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Soccer drills for technique condition

  • Blue passes to red
  • Blue runs to the other side around the cone and then to the jar
  • Meanwhile, red runs through the cones and passes the ball diagonally back to blue
  • Blue finishes
drawing flank exercise
  • The players stand to the side of their own goal
  • The trainer gives everyone a number from 1-4
  • The trainer calls out a number and whoever hears his number runs to the ball and plays against the other team where someone also has the same number
  • After a few minutes more numbers will come into play
drawing Number game
  • At each potty there are 4 players.
  • On signal the 1st of each group leave.
  • And do an exercise between the pots and join on the other side.
  • This 2x so that you end at the starting position.
  • Exercises are determined by the trainer.
drawing Warming up with and without a ball
  • At each potty there are 4 players.
  • On signal the 1st of each group leave.
  • And do an exercise between the pots and join on the other side.
  • This 2x so that you end at the starting position.
  • Exercises are determined by the trainer.
drawing Warming up with and without a ball
A game of 4 against 4 in which you have to play at high speed.
You may be short a player, add a chameleon or make it 3 against 3. The loser does 10 push ups.

Points of attention:
  • Make sure they play at a high tempo
  • Explain the best way for them to run free. Put the game on hold for a while.
  • Make sure they put high pressure
drawing Party game 4 against 4
Lines run:
  • Start on the back line.
  • Sprint to hat 5 meter line.
  • Back to back line, then to hat 16 meter line, back to back line again.
  • Then to hat head circle and back to back line, then to center line and full sprint to back line.
  • Take a breath and then do everything the other way around again.
drawing Warming up
  • This 1 vs. 1 exercise begins when the players have run around half the field.
  • They must first go around the hat in the corner and then pass behind the goalie to start the 1 v 1.
  • The attackers - red - pick up a ball when they have passed behind the goalkeeper and go on the attack.
Points of attention
- Pay attention to the attitude of the defenders.
- Make sure the attackers have pace.
- Don't make it too complicated. So one action on pace and score.

Rules
- Score over center line.
- If the player has been then switch sides.
drawing condition 1 against 1
  • S1 plays ball to S2.
  • S2 spins out and does a one-two with S3 while looking back at S1.
  • S3 does speed ladder to place S3.
  • S1 runs through to S2, S2 to S3.
drawing Passing - first key and dribbling
  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.
drawing Chase 1
  • From hat 1 to 2 jogging.
  • From hat 2 to 3 exercises below:
    • Tripping forward.
    • Tripping sideways.
    • Knee lifts forward.
    • Knee lifts sideways.
    • Heels buttocks forward.
    • Heels buttocks sideways.
    • Connecting stride.
    • Cross stride.
    • Hopping.
    • Forward slant 3x left 3x right, back away backwards.
    • Lunges.
    • Frog jumps.
    • Sprints 5x back and forth.
  • Jogging from hat 4 to 4.
  • And back.
drawing Warm-up
2 Teams compete to see who gets between the hats across the field first.

  • 2 teams line up on the side of the field.
  • Player 1 stands at one and a half meters with legs apart and facing the queue.
  • Player 2 stands in the same position one and a half meters behind player 1.

  1. Player 3 starts the exercise by slaloming dribbling between the players.
    When he has passed the last player, he passes the ball through the spread legs of the other players toward the first in the queue and stands in the same position one and a half meters behind the last player.
  2. When there are no more players in the queue, player 1 starts the slalom and completes it as previously described.
    In this way, the team moves forward toward the finish line. Whoever gets there first has won.
  3. By varying the dribble, for example tip-top dribble or reverse dribble, you can make the exercise easier or more difficult.
drawing Live slalom.
  • Players on 1 side of goal next to post.
  • 1 handball at the height of the penalty spot.
  • Player must pass tightly around the handball and sprint to finish.

    Option: big goal or small goal.
drawing Finishing on goal - WDR -2