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Korfball drills for technique condition / strength

Exercises with speed ladder: agility and coordination exercises. Each exercise 4x
The intention is also to emphasize balance. So use your arms as well.

  • 2 foot contacts per section forward.
  • 2 foot contacts per square sideways (only in the ladder).
  • Icky shuffle (in-out).
  • Icky shuffle backwards.
  • In and out (2 feet in, 2 feet spread out from the ladder) explosively.
  • 1 foot in-out: start next to the ladder, always in and out, other foot stays out of the ladder in a nice rhythm.
  • Sideways in-out the ladder 2 foot contacts.
  • Cross-over: move sideways, always bring the 'back' leg in front.
  • Sideways through the ladder, changing foot each time you jump.
  • Reverse cross-over: about the same as icky-shuffle, but always bring the outer foot back through the ladder.
  • Carioca: lateral through the ladder, front to back.
  • Like icky-shuffle, but with 2 feet together (out-in-out).
  • Same as previous, but now on 1 leg.
  • 2 foot contacts per compartment, 2 compartments in front, 1 compartment back.


  • 3 pawns in front of the basket (fixed declarer).
  • 1 rebound, 1 attacker.
  • Attacker starts at the back pawn.
  • When you score a goal, you may move one pawn forward.
  • When you miss, you move one pawn backwards.
  • Fixed declarer, change after one round.
  • Rounds of play:
  • Round 1:
    • 10 loose balls.
  • Round 2:
    • 8 short chances.
  • Round 3:
    • 5 shots. (3m, swerve alternately).
  • Round 4:
    • 4 shots. (5m, changeable evasion) Good for 2 points.
  • Final:
    • Score 25 short chances (together).
  • Couple with most points wins.
drawing 3 pawns in front of the basket (fixed marker)
  • Conditioning game 2 teams - 5 rounds.
  • You stay with your teams on your own side.
  • Handlers change sides to keep everyone moving.
  • The aim is to do the exercise with high intensity.
  • Start in front of the pawns. After pion 5 in sprint to the first basket.
  • Rebound sprints to the second basket.
  • Rebounder second basket joins again with the pawns.
  • Individual scorer count up.
  • Counting out loud with your team.
    • Per round 1 point.
    • Round 5 = 2 points.
  • Round 1:
    • 10 balls. (pawn exercises = knee lifts)
  • Round 2:
    • 8 shots 3-4m. (Pawn exercise = 2 pawns forward, 1 pawn backward)
  • Round 3:
    • 10 short chances. (pawn exercise = zigzagging)
  • Round 4:
    • 6 shots 4-5m. (pawn exercise = zigzagging backwards)
  • Round 5:
    • Team with least points determines exercise, also the pawn exercise.
drawing Fitness game - 2 teams
  • Round 1:
    • White throws to blue, gets the ball back, throws to red (blue is going towards the basket), gets the ball back, throws at blue for walkthrough.
    • Blue catches and starts the exercise again by throwing to red. (10x scoring)
  • Round 2:
    • Same as round 1 but blue passes to white for a short chance. (10x scoring)
  • Round 3:
    • Ditto round 1 but blue deflects for shot at 4m. (6x scoring)
  • Round 4:
    • Ditto round 3 but white pulls away from rebound for short chance (10x scoring)
  • Round 5:
    • White throws to blue, gets the ball back, throws to red (blue is going towards the basket), white doubles up with red and runs a deep line, gets the ball and shoots (6x scoring)
  • Round 6:
    • Ditto round 5 but white does not shoot and passes to red who connects and red shoots. (6x scoring)
  • At high intensity, good condition training.
drawing 3-corner exercise
  • Try to bounce through 'the forest' without the 'trees' knocking the ball away with their 'branches', then score in the baskets behind the forest.
  • Who has scored the most goals?
  • Step 1:
    • You may occasionally grip the ball with two hands.
  • Step 2:
    • You may occasionally bounce the ball with 2 hands.
  • Step 3:
    • You must do everything with one hand.


Rules:

  • A runner may not hold the ball in 2 hands, but must bounce with 1 hand.
  • A runner must stay within the lines or the forest.
  • If the ball is tapped away from the runner, the runner will start over again.
  • Make sure the children don't have to wait.
  • Several runners start at the same time!
  • If the runner manages to get out of the forest, the runner can:
  • Step 1:
    • Shoot at the cor until a score is scored.
  • Step 2:
    • Max. 1 shot.
  • The 'tree' stays completely in the hoop or with one leg.
  • Choice of the trainer.
  • The 'tree' can tap the ball away with 2 hands or with one hand on the back.
  • Choice of the trainer.
drawing stumble through the forest

Task:

  • Who is the first to circle the ball or the player?


Rules:

  • Everyone stands in a circle with enough space to throw a ball quickly.
  • The ball starts to the right of the child who is going to run.
  • The child who is going to run, runs at the same time as throwing the first ball on the outside of the circle.
  • Play 2:2, which pair scores 5 goals first. (We do this 2 times against another pair).
  • 4:4, where in a small space 10x must be played over, without the ball being intercepted or dropped.
  • If this exercise is too easy, you can play the ball within 4 seconds.
  • The most important thing in this exercise is that the players run free, complete in time and keep an overview.
  • This is an exercise in which you can increase the understanding of running free
  • Especially if you speed up the game. (which team will score first 3 times)
  • Each player a hoop and a pawn.
  • Player puts the pawn about 5 metres from the hoop.
  • Player turns the hoop and sprints to the pawn.
  • Player must be back before the hoop is finished.
  • If successful, move the pawn one metre away.
  • Who can achieve the greatest distance?

(On the zero 23 site there are corresponding instructional videos)

2 speed ladders, basket behind them, after each exercise walk through for a walkthrough or a shot, catch your own ball and pass to the next player.

  • Lateral high knees, speed ladder:
    • Jog sideways through the ladder, lifting your knees up and keeping your torso straight.
    • Move your arms along with the movement.
  • Lateral fast feet, speed ladder:
    • Move sideways through the ladder at a high pace, moving your arms with you.
  • Lateral ali shuffle, speed ladder:
    • Stand in front of the speed ladder and do staggered jumps, keeping one leg in the ladder at a time.
  • Lateral ali shuffle hip twist, speed ladder:
    • Stand in front of the speed ladder and do staggered jumps with one leg at a time, rotating the hip with the speed ladder.
  • Forward high knees, speed ladder:
    • Stand in front of the speed ladder and walk at a dribbling pace through the (speed) ladder.
    • Raise your knees and keep your torso upright.
  • Forward squat in out, speed ladder:
    • Stand in front of the speed ladder and jump two feet into the ladder, then jump right back out and end up in a squat position.
    • Make sure your thighs are horizontal and your torso is upright.
  • Forward o uchi gari, speed ladder:
    • Stand in the speed ladder placing one foot outside the ladder and one foot inside the ladder.
    • Move the foot inside the ladder one step at a time and bring the foot outside the ladder from front to back.
  • Forward in-in out, speed ladder:
    • Stand in front of the speed ladder and step into the ladder, always placing one foot inside the ladder and always placing one foot outside the ladder.
  • Forward fastfeet, speed ladder:
    • Stand in front of the speed ladder and walk through the (speed) ladder at a fast pace.
  • Forward in-in,out-out, speed ladder:
    • Stand in front of the speed ladder, stepping two feet in first, alternating with two feet outside the ladder.
  • Backward in-in, out-out, speed ladder:
    • Stand in front of the speed ladder with your back to it and step backwards, first with two feet on the ladder and then with two feet outside the ladder.
  • Run a round in pairs and pass the ball on the outstretched hand.
    • Look at the hand and give the ball exactly on that hand.
    • 1 round where you have to throw and catch with your right hand, while your partner has to do it with his left hand.
    • 1 round where you have to do it the other way around.
  • Line up at about 2 meters opposite each other.
  • You always start in front of your teammate and after 3 metres you get the ball on your outstretched outer hand.
    • You catch the ball with your outside hand and throw it back with that hand.
  • Depth line walk (in/out) you get the ball on the furthest hand and throw it back.
  • Then you run forward again, get the ball and throw it back with two hands to the hand of the side you are going to run from.
  • So you dodge to the right, and your team-mate gets the ball on the left.
  • 10 sprints over 12 metres in threes.
  • All players line up with their legs wide.
  • The back player has a ball and throws the ball through the players' legs, the front in line tries to grab the ball as fast as possible before it crosses the line.
  • Variation:
    • In 2 or more rows and which team has all the players in first.
  • On the field, place x number of hats at random spots, half on his point.
  • You play with 2 teams of 1 or more players.
  • Party A puts the hats on the point party B puts them the other way around.
  • After x minutes stop and count who has the most hats.