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Handball drills for technique condition

  • 2 goalkeepers
  • 2 players on the circle, throw the ball to the trainer.
  • Players run, get ball from trainer and while overplaying go across to finish. Possibly with movement inside.
  • In 2 groups.
  • Everyone makes two teams and is divided over the left and right corner.
  • The right corner plays the goalkeeper, the goalkeeper plays the left corner at the half way line.
  • The right corner has run on in the meantime, receives the ball and finishes.
drawing break run 2 numbers
  • Make 2-pairs.
  • Player A performs running exercises, player B performs strength exercises.
  • When player A is back from run, switch by hand tapping.
Strength circuit. Each exercise 3x:
  1. Squads.
  2. Jumping Jacks.
  3. Lunges.
  4. Planking.
  5. Bences.
  6. Up and down legs bench.
  7. Standing on 1 leg, hopping, 3 seconds and then the other leg.
Running circuit:
  1. 3 lines; quarter/half/end of hall, run with ball.
  2. Sprints 50%, 75%, 100%.
  3. Slide sideways back and forth length hall 3x.
  4. Walk backwards back and forth length hall 3x.
  5. Three passes forward, two passes backward length hall 3x.
  6. Short acceleration runs from 25% to 100% at 75% hall.
Each round is 3x with a max of 3 minutes.
  • 2 benches facing each other in the playing field. On half of each bench a marker or ring in the middle of the bench.
  • There are 1 or 2 players on the bench.
  • Players must overplay to get the ball to the tower = player on the bench.
  • Note; the tower can only be played with a bounce!
The exercise starts from player 1.
  • Player 1 starts around toward player 3, receives the ball from player 2 and passes to player 3.
  • Player 2 starts around toward player 4, receives the ball from player 3 and passes to player 4.
  • Player 3 starts around toward player 1, receives the ball from player 4 and passes to player 1.
  • Player 4 starts around towards player 2, receives the ball from player 3 and passes to player 2.
  • etc.
Variation:
  • 2 balls.
  • Change direction.
  • Pass behind the back or with a jump throw or with a bounce.
drawing Warming up around startup
  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.
  • Large thick mat.
  • 1 player lies on the mat and tries to intercept balls directly or indirectly.
  • Always kneeling or lying position.
Players stand in pairs in a plank position facing each other.
  • Roll 1 ball, right hand to right hand, left hand to left hand.
  • Tip to each other.
  • Throw over without the ball touching the ground.
  • 1 player defends a hat with their arms behind their back.
  • The other player tries to hit the hat with the ball.
  • Special attention to footwork!
Circuit:
  • Zig-zag partoon with flat markers: walk forward and backward, pay attention to light stride, especially forefoot.
  • Then dribble to:
    • Goal on side next to center line, put bench in front of it. Make jump shot.
    • Left of goal 5 pawns: dribble slalom
    • Do a head roll on the mat.
    • Then to the right, there is a pawn at 6 meters, very diagonal to the goal. Make jump shot at 2 pawns standing in the goal.
This exercise focuses on accelerating in the run while looking carefully around you.

  • The team divides into 2 numbers that are about the same speed.
  • The 2-tals divide on the outside lines of the hall.
  • At the start, the 2-counts run one behind the other, front is the runner and back is the ticker.
  • At the whistle, the pairs sprint to the opposite line/corner and the ticker tries to tick off the runner.
  • Are you tapped? Press down 5 times. Did you escape? 5 x push-ups for the other person.
All players start on the LO in a line, everyone has a ball. In the field there are poles to finish on the spots LH, LO, MO, RO, RH.

  • Player 1 starts with a cross and shoots at goal.
  • Player 1 walks backwards to the LO, picks up the ball there.
  • Player 1 rounds the LO, passes to MO etc.
This has to be done on a high tempo and with high intensity! Players must be tired.