facebook pixel

Soccer drills for technique condition

Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.

Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.

Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.

Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.

Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.

Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.

Description
  • Players start at pylons
  • Balls are in the middle
  • Players kick in place
  • When trainer calls, players go toward balls, 2-pairs at 1 ball
  • Coach calls left and right, players go to that side
  • When trainer calls ball, you have to take the ball with your hands
drawing Response Exercise
  • 4 pawns in a row 15 meters apart.
  • From the first to the second pylon, sprint around it and jog back to the first pylon.
  • From the first to the third pylon, sprint around it and jog back to the first pylon.
  • From the first to the fourth pylon, sprint around it and jog back to the first pylon.
  • Repeat 4 times, making a total of 12 sprints.
drawing Walking exercise with interval
  • Large rectangle, penalty box.
  • Group split into two teams, no competition.
  • Teams start at the same time in opposite corners.
  • First gentle run, about 40% of maximum, on the long side.
  • Diagonal at slightly faster pace, about 60% of maximum.
  • At the pawns in the middle keep to the left.
  • When you come back to the long side again in gentle run 40% and the diagonal again 60%.
  • Keep this up in time.
  • As an alternation you can turn half a turn and use the same diagonal on the short side.
drawing Walking exercise fitness
  • Attacker does exercise 4 times.
  • Attacker goes to retrieve ball and tries to score via 1V1 in goal right in front of him.
  • If defender can pick up ball he tries to score in goal on the side.
drawing Attack frontal 1V4
  • 2 players face each other
  • One is the sender the other the receiver
  • The receiver receives and rebounds
  • The receiver dribbles sideways several meters without the ball
  • The receiver receives the ball again
  • The receiver dribbles back without the ball
drawing Pass - handball
  • Player 1 plays a long ball through the air to player 2.
  • Player 2 receives the ball and then passes a long ball through the air to player 3.
  • Player 3 places the ball ready for player 4.
  • Player 4 passes a long ball through the air to the next player ready at Pylon A.
  • Ball chasing at high pace for the conditioning stimulus.
drawing Instep ball with condition
  • The exercise starts with player A playing the ball in to the inquiring player B.
  • Player B takes the ball and deposits it for the incoming player A, then offers himself to player C.
  • Player A passes the ball to the inquiring player C, who in turn plays the ball in to the incoming player B.
  • Once he passes the ball, he starts a run outside and goes to offer himself to player D.
  • Player B takes the ball and passes it to the inquiring player D.
  • Once player B has passed the ball, he starts a running action and offers himself in front of goal.
  • Player D receives the ball and passes it back to the incoming player C.
  • As soon as the ball is passed back, player D starts a run outside.
  • There he receives the deep ball from player C and plays it into the run of the incoming player B.
  • Player B finishes on goal.
drawing Fitting & finishing
  • Two teams play against each other.
  • The trainer gives the signal by calling out a color.
  • Then the first of each group run to the color of the pot the trainer indicated.
  • Then the players return as quickly as possible and run through the gate of the two orange cones.
  • The trainer plays a ball at the same time.
  • Which creates a 1 vs. 1.
drawing 1 vs. 1 color codes
  • Players play a match of, say, here 8 against 8.
  • When a goal is scored, they may take a jar from behind the goal and put it by their own jar.
  • When all pots at a goal are gone, it is finished.
drawing Picking pots
  • Blue passes to red
  • Blue runs to the other side around the cone and then to the jar
  • Meanwhile, red runs through the cones and passes the ball diagonally back to blue
  • Blue finishes
drawing flank exercise