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Korfball drills

  • Shot game in 2 form playing against the other baskets.
  • One of the two will shoot, when 2 times they score.
  • Call to your coach: Are you the fastest, then you have won and there is exchanged,
  • But not yet in possession of a point.
  • You earn a point if your partner is also the fastest to score twice.
  • So you earn a point if you win twice in a row.
  • Variation is possible by means of penalty throws, walkthroughs, number of goals, etc.
  • Two numbers:
    • Who scores the most laps?
  • Number 1 is going to shoot, number 2 is going to catch.
  • The number 1 starts in front of the basket and will shoot 1 time on each side of the basket. (front, right, back, left)
  • If the number 1 shoots 50% of these 4 chances, he/she may start a new round.
  • The number 1 counts how many rounds he/she makes.
  • When not 2 of the 4 chances are hit, then there must be changed.
  • After 5 to 10 minutes, the player who has made the most rounds is the winner!
  • Too difficult:
    • Score once per round.
  • Variation:
    • Start the first round at 2 meter, then at 4, 6, 8 and 10 meter.
drawing Wheel of Fortune
  • Players run/dribble around a set square. (poles/pawns, sufficient distance from each other).
  • Players are given a list of commands in advance, with a corresponding number.
  • The trainer calls out a number randomly, players carry out the assignment.
  • You can adjust the number of missions and the missions themselves.
  • Example of assignments.
    • Tapping the ground.
    • Jump in the air.
    • Sprint to the next pole.
    • 1 burpee.
    • Backwards as if you are defending until the next pole/pawn.
  • Player 1 in front of the basket runs 2 metres out and receives the ball
  • Player 2 runs out from under the basket
  • Player 1 plays the ball back to player 2
  • Player 1 takes the walkthrough ball
  • Player goes into pump-up position, with the ball in front of him.
  • Player leans on his left or right arm, with the other arm he will spin the ball around his supported arm, so 15, 20, 25,...depending on how good the player's condition is....

Objective:

Set up attacks in overtime situations

Rules:

  • Make sure the offense always has 1 more person than the defense (3-2, 4-3, 4-2 etc.)
  • Gives the offense a task:
    • E.g. score within 5 passes, score after setting up an action, score from the rebound.
  • Gives the defense a task:
    • E.g. intercept the ball within 5 passes, defend in front.
  • Decide if you can go for a defensive goal.
  • Indicate with cones where the lines are.
  • Agree when offense switches with defense:
    • After X minutes, after X goals, after X interceptions.
  • Make a circle at the level of your head on the wall (with sidewalk chalk)
  • Make the circle about the same size as a basket.
  • Now stand 3 or 4 meters away from the circle.
  • Now throw the ball with your left against the wall and catch it with your right hand.
  • Do this for one minute.
  • The ball must not bounce on the ground.
  • If it is too easy, stand further away or try to throw the ball faster. If the exercise is too difficult, try to catch the ball with two hands, but still throw with one hand
    • Or stand a little closer to the wall. (Outdoors exercise)
  • In pairs, carry the ball across the field by throwing it into the run of the other player.
  • Variation with 1 defender, with 2 defenders.
  • You stand on a large field.
  • You make 2 teams 1 team stands left behind the line and the other team right behind the line.
  • 1 big ball, lies in the middle of the field.
  • Each player has a ball.
  • They try to hit the ball from behind the line and roll it over the line of the opponent.
  • After throwing you pick up your own ball and stand behind your own line again, and you start aiming at the big ball again, until the ball has crossed someone's line.
  • 4 hurdles against each other in a 4 side.
    • Jump with two legs over the first hurdle.
    • Jump left over the hurdle and jump back.
    • Jump straight forward over the hurdle and back again.
    • Jump right over the hurdle, turn right and make a sprint to the pawn.
    • We do this 8 times.
  • 10 hoops spread over the ground.
    • You jump alternately with your left and right leg into a hoop and stay on that one leg for 3 counts.
    • Your face is always facing the same direction.
    • After the last hoop you sprint to the pawn.
    • We do this 8 times.
  • 6 cones next to each other with 50 cm distance between them (when this group is ready, parts 4 and 5 stop).
    • You step over the pawn in the space between first your right foot and then your left foot. (keep your back straight)
    • This way you step over all 6 cones.
    • Then you sprint to the pawn.
    • The next round you face the other way and first you go over the pawn with your left foot and then with your right foot.
    • Do this 4 times right and 4 times left.
  • Hat run. (brisk pace about 50%)
    • You start at a green hat.
    • At green you go forward.
    • At orange you go left.
    • At white you go backwards.
    • With blue you go to the right.
    • At every other colour you choose your own side.
  • Pass the Frisbee and make sure it is caught.
  • At pawn 1
    • touch the groundTouch the ground, jump up and stretch all the way. We do this 10 times.
    • RUN TO THE POLE.
  • Pole
    • next you take a dodge at the pole.
    • RUN TO PAWN 2.
  • Pole 2
    • 5 sit ups.
    • RUN TO POLE
  • Pole
    • take a run through at the pole from behind the basket
    • RUN TO PAWN 1
  • Pawn 1
    • Push-ups 5 times
    • RUN TO POLE
  • Pole
    • Take the penalty throw
    • RUN TO PAWN 2
  • Pole 2
    • Shot four meters behind the basket
    • After the intercepted shot, receive the ball and throw it back to the receiver, who is standing next to the basket.
    • Sprint to pion 1 and start again
  • We do this 3 times
  • Keep the post clear and keep your distance from each other.
  • But each time change under the post.
drawing Shooting and muscles (1)
  • Players stand in one long row facing the same direction.
  • They jump low with tension on the calves. 2 lines left and 2 lines right are designated.
  • Trainer calls out which line they should touch left or right.