec, 1 of the attackers becomes the new defender. 
  • The attacker remains the same. 
  • This way the defender can close a full box for 30 sec and the attacker is well challenged.

You try to get to the highest level in the 1-1 as fast as possible. When you reach a level you will go straight on with another defender.

Maximum 6 ball contacts

  • Level 1 : 2 goals no matter how. 
  • Level 2 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 3: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 4: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)


Up to 4 ball contacts

  • Level 5 : 2 goals no matter how. 
  • Level 6 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 7: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 8: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)


Up to 3 ball contacts

  • Level 9 : 2 goals no matter how. 
  • Level 10 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 11: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 12: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • 2 posts opposite to each other at about the distance in the game. 
  • At an angle in front of the post is a trainer/player. 
  • He/she throws the ball to a player who runs to the other post. 
  • This player makes a ball, catches it and gives it to the next player. 
  • The players divide themselves over 4 posts so about 4 or 5 players together.


drawing practicing longballs in combination with through balls
  • groups of 3 at a post. 
  • 1 fixed passer. 
  • 2 shooters. 
  • These keep moving at about 5 - 6 meters from the post. 
  • Trying a shot must always be tuned to capturing it again. 
  • The time between capture and goal attempt must always be as short as possible. 
  • There are always 2 different types of goal attempts and the goalkeepers always take the same type of goal attempt.
  • 1 through-ballplayer and 1 defector. (change at 5 scores pp)
  • 1 defector and 1 chance behind post (change at 5 scores)


  • 2 players at a distance from the post with ball. 
  • 1 player below the post.
  • Trainer calls head shoulders knee head etc. 
  • Only when the ball is in the post, the player with the fastest ball is allowed to take a through ball. 
  • The other player tries to defend.
  • At 3 goals the winner may decide whether to give or continue.
  • 2 shooters and a rebounder with a defender. 
  • The 2 shooters play over. 
  • The rebounder keeps moving in such a way that it keeps the attention of the defender. 
  • When he has attention he can run to the post to catch the shot that takes place. 
  • Switching at a goal. 
  • Defender may not run with back to rebounder...
  • Approximately 45 seconds of shooting with a defender. 
  • The defender allows the shot. 
  • The defender talks to the attacker all the time and mentions 4 numbers. 
  • The attacker tries to score as many goals as possible while remembering the numbers. 
  • Every good number is a point and so is every goal. 
  • Who can score the most points...
  • 2 players per post
  • a pilon at 6/7 meters with a ball on it.
  • Place bottlecaps at the left and right of the post, diagonally to the front.
  • The shooter stands with his back to the post and in front of the pilon.
  • the one under the post calls left or right, the shooter takes the ball and turns as fast as possible towards the right side and shoots.
  • 1 post, 1 ball, 4 hats in a square and 9 players
  • The 4 attackers stand in a square (near the hats) around the post, 
  • the 4 defenders are holding the post with one hand. 
  • The 9th person (the declarer) stands with the ball outside the square of hats. 
  • The declarer brings the ball to one of the attackers, the defender facing the attacker who receives the ball has to run for the hat while the attackers now have to score as fast as possible. 
  • If all goes well, the attackers quickly find the free person because one of the defenders has to run around the hat.

short-quick-and-score

  • 1 shooter in front of the post. 1 passer. 
  • Possibly with slight defensive pressure. 
  • Attacker moves left/right, gets the ball played and shoots (+-5 meters). 
  • When he scores, he earns a point and shoots through, if he misses he must first run to a line behind him at about 5 metres from the place of shooting. 
  • After this you can continue shooting. 
  • Switch goals every 3/4 of the time. 
  • Total 8/9 goals per post. (It depends on whether you play with or without a defender).