facebook pixel

Volleyball drills

  • A line-up of six players stand in the field.
  • On the other side stands the trainer, included if necessary.
  • Three players stand at the net with 1-2 balls and one server stands (this can also be the trainer).
  • The first ball is served and handled by the 6 players.
  • Where the attack is played, the person standing with the two balls at the net, throws the ball back over the net very quickly.
  • In this way the attacking cover is trained.
  • From this cover, all attackers must of course return as quickly as possible to give support.
  • A short run is important.
  • You will therefore be training a lot of blocking without actually blocking
  • Keep on blocking until the net players have run out of balls, until it is not safe or until they simply cannot play anymore.
  • Rotate through a position every so often so that side-out is trained on every position.
  • After throwing the ball, the net players should look back to make sure that the previous ball doesn't secretly roll back under the net.
  • Two numbers facing each other
  • with two balls
  • one ball overhead
  • the other ball rolling on the ground
  • Trainer gets the ball from player 1
  • Trainer throws the ball to SV and calls on the position where the attack will take place. ( position 2 or 4).
  • Attackers on position 2 or 4 finish the attack, go get the ball themselves.
  • Player 1 goes to position 3 (SV).
  • The attacker who finished the attack goes back to the starting position.
  • 4 players per half.
  • player 1 throws the ball to SV at position 3.
  • SV try to play the ball into the basket.
    • hitting the basket = 1 point
    • in the basket = 3 points
  • After the exercise turn in the direction of play.

Depending on the number of players.

Party form:

  • 4 against 4
  • 5 against 3 (or 4 with the trainer)
  • 6 against 2 (or 3 with the trainer)

Order to play the ball at least 3 times, via the set-up of the distributor. 2nd ball distributor must be overhand.

After each part, a short rest and then through again. Parts with * need a bench, 2 to 4 persons per bench

  • Part 1:
    • 30 step-ups* (getting on/off the bench)
    • 15 push-ups* (feet on the bench)
  • Part 2:
    • 30 east-west step-ups* (right foot on bench left foot next to it â€" left foot on it right foot next to it)
    • 10 squats jumps (going through the knees and jumping as high as possible when stretching)
  • Part 3:
    • 20 side shuffles over 4 meters
    • 10 slit-squat jump (jump and go through 1 knee, other knee each time)
  • Part 4:
    • 30 step-ups* (stepping on/off the bench)
    • 15 push-ups* (feet on the bench)


Warming up (1)

  • Relay in pairs, at the net 2 dice per pair.
  • Sprint to the net, roll the dice and add up the number of dots.
  • Sprint back and touch the next one and he/she adds up the number until you have 56.
  • You have to get the exact number, so at 52 you have to throw 4.
  • The one who has 56first, wins.
  • playmaker, attackers, 1 ball
    • SV only plays the ball high outside
      • Attacker hits and retrieves own ball
    • SV only plays the ball fairly flat outside
      • Attacker hits and retrieves own ball
    • SV only plays the ball far outside
      • attacker hits and fetches own ball
    • SV only plays the ball high midfield
      • attacker hits the ball and fetches own ball
    • SV only plays the ball fairly flat at mid
      • attacker hits the fast ball and fetches own ball
    • SV plays the ball just before the 3-metre line
      • attacker hits the ball and picks up own ball

Part 1

  • The players are divided into two equal teams.
  • The balls are distributed equally on both sides of the net.
  • The aim is to have as few balls on your own side as possible.


The way to pass the balls / course of play:

  1. Roll
  2. Throwing (overhand, underhand, one arm)
  3. Storage (underhand, overhand)


Part 2

  • The trainer places a ball on the half way line.
  • On either side of the net, a line of players stands at the back line.
  • At the signal of the trainer they run to the ball, whoever has it may keep it.

Which team collects the most balls?

Variations:

  • The players on both sides of the net are numbered (so that 2 players of the 2 different teams have the same number)
    • Storm at sea: if your number is called, you must try to get the ball as quickly as possible and get back behind your line (= point + safety for the opponent).
    • If you are tapped by your opponent when you have the ball in your hands, you have to drop the ball (you can pick it up immediately afterwards and continue playing).
  • The trainer puts several balls on the middle line and everyone plays against everyone else and tries to collect as many balls as possible. (Several times, not as many balls as players, can also be played with a time limit, ...)
  • There is one scapegoat and one victim.
  • The other players stand in groups of two, spread over the room.
  • The groups of two stand behind each other, with their faces in the same direction.
  • The scapegoat tries to tap the victim.
  • The victim may join a group of two at the back, but then the first one in line becomes the new ticker and the old ticker becomes the new victim.
  • If the scapegoat can tap the victim, the roles are also reversed.

Purpose of exercise:
To teach the body that you should never give up.

Exercise Explanation:

  • In volleyball, we are so conditioned that after the ball hits the ground, everyone stops playing.
  • Because of this, you sometimes get players to lower their heads before the ball hits the ground.
  • Through this very fun game form, you teach your body to just keep going after the bounce.
  • You will see that your body gets used to never giving up.


  • You are playing a game.
  • When the ball hits the ground, you go after it, while you, as coach, count how many times it hits the ground before the ball is finally played up.
  • Suppose Team A has got the ball up after 6 bounces, then they have to pass, set-up and attack 6 times.
  • Points are awarded when the ball no longer bounces but rolls and when the ball has bounced a total of 20 times.
  • So trainer, you will have to count!
  • The whole team sits against the wall
  • The first one runs from the wall to the net and back and then sits against the wall again,
  • Then the next player can run.
  • They are not allowed to stop until the whole team has walked back and forth once.
    • Afterwards the same exercise but with planks instead of sitting against the wall.