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Korfball drills for technique shoot / score / shot

  • At pawn 1
    • touch the groundTouch the ground, jump up and stretch all the way. We do this 10 times.
    • RUN TO THE POLE.
  • Pole
    • next you take a dodge at the pole.
    • RUN TO PAWN 2.
  • Pole 2
    • 5 sit ups.
    • RUN TO POLE
  • Pole
    • take a run through at the pole from behind the basket
    • RUN TO PAWN 1
  • Pawn 1
    • Push-ups 5 times
    • RUN TO POLE
  • Pole
    • Take the penalty throw
    • RUN TO PAWN 2
  • Pole 2
    • Shot four meters behind the basket
    • After the intercepted shot, receive the ball and throw it back to the receiver, who is standing next to the basket.
    • Sprint to pion 1 and start again
  • We do this 3 times
  • Keep the post clear and keep your distance from each other.
  • But each time change under the post.
drawing Shooting and muscles (1)
  • In this exercise you have two helpers, each with a ball and a shooter.
  • Around the pole there are pawns of different colours.
  • The shooter then makes an action towards that colour and shoots.
  • After X goals, the players change roles.
  • Attention:
    • The player must be turned in to shoot
    • The player must always look at the ball
    • Quickly take the shot
  • The exercise is in pairs.
  • Attacker picks out a line from where he thinks he will score the most goals.
  • He always takes his shots from this line.
  • After a shot, he runs from the line to another line about 45 degrees away.
  • After the rebounder takes the ball, the attacker may immediately return to his own chosen line.
  • Ball caught = immediately back.
  • Who will score the most goals in a minute and a half?

Goaltender throws to forward goes after the ball for:

  • pass
  • dodge
  • shot


Bitch catches and throws to opposite side etc. With 2 balls at the same time.


Inshort: practise all kinds of forms of the shot from a supporting position.

Organisation: pairs per basket, always one person under the basket and one person in front of it. Change after about 1 minute.

a ) One person in front of the basket at about 6 meters, the shooter stands under the basket. The shooter starts away from the basket (backwards), gets the ball and shoots immediately. The striker catches the ball.

b ) As exercise a., but the shooter only threatens with a shot, lets the defender jump in and then continues with an "underhand pull ball": a kind of private penalty throw from about 5 meters diagonally behind the basket. The Germa-ball - so called by me after Germa Woldhuis of Nic. who had success with this on a regular basis - is practised here. The server catches the ball.

c ) The starting situation is the same, but the shooter now gets a defender with him (some pairs cancel each other out). The defender's task is to decide which of the two possibilities (a. or b.) the attacker will get: either he reacts deliberately too late (after which a shot must follow), or he follows the shooter too closely (thus giving the opportunity for an underhand draw). In exercises d., e. and f., the attacker plays free with one simple movement. An efficient way, which requires however a lot of technique (and thus practice).


  • 1Minute
    1. District ball > 2
    2. DL with ball > 4
    3. Shot with ball > 1
  • 30 sec Planking
  • If player performs exercise, players take penalty throw

neighborhood-dl-schot-suicide-planking


  • 1Minute
    1. Shot > 2
    2. Shot > 3
    3. shot > 4
    4. shot > 1
  • 30 sec Jumping rope
  • If player performs exercise, his attackers take penalty throw

shotgun-suicide-rope-jumping


  • Each player shoots from behind the basket at 3 meters.
  • We work in threes.
  • You try to make a series as high as possible.
  • For each team there is a pawn on the line, the number of goal of the series may this pawn with large steps forward (without jumping).
  • Which group is first to the other side and back with its pawn.
  • Stand with both feet on the Stability Trainer, halfway round,
    • Place it preferably 3 to 4 meters from the basket.
  • Now try to score as many goals as possible within a certain amount of time.
Training objective:
Picking up the shot directly in a duel between them.

Shot duel
Per 2-team a ball and a post.

  • Making 2 out of 5 distance shots from 6 meters.
  • Then you get one chance from 4 meters.
  • You must score the one from 4 meters to earn a point.
  • Your opponent can undo this point by also scoring the 4-meter chance.
  • Score 3 out of 5 short chances from 4 meters.
  • Then score 2 penalty throws, on 2, to earn a point.
  • Your opponent can undo this by also scoring both penalty throws.
  • Score 2 out of 5 shots behind the basket at 5 meters.
  • Then score 3 through balls, from 3 chances, to earn a point.
  • Your opponent can undo this by also scoring 3 through balls.
  • Score 1 out of 5 distance shots at 8 meters.
  • Then score 3 out of 4 chances under the basket.
  • Your opponent can undo this by scoring 3 out of 3 chances under the basket.
By 3 at a basket.
Step 1:
  • Player Red defends Player Blue.
  • Player Blue has the ball and then throws it to Player White and runs deep and shoots.
Step 2:
  • Follow Step 1 and after Player Blue runs deep, Player White rushes in for a giveaway.
  • Player Blue goes for a pass through Blue.
  • Player Red continues to defend, but allows the through ball.
Take the goal attempts as calmly as possible
drawing Walking Deep Lines
  • The speed ladder is approximately 7 meters diagonally in front of the basket, on the left side.
  • The player runs the speed ladder sideways facing the basket, gets the ball at the end, rebounds it and deflects for a shot.
Of course, this exercise can also be performed at the back or another side.
drawing Speed ladder shot