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Handballexercises for u14

This is a 'normal' game of handball, however there are 2 twists to the game.
The rules are introduced in turns, after a few minutes the second rule is introduced.

Rule 1:
  • If 1 of the 2 teams scores in a fast-break or quick attack, they get the opportunity to execute their attack again after they have already made a point.
  • This gives them the chance to score 2 points as a reward for their quick attack.

Rule 2:
  • When a player has scored, that person must remain at the spot of the shot for 5 seconds,
  • This gives the opposing team at least 5 seconds of overtime and a chance to score in a quick attack from a goal against.
  • If a goal is scored, the opposing team does not have to stand still but can continue with their second attack.

drawing Fast-break endgame 6v6
  • Two rows facing each other along the sideline.
  • On both sides two players start 1 with ball, 1 without.
  • From a 3 meter distance the ball is passed to another player
  • The one who receives the ball makes an o pass side pass front pass and then passes the ball to the player behind the sideline.
  • The person without the ball becomes the defender on the moment of play.
  • When the attacker has passed, pass to the sideline.
  • After a few rounds change to the right.
  • Try to get a quartet with your team by getting 3 or 4 of the same objects (e.g. 4 cubes) in your box.
  • Prevent another team from stealing objects from you by tapping them.
  • Rules:
    • In your own box you are free and cannot be tapped.
    • If you are in another square you can be tapped.
    • If you are tapped you walk around the outside back to your own square.
    • If you are in an opponent's square without being tapped, you are free to return to your own square with the stolen object.
    • You may only take one object at a time.
    • A team has won if it has 4 same objects in its own box.
  • Variations/adaptations:
    • You can be tapped on the way back.
    • Add extra quartets.
  • All balls are placed one meter before the 9 meter.
  • Two players are placed behind a pawn at the centre half way through one half.
  • The players take turns trying to shoot at the goal with as much variety as possible in shots and positions in the goal.
  • When the first player has shot at the goal, the other player can run up and take a ball to shoot at the goal.
  • After the shot on goal, run back around the pawn before you can take another ball to shoot at the goal.
  • The goal is to continue in one go without stopping until all the balls you have to shoot at the goal are gone.
  • The other players spread out over the field and next to the goal to catch the balls and place them back at the position where all balls are.
  • The other players also keep score.
  • Who will get the most balls in the goal?
  • After this you start again with two new players.
  • 1 row on the middle build. Balls here on the ground.
  • On the other positions one player.
  • The middle constructor starts in with the ball and presses towards the goal, passing the ball on to the starting left constructor.
  • The left winger, after receiving the ball, applies pressure towards the goal and passes the ball on to the starting left corner, who also applies pressure towards the goal.
  • The middle constructor passes behind the left-hand constructor and makes a short change
  • The left hander walks backwards towards the middle constructor and now becomes the middle and joins the row in the middle.
  • (The middle constructor takes over the left hand builder's position) and receives the ball from the left corner player.
  • New left-winger (old middle attachment) presses again towards the goal.
  • Passes the ball to the new, starting middle constructor without the ball.
  • The middle constructor receives the ball and puts pressure on the goal.
  • Passes the ball to the starting right-hand builder.
  • The right hand builder, after receiving the ball, applies pressure towards the goal and passes the ball to the starting right corner who also applies pressure towards the goal.
  • The middle constructor passes the right-hand constructor behind and makes a short change.
  • The right hand builder goes backwards to the middle builder and now becomes the middle and joins the row in the middle.
  • (The right hand builder runs backwards to the centre and joins the row on the centre.


  • 3 defenders, 3 attackers, 1 circle runner.
  • So you play 3 against 4.
  • The attackers threaten the goal and go and get each other.
  • They try to score with a jump shot or to play the circle runner.
  • The circle runner tries to block and the attackers have to keep a high tempo and play with pressure.
  • Defenders must talk a lot and step back in time.
drawing Fetching builders, playing circle
  • You have 2 teams on a volleyball field with a small goal at the back of each field.
  • One player stands at either end and the other players stand at the sides of the court.
  • One player throws the ball at the opponent's goal, the player who throws goes out and another player of the team goes in.
  • The goalkeeper takes the ball and then throws it at goal and goes out.
  • It goes on like this all the time.
  • If you score, your team gets a point.
  • With a jump shot you are not allowed to land over the middle line.



drawing Throwing and shooting
  • Everyone makes two teams and is divided over the left and right corner.
  • The right corner plays the goalkeeper, the goalkeeper plays the left corner at the half way line.
  • The right corner has run on in the meantime, receives the ball and finishes.
drawing break run 2 numbers
  • On both sides there are 2 defenders on the build-up position.
  • 2 players in the middle and the rest spread out over the left and right positions.
  • Builders have the ball and play it to the middle, get it back and pass the defender. (The ball may also be played back to the middle).
  • Passing with 0 pass, or other feint.
  • Centre plays both builders and then switches.
  • The players can finish freely.



drawing pass defender

  • Place 2 medicine balls in the middle.
  • A few meters away, 4 or 5 players stand opposite each other.
  • Try to hit the medicine ball with your handball so it rolls over the line.
  • Who gets the medicine ball over the line first, wins.
  • We start with 4 balls, every team gets 2 balls.
  • Later you can add 1 or more balls.

drawing medicine ball with multiple players
  • Place a medicine ball in the middle.
  • A few meters away, two players stand opposite each other.
  • Try to hit the medicine ball with your handball so it rolls over the line.
  • The first player to get the medicine ball over the line wins.
drawing medecine ball
  • Per pair 1 ball.
  • 1 of the pair passes the ball and sprints around the pawn and gets the ball back.
  • Then the other of the pair does the same.
drawing replay and fitness