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Korfball drills for technique condition / strength

  • The blue player has the ball and places it on the red player who runs to a hat
  • The red player catches the ball with one hand and plays it back with the outer hand to the adjacent hat
  • He/she now catches the ball with the other hand and plays it back to blue. He/she does this at all six hats
  • Then he/she taps the blue player and goes for a through ball indicated from behind
  • After 5x change of position
  • The 2-team that scores the first ... scores goals, wins.
Putting the hats further apart requires more running and throwing.
With a time limit, the intensity can be increased.

drawing left and right handed catching and throwing with through ball
  • The baskets are in a triangle about 10 meters apart.
  • From the basket you run to the next basket and you get the ball indicated from the basket opposite the running line.
  • In the drawing example, blue indicates white, white indicates red and red indicates blue.
  • Which 3-team scores 20x first ?
  • The first player runs, the second player indicates, the third catches and indicates the next again. and so on.
drawing Walk-through ball chaos
Divide the team into fours or fives.

  • There are 5 pawns/caps, or 4 in the case of foursomes, in a circle of about 3/4 meters.
  • One player stands in the center of the playing field.
  • The other players stand around the pawns and guard them.
  • The goal is for the player in the middle to touch the free pawn.
  • For the defenders, the idea is to hold the pawn earlier so that the player cannot win.
Change is made when the player has found the free pawn.
drawing Find the free pawn
  • In threes or twos to the basket.
  • There is constantly 1 person working for 1 minute, ideally 2 people for the rebound.
  • There are pawns/slip dots in a square around the basket, about 4 meters apart.

  • Player 1 starts at the first pawn, walks in for a through ball.
  • Then walks out to the second pawn and takes the shot there.
  • Goes to the third pawn and makes another through ball there etc.
  • After 1 minute it is the next player's turn.
drawing Conditioning Exercise
  • The focus in this exercise is angles running, many players run in corners, making it easy for opponents to keep up.
  • The idea in this exercise is to force angular running lines. A lot of explosiveness is required from the players, so the exercise is quite tough.
  • Place 4 markers in front of the basket, angled towards the basket about 3/4 meters away. A declarer stands under the basket and player goes x number of goals/minutes/actions running lines using the markers.
    • Multiple combinations are possible. Should there be a third player, he/she can rest or possibly do a strength exercise such as Jumping-jacks, sit-ups, planking.

  • Start pawn behind -> forward -> left -> right -> player comes to shot.
  • Start pawn in the back -> forward -> to the right -> to the left -> player makes a shot
  • Start pawn in the back -> forward -> to the right -> to the left -> to the right -> player reaches shot
  • Start pawn in the back -> forward -> to the left -> to the right -> to the left -> player reaches shot
  • Start pawn in front -> To the back -> To the left -> To the right -> Player makes a shot

  • You can possibly extend the exercise with a long line, through a marker 3/4 meters behind the basket. After a running combination, above, the player runs to the back and takes a shot. Mirrored is also possible.
drawing Explosive swerve
  • We work in threesomes
  • Two players under the post and one halfway up the box.
  • Play the ball forward and sprint after it.
  • The player in front throws the ball to the second player under the post and runs sideways.
  • The ball is placed on the running player and he/she shoots.
  • Under the post is caught and the shooter there becomes second player.
  • We score 10x left turn and 10x right turn.
  • The pace of the exercise should be high to reach competition level.
drawing Shot after lateral movement
  • Declarant at the pole with ball.
  • Place the hurdles in front of the pole such that the nearest hurdle is 3 meters from the pole
  • Jump over the first hurdle and sideways over hurdles 2 and 3, then make a swerve to the side
  • Get the ball and score 10x right and 10x left
drawing Hurdles with fallback ball
Work with 2- or 3-person teams:
  • The second player starts when the first is at the second speed ladder.
  • With 3-pairs, there is always a rest until the third is at the 2nd speed ladder.
  • 2 speed ladders are 10 meters apart.
Exercise:
  • You go left sideways through the speed ladder, knees up.
  • Then you sprint to the other speed ladder.
  • There you go right sideways through it, knees up.
  • Slowly backward back to the starting point.
  • Everyone does this 5x.
The other players take swerve balls until it's their turn.
drawing Speed ladder sprint
  • Make 2-person teams
  • 1 player is shooter and the other player stands under the basket to trap.
  • They shoot 2 times and then switch.
  • When the shooter scores, they may take a cap from the middle.
  • When the caps in the middle run out, the player may take them from the other 2-times.
  • Whoever has the most caps at the end has won.
Setup:
Which team brings in most gold pieces/ pits?
  • 1 bank & one-against-all
  • 2-4 gangs of thieves
  • 1-2 guards.
Game consists of 4 rounds of play:

Game Round 1:
  • Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
  • Collect in own vault -hoop-.
  • Guard - defender- may only defend outside the bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
  • Which team was able to steal most gold pieces?
Game Round 2:
  • Divide gold pieces equally among the thieves.
  • Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
  • Thief -attacker: walk around your cone without the guard catching you.
  • Agent -defender: in this case may only defend inside the bank.
  • If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
  • Which team was able to transfer most gold pieces safely?

Game Round 3:
  • Thieves: for x time, steal as many gold pieces as possible from other safe.
  • Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
  • Guard may only defend inside bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.

Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.

Which team will have the most gold pieces in their possession after 4 rounds of play?

drawing Rapacious thieves game
Lines game (10 min)
  • Not in time = score on the basket and then back again
  • Shooting sitting down or on your knees (10 min)
  • Parkourt game (15 min)
  • Beginning hopscotch slalom
  • Kick
  • Through the hoop
  • Skate jumps from left to right
  • Score a goal
    • If you score step back at flaps (10 min)
  • Throw over to the other side (5 min)
    • Ball may not fall then play again
  • Play 2 separate games or 1 to see how many children there are (15 min)
Tag
Ask which tag (10 min)

Butter cheese and eggs (10 min)
With pawns out and then put pie bag in box

Stealing pawns (10-15 min)
(Put pawns in the middle and then when you score a goal you get to take 1)

Running around (8 min)
Apple= jumping
Pear= tapping ground

Shooting on all sides 1x score (10 min)

Party or shout out