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Korfball drills for technique condition / strength

  • Blue plays from under the post to the red player in front of the post.
  • The red player puts the ball on the ground and sprints to the right.
  • Blue sprints to the ball and picks it up.
  • Red makes a breakthrough move, but doesn't follow through and deflects.
  • Blue plays the ball, red shoots and white catches the ball.
  • score together 15 times
drawing Dodge ball with pass from space
  • Make two rows at 10 metres opposite each other and about 3 metres apart.
  • The players face each other one by one.
  • Face each other with both hands and do not drop the ball.
  • Make a series as high as possible in 1 minute.
  • Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
  • Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
  • Run into each other, jump and catch and throw the ball in the air with two hands.
drawing Train throw and catch
  • Make two rows at 10 metres opposite each other and about 3 metres apart.
  • The players face each other one by one.
  • Face each other with both hands and do not drop the ball.
  • Make a series as high as possible in 1 minute.
  • Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
  • Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
  • Run into each other, jump and catch and throw the ball with two hands in the jump.
drawing Train throw and catch
  • Player sprints forward.
  • Then sideways to the left.
  • Sideways to the right.
  • Sideways to the middle.
  • Finally, backwards to the starting point.
  • Do this in groups of 3 and do this 5 times each.
drawing T-Loop
  • Players run/dribble around a set square. (poles/pawns, sufficient distance from each other).
  • Players are given a list of commands in advance, with a corresponding number.
  • The trainer calls out a number randomly, players carry out the assignment.
  • You can adjust the number of missions and the missions themselves.
  • Example of assignments.
    • Tapping the ground.
    • Jump in the air.
    • Sprint to the next pole.
    • 1 burpee.
    • Backwards as if you are defending until the next pole/pawn.
  • Ladder exercise with run through ball
    • 1 foot in the ladder, 1 foot next to it, as fast as possible through the ladder and score 15 times
    • Sideways through the ladder with two feet in each compartment, 15 x scoring, easy pace
    • Start left of the ladder on left leg. Hop on right leg into the ladder and then next to it. Then with left leg into the ladder and next to it, then with right leg again and finish with a through ball. Do this quietly (strengthen ankle joint)
  • Ladder exercise without ball
    • With two feet in each rung, so small steps as fast as possible(5x per person)
    • Skating over the ladder from the left side outside the ladder to the right side outside the ladder.
    • 10 short sprints along the ladder with the ball. (as fast as possible)

Doubles:

  1. Number 1 in front of the basket (6 meters),
  2. Number 2 with ball under the basket. 1 pawn left or right of the basket at about 4 to 6 metres.
  3. Number 2 throws the ball to number 1.
  4. Number 1 puts the ball on the ground and runs to the pawn and around it towards the basket.
  5. In the meantime, number 1 runs to the ball on the ground and passes it to number 2 for a deep pass.
  6. This is repeated until 8 balls have been made.


  • The pace is important:
    • The runners may not stand still, but you may not run too slowly.
    • The timing of the passing must be correct.
drawing Tom & Jerry 1.5

Pairs:

  1. Number 1 with the ball starts in front of the basket.
  2. Number 2 stands left or right in front of the basket.
  3. Number 1 throws to number 2 and then pulls away to the side where number 2 is not standing.
    • So number 2 is on the left side of the basket, number 1 walks to the right side of the basket.
  4. Number 2 throws the ball to number 1, after which number 1 shoots.
  5. Number 1 must catch his own ball.
  6. During the shot of number 1, number 2 sprints to the pawn, which is on a random spot on the field.
    • Place on the pitch depends on the child's level.
  7. If number 1 hits the ball, he/she gets one point, if number 1 catches the ball before number 2 reaches the cone, number 1 also gets one point.
    • so possibility of getting 2 points
  8. Change function.


  • The first to get 6 points wins (variation possible).
  • Is the sprinting too easy: add an extra pawn, which increases the sprint distance and for example makes a fast turn.





drawing Shoot and catch during the sprint competition
  • Start and finish line, caps are scattered around the field.
  • The number of caps is the number of players in the team x 2.
  • Caps are brought to the end line one by one, the team that finishes first wins.
  • 1Minute
    1. Shot > 2
    2. Passage with ball > 4
    3. Shot > 1
  • 30 sec Bridge
  • When player executes exercise, players take penalty throw`.

shot-through-suicide-bridge


In this exercise it is hugely important;
  • That the rebounder also continuously drops the ball quickly because 1 attacker starts at 6 or 7 meters with a dodge ball and immediately comes in for the through ball.
  • Then a shot behind the post and then a shot to the side.
drawing Shooting from motion
  • Player A starts with the ball 2.5 meters diagonally in front of the post. Player B also stands 2.5 meters diagonally in front of the post.
  • Player A throws the ball to player B and player B throws it back. Thus they bring the ball up to about 8 meters in front of the post.
  • From there, player B starts for a through ball from the space indicated by player A.
  • However, instead of player B taking the through ball, it now enters the declarer and player A comes in for a clearance ball. Player B catches the ball.
A variation on this:
Only throw the ball when player B runs next to/behind the basket and player B immediately makes a shot. Player A immediately runs in to catch the ball.

There are more variations on this, such as:
  • Most goals in a time frame of, say, 10 minutes
  • Who scores 10 goals first
  • Make it more difficult by deducting a point for each ball on the ground.
  • Possibly with a 3rd player to rotate and keep a slightly slower pace.

drawing Shooting from space