facebook pixel

Basketball drills for technique dribbling

  • Setup:
    • Each player 1 ball
    • 1 side of the court
  • Windshield -next to body dribble, front to back.
  • V-dribble - in front of body.
  • L-dribble - in front and to the side of the body.
  • In & out - in front of body.
  • Hard pound - next to body.
  • Ball tap - low to the ground in front of the body.
  • Pocket - beside the body.
Everyone has a ball.
  • Slalom around pylons, possibly with touching.
  • Dribble with bench. Both sides a foot.
  • Back line slides with ball overhead.
  • Dribble to center line and push up.
  • Layup.
Repeat 3 times.
  • Setup:
    • 2 groups
    • At 45 degrees
    • Everyone a ball
  • Start dribble toward corner of bucket, do reverse, then lay-up
  • Speed change
  • If you are on the left, dribble in with the right, then finish on the left.
  • If standing on right, dribble in with left, then finish right.
  • Variations:
    • Cross-over
    • Through the legs
drawing 2 sides, reverse lay-up
  • Make 2 groups.
  • At 45 degrees.
  • Everyone a ball.
  • Start dribble, do reverse, then lay-up.
drawing 2 sides reverse lay-up
  • You set up a course with pawns, benches.
  • Pawns:
    • Slalom
  • Benches:
    • Walking and dribbling.
  • Passing to the other side.
  • At each part someone is ready to start.
  • You pass the ball from a distance to the next person.
  • Setup:
    • Everyone baseline
    • 3 defenders
    • 1 defender near free throw line
    • 1 defender at center line
    • 1 defender near the free throw line
  • Defense stays on their line, may deviate a bit
  • Players dribble across
  • Whoever loses the ball becomes a defender
  • Group of defenders gets bigger and bigger
drawing Bird on a wire
  • Setup:
    • Per 2 players 1 ball
    • 1 player baseline
    • 1 player at free throw line with ball

  • Player baseline runs to other player and receives pass.
  • Land, crossover step, 3 dribbles, jump stop, pivot.
  • Pass to next player.
  • Across the length of the court.
  • Variations:
    • Catch, spin, reverse pivot - heel lift when pivoting-.
    • Front stop, half pivot, pivot forward.
    • Jump and turn in the air, turn and face.
drawing Post fundamentals, footwork
  • Tag without ball on the center line.
  • If tapped, you must stand still -ball on ground- as jammer.
  • From baseline to baseline, ticker may not go beyond head bucket.
  • Last one remaining wins.
  • Everyone on baseline.
  • 3 defenders.
    • 1 at level of free throw line.
    • 1 at mid-line.
    • 1 at the free throw line.
  • Defense stays on their line, may deviate a bit.
  1. Players dribble across.
  2. Whoever loses ball becomes defender.
  3. Group of defenders gets bigger and bigger.
drawing Bird on a wire
  • 2-3 players catch the ball.
  • The other players line up around the 3 point line.
  • 2 balls.
  1. Players run regular layups.
  2. Coach stands under the basket and each time a player arrives, raises a specific number of fingers.
  3. The players must then get that number right.
  4. This teaches them not to look at the ball.
drawing Lay ups - looking away from ground
  • Everyone has a ball.
  • One person is the catcher and stands on the center line, the rest stands on the free throw line and tries to reach the other free throw line without being caught.
  • All normal rules apply such as run and second dribble.
  • If you are tagged, you also become tagged.
  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Middle: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court-6