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Volleyball drills

Divide the group into two, start from the back line:
Trainer precedes first.
  • Dribble on the front feet.
  • Sprint to the net.
  • Sprint to 7 meters.
  • Sprint to net.
  • Sprint to 3 meters.
  • Pass under net and dive toward bench.
  • Over the bench.
  • Around the pawn and sprint back to starting position.
Setting up equipment:
  • The trainer stands with a large ball ready in his hands.
  • The players all hold a regular volleyball.

Game sequence:
  1. The players throw their ball to the trainer.
  2. The trainer lets the ball collide with his large air ball.
  3. The ball will bounce in different directions, the players try to catch it.
drawing Bots on ball
Need: tennis balls - small hand balls - volleyballs

  • Have the players store against the wall.
  • Pay attention to:
    • Leg position.
    • Ball in front of hitting hand.
    • Swing arm well back.
    • Strike with palm.
  • Where it begins to succeed switch to volleyball and possibly have it saved over the net.
2 players and 1 towel

  • Players catch and throw ball up and catch in towel. Towel is between both players.
Variations for the better catchers:
  • Same but throw ball over length net - move and catch.
  • Same but on both sides of net 2 players with towel. Playing over the net.
  • Points just like regular volleyball.
In pairs of 2 players, we will take the ball to the other side of the field. Back in light runs along the outside of the field.

  • Side steps: hands together with ball on arms.
  • Side steps: ball wedged between 2 players on belly.
  • Side steps: ball between 2 players trapped on back.
  • Side steps: ball between 2 players clasped at the neck.
  • Side steps: ball between 2 players clasped on forehead.
Attack from 3 meters and score on the mat.
Which team has 10 points first?
Alternately, each player goes around the pawn and gets the ball from a teammate for the 3-meter attack.
drawing Warm up attack and scoring
Divide the group in half, start from the back line.

  • Sprint to the net.
  • Sprint to 7 meters.
  • Sprint to net.
  • Sprint to 3 meters.
  • Under the net and dive toward the bench.
  • Over the bench.
  • Around the pawn and sprint back to starting position.
  • As soon as 1st player is back, tap the next one.
Which team is the fastest?
drawing Warming up with obstacles
  • Make 2 rows with 1 trainer each.
  • Each player has a ball.
  • We roll the ball to the opposite side of the field.
  • Player tries to stop ball before the back line.
  • The ways of rolling - stopping:
    • Player stands - rolls ball - player stops ball.
    • Player is sitting - rolling - player stops ball.
    • Player lies on belly - rolls - player stops ball.
    • Player lies on belly - rolls - player stops ball by lying in front of ball and stopping with forehead.
    • Player lies on belly - rolling - going around ball - passing ball through legs - player stops ball.
    • Player next to trainer - trainer throws ball - player catches ball OH after max 1 bots.
    • Player next to trainer - trainer throws ball - player runs under ball and turns towards trainer - player catches ball OH after max 1 bots.
drawing Warming up beginners
  • Row in front of trainer behind 3-meter line. Trainer stands at the net.
  • Player keys the ball. Trainer plays/ throws it back.
  • Then player passes OH to trainer.
  • Trainer passes to 2. Player keys the ball over the net. Possibly into basket.
    1 point against basket - 2 points in basket.
  • Player retrieves ball and joins other group.

drawing Construction for beginners
  • Place a table at the 3-meter line with a mat on it.
  • 1 player takes a seat behind the table.
  • The row of players on the other side of the net.
  • Players play the ball over the net onto the table with mat. Can the player at the table catch the ball after 1 bots then 1 point may be put.
  • Who gets 25 points first?
drawing Warm-up with table and points rally
  • Place a table between the net and the 3-meter line with a mat on top.
  • 1 player takes place behind the table
  • Row players on the other side of the net.
  • Players throw OH over the net onto the table/mat. Can the player at the table catch the ball after 1 bots then 1 point may be put.
  • Who gets 25 points first?
Expansion :
  1. Throwing up and over keys.
  2. Save underhand.
  3. Save BH.
drawing Warm-up with table and points rally for beginners
  • Row in front of trainer behind three-meter line, trainer at net.
  • Player keys the ball, trainer plays/throws it back.
  • Then player passes OH to trainer.
  • Trainer passes to 2nd player keys the ball over the net.
  • Player retrieves ball and joins other group.
drawing Construction for beginners