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Volleyball drills

  • 2 agility exercises
  • 2 reaction exercises
  • 1.5 minutes per round
drawing Circuit
  • Divide group into triplets.
  • Form of play is 2 against 2 on a half court.
  • Goal: move and communicate in backfield.
    • Do not want to score, but keep the ball in play, play "on" the person and make long rallies.
    • Hit the 3rd ball as much as possible. Play overhand to keep the rally going.
  • Starting position:
    • 2 players in the court, 1 on the back line "waiting room" on both sides.
  • Ball is brought in from 2-3 meters with toss and attacking stroke=> back 5-7 meter position.
  • Passer becomes attacker. so after pass immediately to 3 meters and then attack.
  • After attack immediately out and to waiting room.
  • Non-passer goes forward immediately and becomes Setter then back to 5-7m position.
  • "Waiting room" supplies new passer.
drawing Two-Two - Moving
  • Divide the group into two teams.
  • Everyone has a ball.
  • 2 Pawns in the center of each court as a starting position.
  • Trainer makes choice in which part of the field to serve: left or right, short or deep.
Game:
  • Serving from two sides.
  • Chasing your ball and moving pawn.
  • Rejoin your own team.
Pawn movement:
  • If the server serves in the right part => the pawn moves to where the ball hit the ground. You make the goal area smaller.
  • If the server does not serve in the correct part => then the pawn moves 1 meter towards the center of the field. Target area bigger.
  • Exercise on time => for example 5 minutes.
  • Team that has the smallest goal area after 5 min wins!
Then again with other part of the field.

drawing Serve focused - game 2
  • Conditioning with ball at high intensity
  • Everyone does each exercise once
  • If there are 7 people, 1 group has a rest
drawing Conditioning with ball
Equipment:
  • Per group 1 ball
  • Per group at least 4 players, preferably 5 players.
Short description picture:
  • 1b plays ball to SV.
  • Who gives Set up to 1a.
  • 1a enters field to defend later.
  • 1a calmly attacks to 2a/b who defend.
  • The player not defending runs to the net.
  • SV gives Setup to 2 who in turn calmly attacks 1.
  • Then again. 1b goes under the net to help defend.
Variation:
  • With 4 players the matching 2 to the next attack is matching 1.
  • Quiet attack alternate with prod balls.
drawing Inset pass defense
  • Groups of 3 people of approximately equal height.
  • The thrower pays attention to the correct steps:
    • Short, Long, Connect, Take arms with jump.
  • Attacker asks for higher/lower ball to get the timing right.
  • Defender determines start of exercise.
Setting:
  • One ball per 3-team.
  • 2 Blockers face each other at the net.
  • Setter next to 1 of the blockers.
Rotation:
  • Defender determines start, countdown = 3-2-1 block => try => hands touch each other above the net.
  • Defender => shuffle backwards to about 5-6 meter position -speed !
  • Attacker => fast to the 3 meters ready for attack.
  • Throw up => almost straight up on indication of height attacker.
  • Attacker => straight up calm stroke.
  • Defender => Pass up and catch.
  • Thrower to other side of the net.
  • Same principle but mirrored.

  • 5x attack per person so 10x toss up.
  • Mutual exchange, 3x total, everyone is the thrower once.
drawing Attack Pass
Practice attack run a few times with a few runs beforehand.

Attention => short long short, slant run, take your arms into the jump, try to get as high as possible.

Then do this exercise in pairs:
  • 1 person throws up
  • 1 person does attack pass with timing => catch as high as possible with 2 hands.
  • Thrower pay attention to correct steps: Short, Long, Connect, take arms with jump.
  • Catcher asks for higher / lower ball so timing is right.
1) First phase: Run-up from about 3 meter line => 5x good jump timing, then change
2) Second phase: Start with fake-block, fast backwards, around the pawn => Throw-up => 5x good jump timing then change.
drawing Attack Pass
Starting position: 3 players on red side, rest on blue side.

  • Blue side always starts, with OH service.
  • Tennis OH directly over the net => approximately 3 meter line.
  • After Tennis outside the posts to the other side.
  • Red players: place ball in center of court where around 3 meters the blue players are.
  • Blue players: Place ball deliberately left or right of the center of the field where the red team is standing.
  • Red side: thinking, what is your next action?
    • Played left => Red player is going to do exercise 1
    • Played right => Red player is going to do exercise 2.
Examples of exercises:
  • Mat => make roll
  • Pawns => shuffle through them
  • Foot ladder with assignment.
  • Bad Ball => pick up in bin and join the other team.
drawing Tennis Warm-Up with extras
  • Spikeball is a fun game you play with a net in the middle and a small ball.
  • 2 teams of 2 players play against each other.
  • Everything is allowed in terms of technique. This is easily adapted to volleyball, where after 3x games the ball may be played into a hoop.
  • After that it is the other team's turn.
  • It is a 360 degree field, so through the hoop the ball may go in any direction.

  • Always play the game 2 against 2.
  • Vary the level of difficulty for the players. For example: catch 1x for C youth, do not smash, and so on.
drawing Spikeball lite
Play in pairs from approx. 3m line to 7m line.

Net player always plays up 1x for himself, then back again.

Back player plays back in 1x and then does for himself successively:

  • 5x Turn around on own spot.
  • 5x To the back line, tap with 1 hand and return to 7m.
  • 5x Sit on your buttocks and stand up again.
If the ball goes wrong: Start again at the last unsuccessful series of 5.

Change after 15x.

First round overhead, 2nd round underhand.

  • Make pairs with 1 ball
  • Trainer puts pawns in different colors in the center of the field. As many as there are pairs.
Assignment
Always aim at a certain side of the pawn, trainer indicates which side.
- To the right of the pawn - straight through
- To the left of the pawn - diagonal
- In front of the pawn -short
- Behind the pawn -deep

Successful task: Move the pawn 1 meter so that the area becomes smaller.
Unsuccessful task: Move the pawn 0.5 meter back so that the area becomes larger.

Challenge: To get your own pawn as close as possible to the corresponding line of the field.

  • Drawing is example for 'straight through' serve.
  • Serve 5 minutes, whoever then has the smallest field is the winner.

drawing Serve focused - game
  • 2-pairs
  • 1 with ball, 1 without ball lies on the ground
  • series of 30 seconds with 30 seconds rest

  • At start signal, player lying down stands up, gets ball thrown to him.
  • Player plays back overhand and goes back to the ground.
  • Again, explosive up, get ready, play and return to ground.
  • 30 seconds rest
  • Next series of 30 but pass underhand.
  • Then change and start again.