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Volleyball drills for technique general

  • Two players one ball.
  • Player 1 throws the ball long and then short.
  • Player 2 plays back underhand.
    • First long then short and runs back.
  • Team one ball.
  • Player 1 throws the ball long and then short.
  • Player 2 plays back underhand, first long, then short and runs back.
    • After five changes.

Line up: several rows in a row behind the back line.

bugs

  1. Sloth: sit with your back to the other side, legs extended. Pull with your hands to the other side.
  2. Seal: flat on belly --> pull forward with hands to get to the other side.
  3. Spiderman: on all fours, always moving the opposite hand and foot together: LH + RV & RH + LV
  4. Bearwalk: on your hands and feet to the other side
  5. Monkey walk: let your hands + arms hang down, almost to the ground (like a monkey) and so to the other side.
  6. Peacock: stepping, quietly, every time bringing leg/knees up until they form a right angle with the upper body.
  7. Kangaroo: same as peacock, but faster/more like skipping.


Variation:

  1. Instead of doing it as a relay/race, the players can also walk around and on a certain signal perform the movement that belongs to a certain animal.
  2. You can do the exercises on a whole field or on half a field.

Formation: circle/rectangle (on half a field)

ball-friends

  1. Dribble with right hand
  2. Dribble with left hand
  3. Alternate dribbling
  4. While dribbling, try to kneel down (knee by knee) --> sitting --> lying down

In pairs throwing the ball over in combination with body balance.

  • Stand on 1 leg (solo exercise)
    • Throwing with 2 hands
    • Throwing with 1 hand

=> after each throw of the ball tap the ground (= bend forward + arms stretched = so tap the ground) + every 5 balls change legs per exercise

  • Now throw the ball over with 2
    • With 2 hands: pass from the neck via a bounce to the other
    • With 1 hand: throw hard & tight.
    • With other hand: throw hard & tight.

=> After action: each person has 2 jars + 1 tennis ball. When they have thrown the ball to the opponent, he/she moves the tennis ball from one pot to the other.

Per 2, each has a letter A or B. We walk through each other and on the signal A goes B tapping or vice versa, the trainer decides.

Walking Variations:

  • Walk backwards
  • Move sideways
  • Cross pass
  • Hopping
  • Heels against seat
  • Knees up
  • ...


Tap variations:

  • Crawling through the legs
  • Hare over
  • Walk around the person
  • Tapping the heels
  • Performing a clap game/routine

Setup: 2 to 4 people in the square (made by, for example, 4 benches) with the balls, the rest around them.

hurry-up

  • The people in the square throw the balls out of the square.
  • The people around the square fetch the balls and throw/put them back in the square.
  • The 'side' which, at the stop signal, has the least balls, has won.

variation on Kings Court: winners move to winners field, losers move out and 3 new players move in.

  • 3 players per half (whole field)
  • trainer puts 1st ball in field of new team
  • max 2 plays per half
  • no smashing, no jumping, no lobs
  • communication per team is a necessity
  • The whole field must be defended (is feasible).
  • balls coming from the other side are not hard but placed.

PART A: N3/4: 10 minutes.

  • Passes: Row bit at the back of the field. Everyone has a ball, trainer at the net.
  • Player throws the ball to the trainer.
  • Trainer throws the ball back to the player. WITH A CURVE!
  • Player passes the ball to the trainer.
  • Trainer throws the ball over the net to the other side.
  • Player retrieves the ball and joins the back of the line.

Attention! Meanwhile pay attention to:

  • Foot position; one foot in front, not too far apart.
  • Play with your legs, not with your arms.
  • The ball may not cross the net, so arm position; do not make an angle that is too big.


PART A: N5: 10 minutes.

  • Pass exercise.


PART B: N3/4/5: 10 minutes.

  • Serve on own level.
  • You play a normal game, but you add something extra.
  • Each team gets one mission to accomplish, if successful the team gets five or three extra points.
  • Next, the team picks a new mission.
    • Examples for CMV-teams are playing 3x overhead, making a point in the corner of the court, etc.
    • Examples for youth teams and senior teams are 3x playing with one arm, scoring via the block, etc.
  • Speed ladder is from the back line towards the net, in the middle of the field.
  • Players move every round with a different movement pattern for the footwork through the speed ladder towards the net, then a block at position 3, move to position 2 or 4 (alternate) and a block again there.
  • Then immediately step out to the defensive position on the 3-m line (with the cross move, immediately adopt a low stance and weight on the front feet).
  • After the defensive position there are two options: either shuffle backwards towards the baseline or make a dive/roll towards the baseline. Optionally, an attack pass can be made towards the net first (with movement to the starting position for the attack pass).
  • Depending on the team and their fitness level, increase the number of rounds the players have to make.
  • The coach places a ball on the halfway line.
  • On both sides of the net stands a team behind the backline.
  • The players must try, by throwing/rolling balls against the ball on the half way line, to get the ball over the back line of the other team.
  • The defending players can only stop the ball by throwing/rolling against it.