Handball drills for technique condition
- 2 goalkeepers
- 2 players on the circle, throw the ball to the trainer.
- Players run, get ball from trainer and while overplaying go across to finish. Possibly with movement inside.
- In 2 groups.
- Everyone makes two teams and is divided over the left and right corner.
- The right corner plays the goalkeeper, the goalkeeper plays the left corner at the half way line.
- The right corner has run on in the meantime, receives the ball and finishes.
- Make 2-pairs.
- Player A performs running exercises, player B performs strength exercises.
- When player A is back from run, switch by hand tapping.
Strength circuit. Each exercise 3x:
- Squads.
- Jumping Jacks.
- Lunges.
- Planking.
- Bences.
- Up and down legs bench.
- Standing on 1 leg, hopping, 3 seconds and then the other leg.
Running circuit:
- 3 lines; quarter/half/end of hall, run with ball.
- Sprints 50%, 75%, 100%.
- Slide sideways back and forth length hall 3x.
- Walk backwards back and forth length hall 3x.
- Three passes forward, two passes backward length hall 3x.
- Short acceleration runs from 25% to 100% at 75% hall.
Each round is 3x with a max of 3 minutes.
- 2 benches facing each other in the playing field. On half of each bench a marker or ring in the middle of the bench.
- There are 1 or 2 players on the bench.
- Players must overplay to get the ball to the tower = player on the bench.
- Note; the tower can only be played with a bounce!
The exercise starts from player 1.
- Player 1 starts around toward player 3, receives the ball from player 2 and passes to player 3.
- Player 2 starts around toward player 4, receives the ball from player 3 and passes to player 4.
- Player 3 starts around toward player 1, receives the ball from player 4 and passes to player 1.
- Player 4 starts around towards player 2, receives the ball from player 3 and passes to player 2.
- etc.
Variation:
- 2 balls.
- Change direction.
- Pass behind the back or with a jump throw or with a bounce.
- At trainer's signal, both players start sprinting.
- Blue must run around first pawn and Red runs straight through to tap Blue.
- Red becomes Blue and flips over.
- Large thick mat.
- 1 player lies on the mat and tries to intercept balls directly or indirectly.
- Always kneeling or lying position.
Players stand in pairs in a plank position facing each other.
- Roll 1 ball, right hand to right hand, left hand to left hand.
- Tip to each other.
- Throw over without the ball touching the ground.
- 1 player defends a hat with their arms behind their back.
- The other player tries to hit the hat with the ball.
- Special attention to footwork!
Circuit:
- Zig-zag partoon with flat markers: walk forward and backward, pay attention to light stride, especially forefoot.
- Then dribble to:
- Goal on side next to center line, put bench in front of it. Make jump shot.
- Left of goal 5 pawns: dribble slalom
- Do a head roll on the mat.
- Then to the right, there is a pawn at 6 meters, very diagonal to the goal. Make jump shot at 2 pawns standing in the goal.
This exercise focuses on accelerating in the run while looking carefully around you.
- The team divides into 2 numbers that are about the same speed.
- The 2-tals divide on the outside lines of the hall.
- At the start, the 2-counts run one behind the other, front is the runner and back is the ticker.
- At the whistle, the pairs sprint to the opposite line/corner and the ticker tries to tick off the runner.
- Are you tapped? Press down 5 times. Did you escape? 5 x push-ups for the other person.
All players start on the LO in a line, everyone has a ball. In the field there are poles to finish on the spots LH, LO, MO, RO, RH.
- Player 1 starts with a cross and shoots at goal.
- Player 1 walks backwards to the LO, picks up the ball there.
- Player 1 rounds the LO, passes to MO etc.
This has to be done on a high tempo and with high intensity! Players must be tired.